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	<id>https://wiki.openclonk.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fulgen</id>
	<title>OpenClonk Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.openclonk.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fulgen"/>
	<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/w/Special:Contributions/Fulgen"/>
	<updated>2026-04-28T22:42:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1883</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1883"/>
		<updated>2019-05-10T17:08:38Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: Fix Hazard download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/MDT-Maikel/basemelees/archive/master.zip]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [https://clonkspot.org/forum/topic_show.pl?pid=15108 Hazard]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/gitMarky/Hazard/archive/stable.zip]]&lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/TheThow/OpenClonk-Stuff/archive/master.zip]]&lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://www.mediafire.com/file/13787435ww25iec/LandsofMystery1.6.0.rar]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/download/ 7.0]&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/27/32527/WinterFood.ocs]]&lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1847</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1847"/>
		<updated>2017-08-13T10:20:47Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Get Dependencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
To get the sources, you need to clone our git repository. Enter the command&lt;br /&gt;
&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk.git&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OpenClonk team members:&#039;&#039; Use &amp;quot;ssh://git@git.openclonk.org/openclonk.git&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have the bleeding edge of OpenClonk development on your hard drive! There is a lot of stuff and most likely you won&#039;t understand much of it. Here&#039;s a quick orientation guide of the actually important bits:&lt;br /&gt;
* &amp;quot;docs&amp;quot; - the sources of our documentation&lt;br /&gt;
* &amp;quot;planet&amp;quot; - these are the game resources - scripts, graphics and everything to explain how to make a game out of them&lt;br /&gt;
* &amp;quot;src&amp;quot; - all the source code of the game engine. Lots of C++ ahead.&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages (they may have different names on your distribution):&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libpng-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. CMake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1846</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1846"/>
		<updated>2017-08-13T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Get Dependencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
To get the sources, you need to clone our git repository. Enter the command&lt;br /&gt;
&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk.git&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OpenClonk team members:&#039;&#039; Use &amp;quot;ssh://git@git.openclonk.org/openclonk.git&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have the bleeding edge of OpenClonk development on your hard drive! There is a lot of stuff and most likely you won&#039;t understand much of it. Here&#039;s a quick orientation guide of the actually important bits:&lt;br /&gt;
* &amp;quot;docs&amp;quot; - the sources of our documentation&lt;br /&gt;
* &amp;quot;planet&amp;quot; - these are the game resources - scripts, graphics and everything to explain how to make a game out of them&lt;br /&gt;
* &amp;quot;src&amp;quot; - all the source code of the game engine. Lots of C++ ahead.&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages (they may have different names on your distribution):&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. CMake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1845</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1845"/>
		<updated>2017-08-13T10:17:22Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Get CMake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
To get the sources, you need to clone our git repository. Enter the command&lt;br /&gt;
&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk.git&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OpenClonk team members:&#039;&#039; Use &amp;quot;ssh://git@git.openclonk.org/openclonk.git&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have the bleeding edge of OpenClonk development on your hard drive! There is a lot of stuff and most likely you won&#039;t understand much of it. Here&#039;s a quick orientation guide of the actually important bits:&lt;br /&gt;
