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		<id>http://wiki.openclonk.org/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>OpenClonk  - Recent changes [en]</title>
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		<updated>2010-09-09T22:09:32Z</updated>
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	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=610&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=610&amp;oldid=prev"/>
				<updated>2010-09-06T16:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;For developers:&amp;#32;&lt;/span&gt; A very terse mention of proplists&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:36, 6 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Some obsolete functions have been removed or replaced. For example &amp;lt;code&amp;gt;FindObject()&amp;lt;/code&amp;gt; now works like the &amp;lt;code&amp;gt;FindObject2()&amp;lt;/code&amp;gt; from Clonk Rage and &amp;lt;code&amp;gt;FindObject2()&amp;lt;/code&amp;gt; was removed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Some obsolete functions have been removed or replaced. For example &amp;lt;code&amp;gt;FindObject()&amp;lt;/code&amp;gt; now works like the &amp;lt;code&amp;gt;FindObject2()&amp;lt;/code&amp;gt; from Clonk Rage and &amp;lt;code&amp;gt;FindObject2()&amp;lt;/code&amp;gt; was removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Many ''functionalities'', like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings &amp;lt;code&amp;gt;#include Library_Workshop&amp;lt;/code&amp;gt; to inherit the basic workshop functionality.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Many ''functionalities'', like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings &amp;lt;code&amp;gt;#include Library_Workshop&amp;lt;/code&amp;gt; to inherit the basic workshop functionality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TODO &lt;/del&gt;Proplists, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actmaps [Günther explain here]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A new type called Proplist. &lt;/ins&gt;Proplists &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are associative arrays with prototype inheritance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like Javascript objects. Objects and Object Definitions are also Proplists now and Objects inherit from their Definition. Local named variables are now properties of the object.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* ActMaps are stored as Proplists in a property of the Object Definition.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script defines a new interface (see &amp;lt;code&amp;gt;ControlUse&amp;lt;/code&amp;gt;) for object interaction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script defines a new interface (see &amp;lt;code&amp;gt;ControlUse&amp;lt;/code&amp;gt;) for object interaction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;#strict&amp;lt;/code&amp;gt; is not used anymore. All scripts are considered strict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;#strict&amp;lt;/code&amp;gt; is not used anymore. All scripts are considered strict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* As usual, some new functions and engine callbacks have been added. Refer to the documentation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* As usual, some new functions and engine callbacks have been added. Refer to the documentation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Günther</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=609&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=609&amp;oldid=prev"/>
				<updated>2010-09-06T11:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:26, 6 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since '''all game content has been created from scratch''', the many new or remade tools, weapons, items, buildings, vehicles and animals, rules, goals and environment objects must be mentioned. So actually, the question should rather be, what is not new? Well, regarding the game content, nothing. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead &lt;/del&gt;of listing all the new or remade objects here, you should just play the game and see by yourself :-P.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since '''all game content has been created from scratch''', the many new or remade tools, weapons, items, buildings, vehicles and animals, rules, goals and environment objects must be mentioned. So actually, the question should rather be, what is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;new? Well, regarding the game content, nothing. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, we did not just remake the old objects, some new concepts are already visible in the game content. For example, the annoying automatic melee-fight was removed and is now replaced with various melee weapons to be used in close combat. The classic explosives which only differed in the size of their explosion are now being replaced by more specialized mining tools an weapons, such as the dynamite box.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But instead &lt;/ins&gt;of listing all the new or remade objects here, you should just play the game and see by yourself :-P.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== For developers ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== For developers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=User:Puma&amp;diff=0&amp;oldid=prev</id>
		<title>User:Puma</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=User:Puma&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-05T18:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;New user account&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Puma</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=608&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=608&amp;oldid=prev"/>
				<updated>2010-09-04T21:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;For developers:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:06, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(3 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== For developers ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== For developers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Many changes have been made to C4Script&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Many changes have been made to C4Script&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#strict &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not used anymore. All scripts are considered &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be strict&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ID of an object &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no longer limited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 big letters&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example &amp;lt;code&amp;gt;CreateObject(Musket);&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;CreateObject(MSKT);&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* All functions have been stripped of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the parameter which