<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.openclonk.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mastrolindo</id>
	<title>OpenClonk Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.openclonk.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mastrolindo"/>
	<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/w/Special:Contributions/Mastrolindo"/>
	<updated>2026-04-29T01:08:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Openclonk_features,_todos_and_roadmaps&amp;diff=449</id>
		<title>Openclonk features, todos and roadmaps</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Openclonk_features,_todos_and_roadmaps&amp;diff=449"/>
		<updated>2010-04-01T18:11:54Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General page with gameplay mechanics explained, also referring to previous chapters.&lt;br /&gt;
Let people that never have seen clonk understand what it is and the infinite possibilities it offers (from a feature/gameplay point of view. let&#039;s just summarize what kind of game is clonk and what features does it have)&lt;br /&gt;
&lt;br /&gt;
[[subpage with actual status of things, feature list completed, feature list to complete, roadmap]]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Scripting_Documentation&amp;diff=448</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Scripting_Documentation&amp;diff=448"/>
		<updated>2010-04-01T18:07:35Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;a couple of lines on what is c4script and why it is uses  Links to the c4script documentation  A list of examples of how to use library functions to achieve some minor tasks (cre…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a couple of lines on what is c4script and why it is uses&lt;br /&gt;
&lt;br /&gt;
Links to the c4script documentation&lt;br /&gt;
&lt;br /&gt;
A list of examples of how to use library functions to achieve some minor tasks (create a bomb, position an object somewhere, move an object, and so on)&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Graphic_and_sound_development&amp;diff=447</id>
		<title>Graphic and sound development</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Graphic_and_sound_development&amp;diff=447"/>
		<updated>2010-04-01T18:05:16Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[models]]&lt;br /&gt;
&lt;br /&gt;
[[textures]]&lt;br /&gt;
&lt;br /&gt;
[[sounds]]&lt;br /&gt;
&lt;br /&gt;
[[music]]&lt;br /&gt;
&lt;br /&gt;
[[animations]]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Graphic_and_sound_development&amp;diff=446</id>
		<title>Graphic and sound development</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Graphic_and_sound_development&amp;diff=446"/>
		<updated>2010-04-01T18:04:57Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;models textures sounds music animations&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[models]]&lt;br /&gt;
[[textures]]&lt;br /&gt;
[[sounds]]&lt;br /&gt;
[[music]]&lt;br /&gt;
[[animations]]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Engine_code_documentation&amp;diff=445</id>
		<title>Engine code documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Engine_code_documentation&amp;diff=445"/>
		<updated>2010-04-01T18:04:13Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People that visit this page should have already experience with an object-oriented program language, better if c++, and know a bit of basics on game developing.&lt;br /&gt;
There are a number of sites that can help you in get this basic knowledge if you need it... just search around!&lt;br /&gt;
&lt;br /&gt;
UNDER CONSTRUCTION&lt;br /&gt;
Openclonk use its own game engine directly derived from Clonk&#039;s one.&lt;br /&gt;
The engine is written in C++ and uses only a few number of external libraries for specific purposes (insert a list of the libraries used and why)&lt;br /&gt;
&lt;br /&gt;
List of the main engine subsystems (network, control, c4group, GUI, etc) and their relationship, main loop and main flow, etc&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Engine_code_documentation&amp;diff=444</id>
		<title>Engine code documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Engine_code_documentation&amp;diff=444"/>
		<updated>2010-04-01T18:03:56Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;People that visit this page should have already experience with an object-oriented program language, better if c++, and know a bit of basics on game developing. There are a numbe…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People that visit this page should have already experience with an object-oriented program language, better if c++, and know a bit of basics on game developing.&lt;br /&gt;
There are a number of sites that can help you in get this basic knowledge if you need it... just search around!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Openclonk use its own game engine directly derived from Clonk&#039;s one.&lt;br /&gt;
The engine is written in C++ and uses only a few number of external libraries for specific purposes (insert a list of the libraries used and why)&lt;br /&gt;
&lt;br /&gt;
List of the main engine subsystems (network, control, c4group, GUI, etc) and their relationship, main loop and main flow, etc&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Openclonk_features,_todos_and_roadmaps&amp;diff=443</id>
		<title>Openclonk features, todos and roadmaps</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Openclonk_features,_todos_and_roadmaps&amp;diff=443"/>
		<updated>2010-04-01T17:55:31Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;General page with gameplay mechanics explained, also referring to previous chapters. Let people that never have seen clonk understand what it is and the infinite possibilities it…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General page with gameplay mechanics explained, also referring to previous chapters.&lt;br /&gt;
Let people that never have seen clonk understand what it is and the infinite possibilities it offers&lt;br /&gt;
&lt;br /&gt;
[[subpage with actual status of things, feature list completed, feature list to complete, roadmap]]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=442</id>