* &amp;quot;docs&amp;quot; - the sources of our documentation&lt;br /&gt;
* &amp;quot;planet&amp;quot; - these are the game resources - scripts, graphics and everything to explain how to make a game out of them&lt;br /&gt;
* &amp;quot;src&amp;quot; - all the source code of the game engine. Lots of C++ ahead.&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages:&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. CMake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1844</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1844"/>
		<updated>2017-08-13T10:16:31Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Get the sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
To get the sources, you need to clone our git repository. Enter the command&lt;br /&gt;
&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk.git&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OpenClonk team members:&#039;&#039; Use &amp;quot;ssh://git@git.openclonk.org/openclonk.git&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have the bleeding edge of OpenClonk development on your hard drive! There is a lot of stuff and most likely you won&#039;t understand much of it. Here&#039;s a quick orientation guide of the actually important bits:&lt;br /&gt;
* &amp;quot;docs&amp;quot; - the sources of our documentation&lt;br /&gt;
* &amp;quot;planet&amp;quot; - these are the game resources - scripts, graphics and everything to explain how to make a game out of them&lt;br /&gt;
* &amp;quot;src&amp;quot; - all the source code of the game engine. Lots of C++ ahead.&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages:&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. Cmake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1843</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1843"/>
		<updated>2017-08-13T10:15:54Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Get the sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
To get the sources, you need to clone our git repository. Enter the command&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;$ git clone git://git.openclonk.org/openclonk.git&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&#039;&#039;OpenClonk team members:&#039;&#039; Use &amp;quot;ssh://git@git.openclonk.org/openclonk.git&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have the bleeding edge of OpenClonk development on your hard drive! There is a lot of stuff and most likely you won&#039;t understand much of it. Here&#039;s a quick orientation guide of the actually important bits:&lt;br /&gt;
* &amp;quot;docs&amp;quot; - the sources of our documentation&lt;br /&gt;
* &amp;quot;planet&amp;quot; - these are the game resources - scripts, graphics and everything to explain how to make a game out of them&lt;br /&gt;
* &amp;quot;src&amp;quot; - all the source code of the game engine. Lots of C++ ahead.&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages:&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. Cmake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1842</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1842"/>
		<updated>2017-08-13T10:05:43Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
Let&#039;s just assume you already have the sources :p&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages:&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. Cmake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until CMake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=File:Cmake-gui-linux_2.png&amp;diff=1841</id>
		<title>File:Cmake-gui-linux 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=File:Cmake-gui-linux_2.png&amp;diff=1841"/>
		<updated>2017-08-13T10:04:36Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1840</id>
		<title>Building with Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Building_with_Linux&amp;diff=1840"/>
		<updated>2017-08-13T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Get the sources =&lt;br /&gt;
&lt;br /&gt;
Let&#039;s just assume you already have the sources :p&lt;br /&gt;
&lt;br /&gt;
= Get it to Compile =&lt;br /&gt;
&lt;br /&gt;
This is nice, but we are interested in seeing the game run, aren&#039;t we? For this, we need a program that will take all those C++ files and make an executable file out of it. Unfortunately, programming is complicated stuff so even setting up the tools and the environment has become a bit of science. But this won&#039;t stop us.&lt;br /&gt;
&lt;br /&gt;
== Get the Compiler Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can start building an executable, you will need some more tools:&lt;br /&gt;
* make, gcc for building (this may be part of your Linux distribution already)&lt;br /&gt;