defines for which &lt;/del&gt;object &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this function is called&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now it is &lt;/del&gt;clonk-&amp;gt;GetX(); instead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;GetX(clonk)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* All &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object manipulation &lt;/ins&gt;functions have been stripped of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their respective &lt;/ins&gt;object &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;parameters. E.g&lt;/ins&gt;., &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;write &lt;/ins&gt;clonk-&amp;gt;GetX(); instead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;GetX(clonk)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Some functions have been removed or replaced. For example FindObject() now works like the FindObject2() from Clonk Rage and FindObject2() was removed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Also, some engine callbacks have been added. Refer to the documentation&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obsolete &lt;/ins&gt;functions have been removed or replaced. For example &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;FindObject()&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;now works like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;FindObject2()&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;from Clonk Rage and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;FindObject2()&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;was removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ID of an object is now not limited to 4 big letters anymore. For example CreateObject(Musket); instead of CreateObject(MSKT);&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many ''&lt;/ins&gt;functionalities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;#include Library_Workshop&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;to inherit the basic workshop functionality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* All &lt;/del&gt;functionalities, like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings #include Library_Workshop to inherit the basic workshop functionality.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script defines a new interface (see ControlUse) for object interaction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script defines a new interface (see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;ControlUse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;) for object interaction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;lt;code&amp;gt;#strict&amp;lt;/code&amp;gt; is not used anymore. All scripts are considered strict.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* As usual, some new functions and engine callbacks have been added. Refer to the documentation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Sven2</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=User:EmmaWatson08&amp;diff=0&amp;oldid=prev</id>
		<title>User:EmmaWatson08</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=User:EmmaWatson08&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T20:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;deleted &quot;[[&lt;a href=&quot;/index.php?title=User:EmmaWatson08&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:EmmaWatson08 (page does not exist)&quot;&gt;User:EmmaWatson08&lt;/a&gt;]]&quot; Vandalism:&amp;#32;content was: &amp;#39;&lt;a href=&quot;/w/File:EmmaWatson08.JPG&quot; title=&quot;File:EmmaWatson08.JPG&quot;&gt;left&lt;/a&gt; Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse ornare urna quis lectus ultrices auctor. Maecenas fe…&amp;#39; (and the only contributor was &amp;#39;[[Special:Contributions/EmmaWatson08|E&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=604&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=604&amp;oldid=prev"/>
				<updated>2010-09-04T20:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;For developers:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:58, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uses &lt;/del&gt;a new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;script &lt;/del&gt;interface (see ControlUse) for object interaction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defines &lt;/ins&gt;a new interface (see ControlUse) for object interaction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Sven2</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=User:AssaCom&amp;diff=0&amp;oldid=prev</id>
		<title>User:AssaCom</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=User:AssaCom&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T20:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;deleted &quot;[[&lt;a href=&quot;/index.php?title=User:AssaCom&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:AssaCom (page does not exist)&quot;&gt;User:AssaCom&lt;/a&gt;]]&quot; Vandalism:&amp;#32;content was: &amp;#39;&amp;lt;p align=justify&amp;gt;Письмо ФТС РФ 15-12/58661 от 07.12.09 &amp;lt;br&amp;gt;Об опубликовании и вступлении в силу нормативных…&amp;#39; (and the only contributor was &amp;#39;[[Special:Contributions/Assa&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=603&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=603&amp;oldid=prev"/>
				<updated>2010-09-04T20:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;For developers:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:56, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* PlayerControls have been revised. Scenarios and objects can now use and overload arbitrary keys, mouse buttons and gamepad events. The Clonk script uses a new script interface (see ControlUse) for object interaction.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Sven2</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=Developers_Guide&amp;diff=602&amp;oldid=prev</id>
		<title>Developers Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=Developers_Guide&amp;diff=602&amp;oldid=prev"/>
				<updated>2010-09-04T20:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Replaced content with &amp;#39;* &lt;a href=&quot;/w/Build_OpenClonk&quot; title=&quot;Build OpenClonk&quot;&gt;Build OpenClonk&lt;/a&gt; * &lt;a href=&quot;/w/Mercurial_Guide&quot; title=&quot;Mercurial Guide&quot;&gt;Mercurial Guide&lt;/a&gt; * &lt;a href=&quot;/w/Style_Guidelines&quot; title=&quot;Style Guidelines&quot;&gt;Style Guidelines&lt;/a&gt; * &lt;a href=&quot;/w/Source_code_structure&quot; title=&quot;Source code structure&quot;&gt;Source code structure&lt;/a&gt;&amp;#39;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:10, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Build OpenClonk ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[[Build OpenClonk]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Windows users can check out this tutorial: &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Building_with_Windows|Building with Visual C++]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Otherwise, here is how you can build OpenClonk in three easy steps:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: '''1. Get the source code'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: See [[Mercurial Guide]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: '''2. Install &lt;/del&gt;Build &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tools and libraries'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;OpenClonk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the [http://www.fmod.org/index.php/release/version/fmodapi375win.zip FMOD SDK&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the [http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&amp;amp;displaylang=en DirectX SDK&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For windows, we provide prebuilt packages of libraries:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:* [http://www.openclonk.org/openclonk-deps-vc90.zip for Microsoft C++ users]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:* [http://www.openclonk.org/mingwlibs2.zip for GNU Compiler Collection users]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: '''3. Compile the game'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Miscellaneous Links == &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Mercurial Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Mercurial Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Style Guidelines]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Style Guidelines]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Source code structure]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Source code structure]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=Build_OpenClonk&amp;diff=601&amp;oldid=prev</id>
		<title>Build OpenClonk</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=Build_OpenClonk&amp;diff=601&amp;oldid=prev"/>
				<updated>2010-09-04T20:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;Windows users can check out this tutorial: &lt;a href=&quot;/w/Building_with_Windows&quot; title=&quot;Building with Windows&quot;&gt;Building with Visual C++&lt;/a&gt;  Otherwise, here is how you can build OpenClonk in three easy steps:  : &amp;#39;&amp;#39;&amp;#39;1. Get th…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Windows users can check out this tutorial: [[Building_with_Windows|Building with Visual C++]]&lt;br /&gt;
&lt;br /&gt;
Otherwise, here is how you can build OpenClonk in three easy steps:&lt;br /&gt;
&lt;br /&gt;
: '''1. Get the source code'''&lt;br /&gt;
: See [[Mercurial Guide]]&lt;br /&gt;
: '''2. Install Build tools and libraries'''&lt;br /&gt;
: OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the [http://www.fmod.org/index.php/release/version/fmodapi375win.zip FMOD SDK] and the [http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&amp;amp;displaylang=en DirectX SDK]. For windows, we provide prebuilt packages of libraries:&lt;br /&gt;
:* [http://www.openclonk.org/openclonk-deps-vc90.zip for Microsoft C++ users]&lt;br /&gt;
:* [http://www.openclonk.org/mingwlibs2.zip for GNU Compiler Collection users]&lt;br /&gt;
: '''3. Compile the game'''&lt;br /&gt;
: Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=Development&amp;diff=600&amp;oldid=prev</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=Development&amp;diff=600&amp;oldid=prev"/>
				<updated>2010-09-04T20:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;OpenClonk is licensed under the the ISC license for code and CC-by for most other media. Read more about the &lt;a href=&quot;/w/License&quot; title=&quot;License&quot;&gt; license stuff&lt;/a&gt;.  Check out the &lt;a href=&quot;/w/Developers_Guide&quot; title=&quot;Developers Guide&quot;&gt;Developers Guide&lt;/a&gt;.  ==…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;OpenClonk is licensed under the the ISC license for code and CC-by for most other media. Read more about the [[License | license stuff]].&lt;br /&gt;
&lt;br /&gt;
Check out the [[Developers Guide]].&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
'''Communication'''&lt;br /&gt;
* IRC - [irc://irc.euirc.net/openclonk-dev/ #openclonk-dev] on irc.euirc.net (Problems connecting? Use irc.ham.de.euirc.net)&lt;br /&gt;
** [[IRCMeeting|IRC meetings]] (logs of our irregular IRC meetings)&lt;br /&gt;
* Forum - [http://forum.openclonk.org forum.openclonk.org]&lt;br /&gt;
* Bugtracker - [http://bugs.openclonk.org bugs.openclonk.org]&lt;br /&gt;
* Blog - [http://blog.openclonk.org blog.openclonk.org]&lt;br /&gt;
&lt;br /&gt;
'''Source and info'''&lt;br /&gt;
* Nightly builds - [http://www.openclonk.org/nightly-builds/ www.openclonk.org/nightly-builds/]&lt;br /&gt;
* Changelog - [http://hg.openclonk.org/openclonk/ hg.openclonk.org]&lt;br /&gt;
* Browse source - [http://hg.openclonk.org/file/ hg.openclonk.org/file/]&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=C4Script_Documentation&amp;diff=599&amp;oldid=prev</id>
		<title>C4Script Documentation</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=C4Script_Documentation&amp;diff=599&amp;oldid=prev"/>
				<updated>2010-09-04T20:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&lt;a href=&quot;/w/File:C4Script.png&quot; title=&quot;File:C4Script.png&quot;&gt;One of the simpler scripts... :-)&lt;/a&gt; Like the previous Clonk titles, OpenClonk offers countless possibilites to create your own scenarios, ob…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:C4Script.png|300px|thumb|right|One of the simpler scripts... :-)]]&lt;br /&gt;
Like the previous Clonk titles, OpenClonk offers countless possibilites to create your own scenarios, objects and campaigns. Since [http://www.clonk.de/classics.php?lng=en Clonk 4], one of Clonk's most remarkable features has been it's extensibility. The complete content is scripted in C4Script, Clonk's own powerful scripting language, has been developed further since 1998. Now, it feels pretty much like a typical C-style scripting language. If you know other programming languages, you will have no problem to familarize yourself with C4Script and if you never programmed before, it can be a good introduction and practice to programming.&lt;br /&gt;
&lt;br /&gt;
Everything about C4Script and the game data is documented in our [http://docs.openclonk.org/en/sdk/ C4Script Documentation].&lt;br /&gt;
&lt;br /&gt;
You may want to [[download]] the latest game data first before you add or edit any game content. See the [http://www.openclonk.org/nightly-builds/ nightly builds] page for the most current builds.&lt;br /&gt;
&lt;br /&gt;
== Further links ==&lt;br /&gt;
* [[Artists Guide|Graphics]] - Render and texture 3D-models&lt;br /&gt;
* [[Artists_Guide#Sounds_.26_Music|Sounds and music]] - Include sound effects and music into the game&lt;br /&gt;
* [[Content Developers Guide|Game content]] - including creating objects, scenarios and campaigns with C4Script&lt;br /&gt;
* [[Mercurial Guide]] - How to use our repository&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=598&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=598&amp;oldid=prev"/>
