From OpenClonk
Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms. The inventor of the game is Matthes Bender. He later sold Clonk via his company Redwolf Design.
In Clonk the player controls his crew of Clonks. The classic description of a Clonk is "A small but robust humanoid being. Witty and nimble, if skillfully controlled." The first Clonk was a two player melee game. In a simple earth landscape the players fought with rocks, flints (basic explosives) and catapults. Forming the landscape with digging and blasting to gain a tactical advantage is a most basic function in Clonk. Yet Clonk 1 had some chaotic elements, rain, lightning and monsters.
Through several versions Clonk developed to a hectic and quite complicated game with numerous tactics and possibilities. The classic versions of the game are freeware and can be downloaded from clonk.de (may be in German only).
The newer versions of Clonk (Clonk Planet, Endeavour and Rage) mostly based on the engine of Clonk 4. Clonk Planet was the first part with a built-in developer mode. Permitting access the core scripts of the objects and scenarios the developer mode became one of the most beloved features of Clonk. Thousands of player made objects are accessible on the CCAN, the main download archive. Simple objects but also big settlements packs or adventures are available. Even some (so called) original extension packs became part of Clonk's basic features. There are the knight's pack (introducing the knight as a new type of Clonk and mediaeval battles), the fantasy pack (with a powerful mage and new magic spells) or the FarWorlds (uncommon places such as the Arctic, the Jungle and the Deep-sea). The scripts of the objects and scenarios are written in Clonk's own scripting language: C4Script (with a C-style syntax).
In the last years the Clonk community grew continuously, even beyond the borders of the German speaking countries.
Matthes Bender was the leader of the developer team since he had to quit the development due to personal reasons. The attempt is now to make Clonk freer than it already is: giving up the shareware background and coming to an OpenSource game. This big change gave the opportunity to redesign the deadlocked structures of Clonk. By overthrowing the downward compatibility new concepts are possible.
The old developer team, all contractors to Redwolf Design, now searches for new and motivated developers to keep the glory and fun of Clonk.