&lt;br /&gt;
== Get Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Like most big programs, OpenClonk doesn&#039;t stand on its own. Some things (like opening PNG images) were already programmed by other programers far better than we could ever do. Simply get the following packages:&lt;br /&gt;
* libsdl2-dev&lt;br /&gt;
* libopenal-dev&lt;br /&gt;
* libminiupnpc-dev&lt;br /&gt;
* libgl1-mesa-dev (will most likely be already installed after you got libsdl2-dev)&lt;br /&gt;
* libxrandr-dev (will most likely be installed already after you got libsdl2-dev)&lt;br /&gt;
* qtbase5-dev&lt;br /&gt;
* libfreetype6-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
* libglew-dev&lt;br /&gt;
&lt;br /&gt;
== Get CMake ==&lt;br /&gt;
&lt;br /&gt;
Before all this becomes useful, we still need something that tells the compiler &#039;&#039;how&#039;&#039; all those sources and libraries should be compiled together.&lt;br /&gt;
&lt;br /&gt;
For this you need a project file. But there is none - we have to consult &#039;&#039;another&#039;&#039; program to generate it for us. This might seem confusing - but the point is that there are a lot of build environments, and having all those project files next to each other would become a problem in the long run.&lt;br /&gt;
&lt;br /&gt;
Get the cmake package.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the installation, start the CMake GUI from the start menu. Put the path you cloned the repository into the source code path field.&lt;br /&gt;
&lt;br /&gt;
[[File:build_windows_cmake3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now click the &amp;quot;Configure&amp;quot; button in the lower left. It will ask what compiler we want to use. Select the compiler you want to use, most likely the &amp;quot;Unix Makefile&amp;quot; will be the one that you need.&lt;br /&gt;
&lt;br /&gt;
[[File:cmake-gui-linux.png]]&lt;br /&gt;
&lt;br /&gt;
If you get some error messages (in red), you&#039;re probably missing some dependencies. Cmake will tell you which ones are missing, and you just need to install those, too.&lt;br /&gt;
&lt;br /&gt;
Repeat the &amp;quot;Configure&amp;quot; step, until Cmake no longer gives you error messages. It may still show you some missing paths, but that shouldn&#039;t affect you:&lt;br /&gt;
&lt;br /&gt;
The last step is to click the &amp;quot;Generate&amp;quot; button. If you can click &amp;quot;Generate&amp;quot; and you do not get an error message, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
== Your First Build ==&lt;br /&gt;
&lt;br /&gt;
Okay, now we have everything needed to make OpenClonk run for the first time. Open a terminal in the build directory that you configured in cmake, where the makefiles are located now. Enter the command&lt;br /&gt;
&lt;br /&gt;
make -j$(nproc)&lt;br /&gt;
&lt;br /&gt;
You could simply call make, but it will take a little longer to compile then: Instead, we start $(nproc) parallel jobs, where $(nproc) will be substituted by the amount of threads your processor can handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In short =&lt;br /&gt;
&lt;br /&gt;
If you prefer doing things on the command line, this is a short alternate path to getting a working build (tested on Ubuntu 16.04, the use of &amp;lt;kbd&amp;gt;ninja&amp;lt;/kbd&amp;gt; is optional):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# apt install git cmake build-essential libpng-dev libjpeg-dev ninja-build \&lt;br /&gt;
  libfreetype6-dev libglew-dev libreadline-dev libsdl2-dev libqt5widgets5 \&lt;br /&gt;
  qtbase5-dev libsdl2-mixer-dev libdw-dev&lt;br /&gt;
$ git clone git://git.openclonk.org/openclonk &amp;amp;&amp;amp; cd openclonk &amp;amp;&amp;amp; cmake . -GNinja &amp;amp;&amp;amp; ninja openclonk&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=File:Cmake-gui-linux.png&amp;diff=1839</id>
		<title>File:Cmake-gui-linux.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=File:Cmake-gui-linux.png&amp;diff=1839"/>
		<updated>2017-08-13T10:01:42Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1833</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1833"/>
		<updated>2017-07-09T19:08:20Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/MDT-Maikel/basemelees/archive/master.zip]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [https://clonkspot.org/forum/topic_show.pl?pid=15108 Hazard]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/gitMarky/Hazard/archive/master.zip]]&lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/TheThow/OpenClonk-Stuff/archive/master.zip]]&lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://www.mediafire.com/file/13787435ww25iec/LandsofMystery1.6.0.rar]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/download/ 7.0]&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/27/32527/WinterFood.ocs]]&lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1832</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1832"/>