				<updated>2010-09-04T19:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:51, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with [[C4Script Documentation|C4Script]] which has always been one of the most important features of Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with [[C4Script Documentation|C4Script]] which has always been one of the most important features of Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Read about [[New_features_since_Clonk_Rage|what's new in OpenClonk]] since Clonk Rage!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What is Clonk? ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What is Clonk? ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=FAQ&amp;diff=596&amp;oldid=prev</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=FAQ&amp;diff=596&amp;oldid=prev"/>
				<updated>2010-09-04T19:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Am I able to play with several players on one PC?:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:47, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Am I able to play with several players on one PC? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Am I able to play with several players on one PC? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generally yes. However, currently this is not possible yet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Will there be keyboard-only controls? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Will there be keyboard-only controls? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=595&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=595&amp;oldid=prev"/>
				<updated>2010-09-04T19:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:45, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;OpenClonk will be the [http://en.wikipedia.org/wiki/Open_source Open source] successor of the '''Clonk gaming series'''. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with [[C4Script Documentation|C4Script]] which has always been one of the most important features of Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with [[C4Script Documentation|C4Script]] which has always been one of the most important features of Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=What_is_Clonk&amp;diff=0&amp;oldid=prev</id>
		<title>What is Clonk</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=What_is_Clonk&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T19:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;deleted &quot;[[&lt;a href=&quot;/index.php?title=What_is_Clonk&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;What is Clonk (page does not exist)&quot;&gt;What is Clonk&lt;/a&gt;]]&quot; content was: &amp;#39;&lt;a href=&quot;/index.php?title=File:A_clonk.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:A clonk.png (page does not exist)&quot;&gt;File:A_clonk.png&lt;/a&gt;  Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms. The inventor of the game is Matthes Bender. He later sold Clonk via his company Redwolf Design.  In Cl…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=594&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=594&amp;oldid=prev"/>
				<updated>2010-09-04T19:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;integrated the &amp;quot;what is clonk article&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://wiki.openclonk.org/index.php?title=About&amp;amp;diff=594&amp;amp;oldid=591&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=592&amp;oldid=prev</id>
		<title>New features since Clonk Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=New_features_since_Clonk_Rage&amp;diff=592&amp;oldid=prev"/>
				<updated>2010-09-04T19:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== New features since Clonk Rage ==  This section is written for all those, who know Clonk Rage and would like to know what&amp;#39;s new in OpenClonk. Since the project went open source…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== New features since Clonk Rage ==&lt;br /&gt;
&lt;br /&gt;
This section is written for all those, who know Clonk Rage and would like to know what's new in OpenClonk. Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
&lt;br /&gt;
New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;br /&gt;
&lt;br /&gt;
[[File:bones.png|right]]Also new is the possibility to add '''3D models''' to be rendered ingame. As opposed to the classic sprite graphics, 3D models are much more versatile: First, the models don't get blurry and the animations don't seem edgy when zoomed in. Animations are directly saved in the model, they don't need to be pieced together from single renderings in different animation phases and then exported into a big Graphics.png anymore (goodbye, anigrab.exe). This allows to add a lot more animations than before. Currently, the clonk has more than 100 different animations.&lt;br /&gt;
The renderer loads models in the Ogre 3D format, a lightweight format for 3d models tailored to be rendered in realtime. Models in the landscape are projected orthographically and pictures of objects perspectively. Apart from the basic stuff, the renderer supports:&lt;br /&gt;
* UV mapped textures (including multitexturing)&lt;br /&gt;
* Transparent textures / alpha maps&lt;br /&gt;
* Texture animation&lt;br /&gt;
* Skeletal animation including blending of multiple animations&lt;br /&gt;
* Backface culling&lt;br /&gt;
* Live script-controlled mesh transformations and attachments&lt;br /&gt;
&lt;br /&gt;
See the [[Artists Guide]] for how to create models that will be rendered in realtime. Our [http://hg.openclonk.org/openclonk-resources/ repository for resources] already encompasses many such models.&lt;br /&gt;
&lt;br /&gt;
However, most of the changes we made and are making were and are only possible because we decided to drop the backwards compatibility towards Clonk Rage and created all game content from scratch. This is why the game content of OpenClonk is far from having reached the extent of that of Clonk Rage.&lt;br /&gt;
&lt;br /&gt;
The '''controls have been overhauled completely''' and are now completely controlled by script. With the new control system, it is much easier and intuitive to control your clonk. For new players, learning the unusual and unintuitive controls of Clonk has always been a huge obstacle to overcome before they could appreciate the bustling gameplay of clonk.&lt;br /&gt;
[[File:Digging.png|left]] The controls are now completely customizable and can be adjusted in any scenario/mod. The standard controls are based on a well known scheme from many other games: Movement with WASD, throwing, aiming and using tools with the mouse. Space for interacting with objects in the landscape (like entering a building or grabbing a vehicle). The new controls fully utilize the '''mouse control''', giving you precise control over all the items and weapons. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down. Details of the new controls are explained in the first tutorials in the game. &lt;br /&gt;
Apart from the keyboard+mouse control, it is also possible to use a gamepad. However this feature is still experimental and does only work for one gamepad. It is also not possible yet to customize the controls but this is planned in the future. A early version of the gamepad controls were introduce in a [http://blog.openclonk.org/2010/03/clonk-with-gamepad/ blog post].&lt;br /&gt;
&lt;br /&gt;