		<title>Introduction to openclonk developing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=442"/>
		<updated>2010-04-01T17:53:31Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be read by any newcomer visiting this site and thinking about contributing to the project.&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know if you want to contribute to the project, is that &#039;&#039;&#039;Openclonk is a complex project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, as you have might read in the mainpage, openclonk is based on the clonk engine, an engine that has been developed for more than 15 years.&lt;br /&gt;
For this reason the engine code can have sections with old, legacy and outdated source code, not modern coding style and various other characteristics not often found in many modern software projects.&lt;br /&gt;
&lt;br /&gt;
Moreover the engine offers an amount of features that is really large:&lt;br /&gt;
-a own scripting language (C4script) that can be used for creating new game&#039;s objects and features&lt;br /&gt;
-own libraries for basic data structures&lt;br /&gt;
-support for windows and linux operating systems, and opengl and directx APIs&lt;br /&gt;
&lt;br /&gt;
The game itself is much more ambitious than many many other games, freeware or not. In fact the gameplay itself is not completely defined, since in Openclonk you are free and encouraged to play the game the way you prefer. In the game you can find things that might attract a person who likes platforms, online action games, strategy games, rpgs, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But don&#039;t be discouraged at the beginning if all of this seems to much for you... after the first impact, you will find one of the most original and satisfying gaming (or developing) experience you are luckily to encounter anywhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you think you want to try to enter this challenge, our suggestions are:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Look around the wiki, the forum, to get a general knowledge of what is all about&lt;br /&gt;
-In case you didn&#039;t try, download and compile the game, and try it yourself!&lt;br /&gt;
-When you have understood the mechanics and want to start developing, read the wiki sections about the what you would like to do more (scripter, coder, graphic artist, etc), and make some experiments&lt;br /&gt;
-Enter our community... talk to people in the forums, ask questions on IRC, and just let us know you are here!&lt;br /&gt;
&lt;br /&gt;
And now, be ready to see the other sections!&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=441</id>
		<title>Introduction to openclonk developing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=441"/>
		<updated>2010-04-01T17:53:13Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be read by any newcomer visiting this site and thinking about contributing to the project.&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know if you want to contribute to the project, is that &#039;&#039;&#039;Openclonk is a complex project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, as you have might read in the mainpage, openclonk is based on the clonk engine, an engine that has been developed for more than 15 years.&lt;br /&gt;
For this reason the engine code can have sections with old, legacy and outdated source code, not modern coding style and various other characteristics not often found in many modern software projects.&lt;br /&gt;
&lt;br /&gt;
Moreover the engine offers an amount of features that is really large:&lt;br /&gt;
-a own scripting language (C4script) that can be used for creating new game&#039;s objects and features&lt;br /&gt;
-own libraries for basic data structures&lt;br /&gt;
-support for windows and linux operating systems, and opengl and directx APIs&lt;br /&gt;
&lt;br /&gt;
The game itself is much more ambitious than many many other games, freeware or not. In fact the gameplay itself is not completely defined, since in Openclonk you are free and encouraged to play the game the way you prefer. In the game you can find things that might attract a person who likes platforms, online action games, strategy games, rpgs, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But don&#039;t be discouraged at the beginning if all of this seems to much for you... after the first impact, you will find one of the most original and satisying gaming (or developing) experience you are luckily to encounter anywhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you think you want to try to enter this challenge, our suggestions are:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Look around the wiki, the forum, to get a general knowledge of what is all about&lt;br /&gt;
-In case you didn&#039;t try, download and compile the game, and try it yourself!&lt;br /&gt;
-When you have understood the mechanics and want to start developing, read the wiki sections about the what you would like to do more (scripter, coder, graphic artist, etc), and make some experiments&lt;br /&gt;
-Enter our community... talk to people in the forums, ask questions on IRC, and just let us know you are here!&lt;br /&gt;
&lt;br /&gt;
And now, be ready to see the other sections!&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=440</id>
		<title>Introduction to openclonk developing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Introduction_to_openclonk_developing&amp;diff=440"/>
		<updated>2010-04-01T17:52:18Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;This page should be read by any newcomer visiting this site and thinking about contributing to the project.  The first thing you need to know if you want to contribute to the pro…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be read by any newcomer visiting this site and thinking about contributing to the project.&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know if you want to contribute to the project, is that Openclonk is a complex project.&lt;br /&gt;
&lt;br /&gt;
First of all, as you have might read in the mainpage, openclonk is based on the clonk engine, an engine that has been developed for more than 15 years.&lt;br /&gt;