		<updated>2017-07-09T18:52:07Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://github.com/TheThow/OpenClonk-Stuff/archive/master.zip]]&lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1831</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1831"/>
		<updated>2017-07-09T18:50:47Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1830</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1830"/>
		<updated>2017-07-09T18:23:32Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1829</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1829"/>
		<updated>2017-07-09T18:22:33Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: Add Broken Kingdom Campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3372 Broken Kingdom Campaign]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=http://attach.openclonk.org/56/32956/CoN_Campaign1.ocf]]&lt;br /&gt;
!&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Clonkonaut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1828</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1828"/>
		<updated>2017-07-09T17:15:50Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: Undo revision 1827 by Fulgen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! &lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1827</id>
		<title>List Of Community Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=List_Of_Community_Creations&amp;diff=1827"/>
		<updated>2017-07-09T17:15:20Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below a list of all scenarios and objects developed by the OpenClonk community and which do not appear in the main game. Download links to the latest version are provided if available as well as links to a repository. The OC Version indicates what version of OC is needed to play this creation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! DL&lt;br /&gt;
! Repository&lt;br /&gt;
! OC Version&lt;br /&gt;
! Main author(s)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Base_Melees Base Melees]&lt;br /&gt;
! [https://github.com/MDT-Maikel/basemelees GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! ClonkFest&lt;br /&gt;
! [https://github.com/clonkspot/ClonkFest.ocs GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Hazard&lt;br /&gt;
! [https://github.com/gitMarky/Hazard GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Marky&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=3268 Knüppeln]&lt;br /&gt;
! [https://github.com/TheThow/OpenClonk-Stuff GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! KKenny&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocf.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?tid=2817 Lands of Mystery]&lt;br /&gt;
! Sayned&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://wiki.openclonk.org/w/Tower_of_Despair Tower of Despair]&lt;br /&gt;
! [[File:Download.png|text-bottom|x18px|link=https://mwf-data.clonkspot.org/60/14860/OCTowerV0.5.ocs]]&lt;br /&gt;
! [https://github.com/MDT-Maikel/OCTower GitHub]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Maikel, Sven2&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocd.png|text-bottom|x18px|link=]]&lt;br /&gt;
! Some object&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ocs.png|text-bottom|x18px|link=]]&lt;br /&gt;
! [http://forum.openclonk.org/topic_show.pl?pid=32527#pid32527 Winter food]&lt;br /&gt;
! [http://www.openclonk.org/nightly-builds/ snapshot]&lt;br /&gt;
! Armin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please complete this list by adding your own creations. The list is sorted alphabetically according to the name of the creation.&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=User:Fulgen&amp;diff=1790</id>
		<title>User:Fulgen</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=User:Fulgen&amp;diff=1790"/>
		<updated>2016-09-10T13:40:39Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=FAQ&amp;diff=1789</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=FAQ&amp;diff=1789"/>
		<updated>2016-09-10T13:34:21Z</updated>

		<summary type="html">&lt;p&gt;Fulgen: /* Is there an editor for OpenClonk? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you don&#039;t find your particular question answered here, post in the  [http://forum.openclonk.org/ forum]! You don&#039;t need to register but can ask as Anonymous there.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== I cannot start the game! What do I do? ===&lt;br /&gt;
For some people, the game crashes if they enable Triple Buffering for OpenGL in their graphics driver. Try disabling it:&lt;br /&gt;