An extensive documentation of the custom controls feature can be found in the [http://docs.openclonk.org/en/sdk/playercontrols.html C4Script documentation]&lt;br /&gt;
&lt;br /&gt;
Overall, the clonk has been made more agile than before: He can not only move and use stuff while jumping, he can also make use of a number of tools that help him scramble around the world - like grappling hooks, rope ladders, the improved shovel and many others.&lt;br /&gt;
&lt;br /&gt;
[[File:Backpack.png|left|200px]]Closely related to the controls is the inventory system of the clonk. Every clonk has a '''backpack''' now, in which he can carry five items (which can be adjusted for any scenario). He can open the backpack and easily exchange any object in the backpack with one of the items in his hand.&lt;br /&gt;
There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crew_hud.png|right]] The new control system goes hand in hand with the '''complete overhaul of the HUD'''. The minimalistic HUD was a thing that was repeatedly critized on Clonk.&lt;br /&gt;
Now, the HUD is completely controlled by script (rather than controlled in the engine) which allows more flexibility for scenario and mod authors. The default HUD shows all clonks in the players team on the upper edge, all with an energy- and breath-bar right below their picture. This picture shows the actual clonk live, so if he is attacked or drowning, you see it in the picture.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lower_hud.png|left]]&lt;br /&gt;
On the lower edge of the screen, the two items that the clonk is carrying in his hands which can be used with left and right-click are shown. Also, all other objects that can be interacted with in the landscape are shown there.&lt;br /&gt;
&lt;br /&gt;
All buttons that are shown in the HUD can be clicked to be used or to be selected and items can be dragged and dropped around the HUD where it makes sense. This feature is also interesting for mod makers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Since '''all game content has been created from scratch''', the many new or remade tools, weapons, items, buildings, vehicles and animals, rules, goals and environment objects must be mentioned. So actually, the question should rather be, what is not new? Well, regarding the game content, nothing. Instead of listing all the new or remade objects here, you should just play the game and see by yourself :-P.&lt;br /&gt;
&lt;br /&gt;
=== For developers ===&lt;br /&gt;
&lt;br /&gt;
Many changes have been made to C4Script.&lt;br /&gt;
&lt;br /&gt;
* #strict is not used anymore. All scripts are considered to be strict.&lt;br /&gt;
* All functions have been stripped of the parameter which defines for which object this function is called. For example, now it is clonk-&amp;gt;GetX(); instead of GetX(clonk).&lt;br /&gt;
* Some functions have been removed or replaced. For example FindObject() now works like the FindObject2() from Clonk Rage and FindObject2() was removed. Also, some engine callbacks have been added. Refer to the documentation.&lt;br /&gt;
* The ID of an object is now not limited to 4 big letters anymore. For example CreateObject(Musket); instead of CreateObject(MSKT);&lt;br /&gt;
* All functionalities, like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings #include Library_Workshop to inherit the basic workshop functionality.&lt;br /&gt;
* TODO Proplists, actmaps [Günther explain here]&lt;br /&gt;
* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=591&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=591&amp;oldid=prev"/>
				<updated>2010-09-04T19:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:19, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(3 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In early march 2009, Matthes Bender told &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other developers &lt;/del&gt;of Clonk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rage that he wouldn't have any time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work on Clonk anymore. As the Lead Designer of Clonk since Clonk 1 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Directing Manager of RedWolf Design, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company selling the Clonk titles, he left a significant vacancy. The development &lt;/del&gt;of Clonk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the last commercial Clonk title&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was mostly done as a hobby by the other developers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although they wanted to continue doing that, they felt that more contributors were needed&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RedWolf Design agreed to put &lt;/del&gt;the game engine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s source code under an open source license, &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;License#The_ISC_license &lt;/del&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ISC license&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OpenClonk is a project dedicated to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;further development &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Clonk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game series. Our goal is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improve &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real strengths &lt;/ins&gt;of Clonk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more fun to play: Bustling mining&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;production lines and economy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fast &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiddly melees&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another focus lies on the further enchancement of &lt;/ins&gt;the game engine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extensibility/modability of the game content with &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;C4Script Documentation&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;C4Script&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which has always been one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most important features &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clonk&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The source code was published in a public repository, allowing everyone to freely modify &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;source code and game content and discuss the future directions in an open forum. It was also decided to drop a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &amp;quot;old&amp;quot; game content and drop the backwards compatibility requirement&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== How did it start? ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In early march 2009, Matthes Bender told the other developers of Clonk Rage that he wouldn't have any time to work on Clonk anymore. As the Lead Designer of Clonk since Clonk 1 and Directing Manager of RedWolf Design, the company selling the Clonk titles, he left a significant vacancy. The development of Clonk Rage, the last commercial Clonk title, was mostly done as a hobby by the other developers and although they wanted to continue doing that, they felt that more contributors were needed. RedWolf Design agreed to put the game engine's source code under an open source license, the [[License#The_ISC_license | ISC license]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The source code was published in a public repository, allowing everyone to freely modify the source code and game content and discuss the future directions in an open forum. It was also decided to drop a lot of the &amp;quot;old&amp;quot; game content and drop the [[FAQ#Why_do_you_start_from_scratch_regarding_the_game_content.3F|backwards compatibility requirement]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stuff &lt;/del&gt;since Clonk Rage ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;features &lt;/ins&gt;since Clonk Rage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This section is written for all those, who know Clonk Rage and would like to know what's new in OpenClonk. &lt;/ins&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== General === &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== General === &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=File:Digging.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:Digging.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=File:Digging.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T16:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded a new version of &quot;[[&lt;a href=&quot;/w/File:Digging.png&quot; title=&quot;File:Digging.png&quot;&gt;File:Digging.png&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=586&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=586&amp;oldid=prev"/>
				<updated>2010-09-04T16:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:49, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''controls have been overhauled completely''' and are now completely controlled by script. With the new control system, it is much easier and intuitive to control your clonk. For new players, learning the unusual and unintuitive controls of Clonk has always been a huge obstacle to overcome before they could appreciate the bustling gameplay of clonk.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''controls have been overhauled completely''' and are now completely controlled by script. With the new control system, it is much easier and intuitive to control your clonk. For new players, learning the unusual and unintuitive controls of Clonk has always been a huge obstacle to overcome before they could appreciate the bustling gameplay of clonk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The controls are now completely customizable and can be adjusted in any scenario/mod. The standard controls are based on a well known scheme from many other games: Movement with WASD, throwing, aiming and using tools with the mouse. Space for interacting with objects in the landscape (like entering a building or grabbing a vehicle). The new controls fully utilize the '''mouse control''', giving you precise control over all the items and weapons. Details of the new controls are explained in the first tutorials in the game. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Digging.png|left]] &lt;/ins&gt;The controls are now completely customizable and can be adjusted in any scenario/mod. The standard controls are based on a well known scheme from many other games: Movement with WASD, throwing, aiming and using tools with the mouse. Space for interacting with objects in the landscape (like entering a building or grabbing a vehicle). The new controls fully utilize the '''mouse control''', giving you precise control over all the items and weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down&lt;/ins&gt;. Details of the new controls are explained in the first tutorials in the game. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Apart from the keyboard+mouse control, it is also possible to use a gamepad. However this feature is still experimental and does only work for one gamepad. It is also not possible yet to customize the controls but this is planned in the future. A early version of the gamepad controls were introduce in a [http://blog.openclonk.org/2010/03/clonk-with-gamepad/ blog post].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Apart from the keyboard+mouse control, it is also possible to use a gamepad. However this feature is still experimental and does only work for one gamepad. It is also not possible yet to customize the controls but this is planned in the future. A early version of the gamepad controls were introduce in a [http://blog.openclonk.org/2010/03/clonk-with-gamepad/ blog post].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Backpack.png|left|200px]]Closely related to the controls is the inventory system of the clonk. Every clonk has a '''backpack''' now, in which he can carry five items (which can be adjusted for any scenario). He can open the backpack and easily exchange any object in the backpack with one of the items in his hand.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Backpack.png|left|200px]]Closely related to the controls is the inventory system of the clonk. Every clonk has a '''backpack''' now, in which he can carry five items (which can be adjusted for any scenario). He can open the backpack and easily exchange any object in the backpack with one of the items in his hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=File:Digging.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:Digging.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=File:Digging.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T16:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/w/File:Digging.png&quot; title=&quot;File:Digging.png&quot;&gt;File:Digging.png&lt;/a&gt;]]&quot; The clonk digs.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=584&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=584&amp;oldid=prev"/>
				<updated>2010-09-04T16:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;New stuff since Clonk Rage:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:27, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(4 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Features &lt;/del&gt;since Clonk Rage ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stuff &lt;/ins&gt;since Clonk Rage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay &lt;/del&gt;=== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;General &lt;/ins&gt;=== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Script &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since '''all game content has been created from scratch''', the many new or remade tools, weapons, items, buildings, vehicles and animals, rules, goals and environment objects must be mentioned. So actually, the question should rather be, what is not new? Well, regarding the game content, nothing. Instead of listing all the new or remade objects here, you should just play the game and see by yourself :-P.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For developers &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many changes have been made to C4Script.