If you have an AMD graphics card go into the Catalyst Control Center. (You will find it by typing ccc into the start menu on Windows). Go to Games and then 3D Application Settings. Scroll all the way down and at the very bottom un-select Triple Buffering.&lt;br /&gt;
&lt;br /&gt;
If this doesn&#039;t help, describe your problem in the bugtracker and post any relevant information:&lt;br /&gt;
* There is a Clonk.log in your OpenClonk directory. On Windows, it&#039;s in C:\Users\[Username]\AppData\Roaming\OpenClonk\&lt;br /&gt;
* What&#039;s your video card? Are your drivers up-to-date? Intel Express Chipsets reportedly have problems with OpenGL&lt;br /&gt;
* Which version of this game are you using? Did you try out the latest development snapshot? Does the problem persist then?&lt;br /&gt;
&lt;br /&gt;
=== I can not host a round on the internet! What can I do? ===&lt;br /&gt;
&lt;br /&gt;
If you want to host a game on the internet and are behind a router, you need to forward the ports 11111-11113 (TCP &amp;amp; UDP) in your home router configuration. &lt;br /&gt;
How to forward the ports completely depends on your router software, so you have to refer to your router&#039;s manual there.&lt;br /&gt;
&lt;br /&gt;
For more information on ports, see [[#Which ports does OpenClonk use?|Which ports does OpenClonk use?]]&lt;br /&gt;
&lt;br /&gt;
=== Which ports does OpenClonk use? ===&lt;br /&gt;
&lt;br /&gt;
OpenClonk uses the same ports as Clonk Rage. From the FAQ on clonk.de:&lt;br /&gt;
&lt;br /&gt;
By default, Clonk uses port 11112 TCP and port 11113 UDP for game connections. For best speed it is recommended to forward both of these ports through your router or firewall.&lt;br /&gt;
&lt;br /&gt;
For directly joining an IP address (without internet server) port 11111 TCP is required incoming on the host.&lt;br /&gt;
&lt;br /&gt;
Automatic game discovery in LAN works through port 11114 UDP. If necessary, these ports can be adjusted in the options dialog. For other functions the game will connect to the internet and league server clonk.de on port 84 and port 11115 for additional hole punching. &lt;br /&gt;
&lt;br /&gt;
=== How do I submit a patch? ===&lt;br /&gt;
This answer assumes that you are using TortoiseGit. After you [[Git Workflow|checked out the source code]] and made your changes, you need to &#039;&#039;commit&#039;&#039; these changes. Afterwards, you can use the context menu to create a patch. This will create a new file which you can paste into a forum post. If you made or changed a binary file, please also attach it to your post.&lt;br /&gt;
&lt;br /&gt;
If you use GitHub, you can also create a pull request for [https://github.com/openclonk/openclonk our project on GitHub]. Be advised however that the repository on GitHub is just a mirror of our repository. &lt;br /&gt;
&lt;br /&gt;
=== Why is this page in English? Isn&#039;t Clonk a German game? ===&lt;br /&gt;
Clonk has been a German shareware game and thus its community has been mainly German. With the switch to the English language for the OpenClonk community, we intended to widen the community to an international level and make it possible for non-Germans to contribute to and participate in OpenClonk.&lt;br /&gt;
However, there is a German subforum now.&lt;br /&gt;
&lt;br /&gt;
And of course, German, as well as other languages will continue to be supported in the game. Just the &#039;&#039;development&#039;&#039; and the community of OpenClonk will be in English.&lt;br /&gt;
&lt;br /&gt;
=== Why did you start from scratch regarding the game content? ===&lt;br /&gt;
During shareware Clonk development, the game content stayed mainly about the same and was just extended by add-ons. This and the decision to keep the game as backward compatible as possible blocked lots of good changes and new concepts that could have been introduced in the game.&lt;br /&gt;
&lt;br /&gt;
OpenClonk is a different game than the old Clonk series, it is not be just a sequel in the fashion of previous Clonk development. The aim of OpenClonk is not to replace Clonk Rage by  &amp;quot;making it better&amp;quot; while keeping everything as it was before. &lt;br /&gt;
Clonk is about mining, about production lines and economy, fast and fiddly melees, known for flexibility in scenario design and whatnot. In this project, we aim to improve these strengths, which means that during OpenClonk development more fundamental changes must be (and are) possible.&lt;br /&gt;
&lt;br /&gt;
Clonk Rage on the other hand will continue to exist alongside OpenClonk as the last title of the shareware series and will continue to include all that classical and that the community has come to love. Also read &lt;br /&gt;
[http://forum.openclonk.org/topic_show.pl?pid=1677#pid1677 this old forum discussion] on this topic.&lt;br /&gt;
&lt;br /&gt;