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* #strict is not used anymore. All scripts are considered to be strict.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* All functions have been stripped of the parameter which defines for which object this function is called. For example, now it is clonk-&amp;gt;GetX(); instead of GetX(clonk).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Some functions have been removed or replaced. For example FindObject() now works like the FindObject2() from Clonk Rage and FindObject2() was removed. Also, some engine callbacks have been added. Refer to the documentation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The ID of an object is now not limited to 4 big letters anymore. For example CreateObject(Musket); instead of CreateObject(MSKT);&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* All functionalities, like climbing ladders, rope physics, bases, workshop or clonk controls have been written in unitized library objects which are then included by the concrete objects. This makes it easier to include functionalities of other objects without having to inherit ''everything''. For example, all production buildings #include Library_Workshop to inherit the basic workshop functionality.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* TODO Proplists, actmaps [Günther explain here]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* DescXX.txt, Names.txt are not used anymore. The name is set in the script and translated in the StringTblXX.txt. A description is only needed for some objects and also defined in script and translated in the stringtable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:32 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=Template:Clear&amp;diff=0&amp;oldid=prev</id>
		<title>Template:Clear</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=Template:Clear&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T15:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;protected &quot;[[&lt;a href=&quot;/w/Template:Clear&quot; title=&quot;Template:Clear&quot;&gt;Template:Clear&lt;/a&gt;]]&quot; [edit=sysop] (indefinite) [move=sysop] (indefinite)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=577&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=577&amp;oldid=prev"/>
				<updated>2010-09-04T15:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:53, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:bones.png|right]]Also new is the possibility to add '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d &lt;/del&gt;models''' to be rendered ingame. As opposed to the classic sprite graphics, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d &lt;/del&gt;models are much more versatile: First, the models don't get blurry and the animations don't seem edgy when zoomed in. Animations are directly saved in the model, they don't need to be pieced together from single renderings in different animation phases and then exported into a big Graphics.png anymore (goodbye, anigrab.exe). This allows to add a lot more animations than before. Currently, the clonk has more than 100 different animations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:bones.png|right]]Also new is the possibility to add '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3D &lt;/ins&gt;models''' to be rendered ingame. As opposed to the classic sprite graphics, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3D &lt;/ins&gt;models are much more versatile: First, the models don't get blurry and the animations don't seem edgy when zoomed in. Animations are directly saved in the model, they don't need to be pieced together from single renderings in different animation phases and then exported into a big Graphics.png anymore (goodbye, anigrab.exe). This allows to add a lot more animations than before. Currently, the clonk has more than 100 different animations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The renderer loads models in the Ogre 3D format, a lightweight format for 3d models tailored to be rendered in realtime. Models in the landscape are projected orthographically and pictures of objects perspectively. Apart from the basic stuff, the renderer supports:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The renderer loads models in the Ogre 3D format, a lightweight format for 3d models tailored to be rendered in realtime. Models in the landscape are projected orthographically and pictures of objects perspectively. Apart from the basic stuff, the renderer supports:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* UV mapped textures (including multitexturing)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* UV mapped textures (including multitexturing)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Overall, the clonk has been made more agile than before: He can not only move and use stuff while jumping, he can also make use of a number of tools that help him scramble around the world - like grappling hooks, rope ladders, the improved shovel and many others.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Overall, the clonk has been made more agile than before: He can not only move and use stuff while jumping, he can also make use of a number of tools that help him scramble around the world - like grappling hooks, rope ladders, the improved shovel and many others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Closely related to the controls is the inventory system of the clonk. Every clonk has a '''backpack''' now, in which he can carry five items (which can be adjusted for any scenario). He can open the backpack and easily exchange any object in the backpack with one of the items in his hand.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Backpack.png|left|200px]]&lt;/ins&gt;Closely related to the controls is the inventory system of the clonk. Every clonk has a '''backpack''' now, in which he can carry five items (which can be adjusted for any scenario). He can open the backpack and easily exchange any object in the backpack with one of the items in his hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Crew_hud.png|right]] The new control system goes hand in hand with the '''complete overhaul of the HUD'''. The minimalistic HUD was a thing that was repeatedly critized on Clonk.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Crew_hud.png|right]] The new control system goes hand in hand with the '''complete overhaul of the HUD'''. The minimalistic HUD was a thing that was repeatedly critized on Clonk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now, the HUD is completely controlled by script (rather than controlled in the engine) which allows more flexibility for scenario and mod authors. The default HUD shows all clonks in the players team on the upper edge, all with an energy- and breath-bar right below their picture. This picture shows the actual clonk live, so if he is attacked or drowning, you see it in the picture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now, the HUD is completely controlled by script (rather than controlled in the engine) which allows more flexibility for scenario and mod authors. The default HUD shows all clonks in the players team on the upper edge, all with an energy- and breath-bar right below their picture. This picture shows the actual clonk live, so if he is attacked or drowning, you see it in the picture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Lower_hud.png|left]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Lower_hud.png|left]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On the lower edge of the screen, the two items that the clonk is carrying in his hands which can be used with left and right-click are shown. Also, all other objects that can be interacted with in the landscape are shown there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On the lower edge of the screen, the two items that the clonk is carrying in his hands which can be used with left and right-click are shown. Also, all other objects that can be interacted with in the landscape are shown there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All buttons that are shown in the HUD can be clicked to be used or to be selected and items can be dragged and dropped around the HUD where it makes sense. This feature is also interesting for mod makers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All buttons that are shown in the HUD can be clicked to be used or to be selected and items can be dragged and dropped around the HUD where it makes sense. This feature is also interesting for mod makers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Script ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:33 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=File:Backpack.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:Backpack.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=File:Backpack.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T15:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/w/File:Backpack.png&quot; title=&quot;File:Backpack.png&quot;&gt;File:Backpack.png&lt;/a&gt;]]&quot; The clonk&amp;#39;s backpack.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=573&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=573&amp;oldid=prev"/>
				<updated>2010-09-04T15:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:35, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a '''big focus on tools''' in OpenClonk. The clonk needs a shovel to dig, an axe to chop and a hammer to build. In exchange, the clonk can not only carry more than the classic clonk, but he can also use ''any'' item: A sword, a bow, a shovel, a musket, a magical staff, etc.. There is no need for special clonks anymore, the abilities of a clonk are defined by his equipment. By making use of the mouse, tools have become more versatile and easy to use. The new shovel for example can be used also from climbing or hangling and the clonk just digs into the direction of the cursor while the mouse button is held down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The new control system goes hand in hand with the '''complete overhaul of the HUD'''. The minimalistic HUD was a thing that was repeatedly critized on Clonk.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Crew_hud.png|right]] &lt;/ins&gt;The new control system goes hand in hand with the '''complete overhaul of the HUD'''. The minimalistic HUD was a thing that was repeatedly critized on Clonk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now, the HUD is completely controlled by script (rather than controlled in the engine) which allows more flexibility for scenario and mod authors. The default HUD shows all clonks in the players team on the upper edge, all with an energy- and breath-bar right below their picture. This picture shows the actual clonk live, so if he is attacked or drowning, you see it in the picture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now, the HUD is completely controlled by script (rather than controlled in the engine) which allows more flexibility for scenario and mod authors. The default HUD shows all clonks in the players team on the upper edge, all with an energy- and breath-bar right below their picture. This picture shows the actual clonk live, so if he is attacked or drowning, you see it in the picture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On the lower edge of the screen, the two items that the clonk is carrying in his hands which can be used with left and right-click are shown. Also, all other objects that can be interacted with in the landscape are shown there. All buttons that are shown in the HUD can be clicked to be used or to be selected and items can be dragged and dropped around the HUD where it makes sense. This feature is also interesting for mod makers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Lower_hud.png|left]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On the lower edge of the screen, the two items that the clonk is carrying in his hands which can be used with left and right-click are shown. Also, all other objects that can be interacted with in the landscape are shown there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All buttons that are shown in the HUD can be clicked to be used or to be selected and items can be dragged and dropped around the HUD where it makes sense. This feature is also interesting for mod makers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:33 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=File:Crew_hud.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:Crew hud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=File:Crew_hud.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-04T15:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/w/File:Crew_hud.png&quot; title=&quot;File:Crew hud.png&quot;&gt;File:Crew hud.png&lt;/a&gt;]]&quot; The upper HUD which shows the crew.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Newton</name></author>	</entry>

	<entry>
		<id>http://wiki.openclonk.org/index.php?title=About&amp;diff=569&amp;oldid=prev</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="http://wiki.openclonk.org/index.php?title=About&amp;diff=569&amp;oldid=prev"/>
				<updated>2010-09-04T15:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;New Features since Clonk Rage:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:03, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== New Features since Clonk Rage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New Features since Clonk Rage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the project went open source, quite a few new experimental features have been introduced. In this newest installment of the Clonk series, we've left behind the old shackles and created something more advanced than anything you've ever seen in Clonk. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Gameplay === &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;New in OpenClonk is the possibility to '''zoom''' in and out. Now, the clonk can be displayed in a proper size, larger than a mouse cursor ;-). Use the scroll wheel on the mouse or F5/F6 to zoom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 22:09:33 --&gt;
&lt;/table&gt;</summary>
		<author><name>Newton</name></author>	</entry>

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