=== Will you convert all those great Clonk Rage expansions for OpenClonk? ===&lt;br /&gt;
No, and we never will. OpenClonk is not backwards compatible with Clonk Rage, and never will be. We have broken ties with the old game content which all these expansions rely on. Hence the name, they are expansions for Clonk Rage. Specifically, Clonk Rage. OpenClonk is a different game with different game content, graphics, and script language, and therefore cannot have it&#039;s game content expanded with expansions designed for a completely different game.&lt;br /&gt;
&lt;br /&gt;
=== What is the license for OpenClonk? ===&lt;br /&gt;
The code is licensed under the ISC license.&lt;br /&gt;
&lt;br /&gt;
The game content is licensed under mixed CC 3.0 licenses of which none is more restrictive than CC-BY-SA (CC-BY, CC 0 and CC-BY-SA). Actually, the vast majority are CC-BY, there are only one or two files that are CC-BY-SA. Nevertheless, as a whole, it can thus only be distributed under the CC-BY-SA.&lt;br /&gt;
&lt;br /&gt;
See [[License]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Am I able to play with several players on one PC? ===&lt;br /&gt;
Generally yes. However, currently this is not possible yet.&lt;br /&gt;
&lt;br /&gt;
=== Where can I upload / download mods for OpenClonk? Are there any? ===&lt;br /&gt;
Have a look in the [http://forum.openclonk.org/board_show.pl?bid=18 Player Creations board] in the forum. You might also want to check the [http://www.ccan.de CCAN]&lt;br /&gt;
&lt;br /&gt;
=== Will there be keyboard-only controls? ===&lt;br /&gt;
No. OpenClonk is played with keyboard and mouse as the whole game is designed to utilize the advantages of mouse control. This adds a completely new set of gameplay possibilities to the game that would never have been possible in the shareware Clonk titles. &amp;lt;s&amp;gt;However, gamepad controls are supported in the game and they work quite well considering that a gamepad doesn&#039;t have a pointing device.&amp;lt;/s&amp;gt;&lt;br /&gt;
However you can create your own keyboard-only control scheme based on the gamepad control scheme.&lt;br /&gt;
&lt;br /&gt;
Currently, gamepad controls undergo an overhaul and are not functioning properly.&lt;br /&gt;
&lt;br /&gt;
=== Are other Clonk games available as source code? ===&lt;br /&gt;
The source code for most older Clonk versions [http://www.clonk.de/source.php is available from Redwolf Design]. Here is a list of modified versions:&lt;br /&gt;
* [http://wiki.gp2x.org/articles/c/l/o/Clonk2X.html Clonk Planet for GP2x]&lt;br /&gt;
* [http://www.goldwipf.de/ The GWE] ([http://www.ccan.de/cgi-bin/ccan/ccan-view.pl?a=view&amp;amp;i=5757 download from CCAN])&lt;br /&gt;
&lt;br /&gt;
=== Is there an editor for OpenClonk? ===&lt;br /&gt;
Yes, the [http://wiki.openclonk.org/w/Developing_Content_with_Eclipse C4DT], the Clonk Development Tools for Eclipse, maintained by Mortimer. Eclipse is a powerful open source IDE that you will have heard of if you ever developed in Java. C4DT is a plugin for Eclipse that makes it possible to develop for Clonk in C4Script and even debug your code one-instruction-at-a-time using this powerful IDE. You can also use [http://forum.openclonk.org/topic_show.pl?pid=31884#pid31884 Windmill], an editor maintained by ClonkGeist and Apfelclonk.&lt;br /&gt;
&lt;br /&gt;
The old explorer-like Editor.exe that you might know from Clonk Rage doesn&#039;t exist anymore in OpenClonk. However, the editor mode still exists for drawing and designing scenarios. Just start clonk with the commandline parameter &#039;&#039;--editor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For more information on how to develop content for the game, see the [[C4Script Documentation]].&lt;br /&gt;
&lt;br /&gt;
=== How can I create my own game content? ===&lt;br /&gt;
If you are looking to develop your own game content for or based on OpenClonk, have a look at the [[C4Script Documentation]], you should find everything there. See also a related FAQ answer: [[#Is there an editor for OpenClonk?|Is there an editor for OpenClonk?]]&lt;br /&gt;
&lt;br /&gt;
If you are interested in getting involved and contributing to OpenClonk, this introduction on [[Development|development]] should make you happy :-).&lt;br /&gt;
For any other open questions regarding this, consider dropping by in our [http://forum.openclonk.org/ forum] or in our [irc://irc.euirc.net/openclonk IRC channel]!&lt;br /&gt;
&lt;br /&gt;
=== Where can I report bugs? ===&lt;br /&gt;
In the [http://bugs.openclonk.org bugtracker].&lt;br /&gt;
&lt;br /&gt;
=== How can I build OpenClonk myself? ===&lt;br /&gt;
Check out [[Build_OpenClonk|this tutorial]].&lt;/div&gt;</summary>
		<author><name>Fulgen</name></author>
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