For this reason the engine code can have sections with old, legacy and outdated source code, not modern coding style and various other characteristics not often found in many modern software projects.&lt;br /&gt;
&lt;br /&gt;
Moreover the engine offers an amount of features that is really large:&lt;br /&gt;
-a own scripting language (C4script) that can be used for creating new game&#039;s objects and features&lt;br /&gt;
-own libraries for basic data structures&lt;br /&gt;
-support for windows and linux operating systems, and opengl and directx APIs&lt;br /&gt;
&lt;br /&gt;
The game itself is much more ambitious than many many other games, freeware or not. In fact the gameplay itself is not completely defined, since in Openclonk you are free and encouraged to play the game the way you prefer. In the game you can find things that might attract a person who likes platforms, online action games, strategy games, rpgs, and much more.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t be discouraged at the beginning if all of this seems to much for you... after the first impact, you will find one of the most original and satisying gaming (or developing) experience you are luckily to encounter anywhere.&lt;br /&gt;
&lt;br /&gt;
If you think you want to try to enter this challenge, our suggestions is:&lt;br /&gt;
&lt;br /&gt;
-Look around the wiki, the forum, to get a general knowledge of what is all about&lt;br /&gt;
-In case you didn&#039;t try, download and compile the game, and try it yourself!&lt;br /&gt;
-When you have understood the mechanics and want to start developing, read the wiki sections about the what you would like to do more (scripter, coder, graphic artist, etc), and make some experiments&lt;br /&gt;
-Enter our community... talk to people in the forums, ask questions on IRC, and just let us know you are here!&lt;br /&gt;
&lt;br /&gt;
And now, be ready to see the other sections!&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=439</id>
		<title>Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=439"/>
		<updated>2010-04-01T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you want to enter the world of OpenClonk and maybe contribute, but you don&#039;t have a clue where to start do you?&lt;br /&gt;
&lt;br /&gt;
This page is (or will be... UNDER CONSTRUCTION!) exactly what you need to get in the right direction!&lt;br /&gt;
We will collect here all the resources and documentation that we can gather to help you in your first steps in the project, but after it&#039;s up to you!&lt;br /&gt;
&lt;br /&gt;
Developing an opensource project, most of all a game, is not an easy task. Openclonk especially aims to be a very rich games in terms of features and gameplay possibilities.&lt;br /&gt;
So we decided to split this pages in several subpages covering some specific topics. With time the subpages will be probably be more detailed, and new sections will popup. &lt;br /&gt;
Keep having a look at this page!&lt;br /&gt;
&lt;br /&gt;
So let&#039;s start!&lt;br /&gt;
&lt;br /&gt;
[[Introduction to openclonk developing]]&lt;br /&gt;
&lt;br /&gt;
[[Openclonk features, todos and roadmaps]]&lt;br /&gt;
&lt;br /&gt;
[[Engine code documentation]]&lt;br /&gt;
&lt;br /&gt;
[[Graphic and sound development]]&lt;br /&gt;
&lt;br /&gt;
[[Scripting documentation]]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=438</id>
		<title>Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=438"/>
		<updated>2010-04-01T17:33:54Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you want to enter the world of OpenClonk and maybe contribute, but you don&#039;t have a clue where to start do you?&lt;br /&gt;
&lt;br /&gt;
This page is (or will be... UNDER CONSTRUCTION!) exactly what you need to get in the right direction!&lt;br /&gt;
We will collect here all the resources and documentation that we can gather to help you in your first steps in the project, but after it&#039;s up to you!&lt;br /&gt;
&lt;br /&gt;
Developing an opensource project, most of all a game, is not an easy task. Openclonk especially aims to be a very rich games in terms of features and gameplay possibilities.&lt;br /&gt;
So we decided to split this pages in several subpages covering some specific topics. With time the subpages will be probably be more detailed, and new sections will popup. &lt;br /&gt;
Keep having a look at this page!&lt;br /&gt;
&lt;br /&gt;
So let&#039;s start!&lt;br /&gt;
&lt;br /&gt;
* [Introduction to openclonk developing]&lt;br /&gt;
&lt;br /&gt;
[Openclonk features, todos and roadmaps]&lt;br /&gt;
&lt;br /&gt;
[Engine code documentation]&lt;br /&gt;
&lt;br /&gt;
[Graphic and sound development]&lt;br /&gt;
&lt;br /&gt;
[Scripting documentation]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=437</id>
		<title>Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Documentation&amp;diff=437"/>
		<updated>2010-04-01T17:33:41Z</updated>

		<summary type="html">&lt;p&gt;Mastrolindo: Created page with &amp;#039;So, you want to enter the world of OpenClonk and maybe contribute, but you don&amp;#039;t have a clue where to start do you?  This page is (or will be... UNDER CONSTRUCTION!) exactly what…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you want to enter the world of OpenClonk and maybe contribute, but you don&#039;t have a clue where to start do you?&lt;br /&gt;
&lt;br /&gt;
This page is (or will be... UNDER CONSTRUCTION!) exactly what you need to get in the right direction!&lt;br /&gt;
We will collect here all the resources and documentation that we can gather to help you in your first steps in the project, but after it&#039;s up to you!&lt;br /&gt;
&lt;br /&gt;
Developing an opensource project, most of all a game, is not an easy task. Openclonk especially aims to be a very rich games in terms of features and gameplay possibilities.&lt;br /&gt;
So we decided to split this pages in several subpages covering some specific topics. With time the subpages will be probably be more detailed, and new sections will popup. &lt;br /&gt;
Keep having a look at this page!&lt;br /&gt;
&lt;br /&gt;
So let&#039;s start!&lt;br /&gt;
&lt;br /&gt;
[Introduction to openclonk developing]&lt;br /&gt;
&lt;br /&gt;
[Openclonk features, todos and roadmaps]&lt;br /&gt;
&lt;br /&gt;
[Engine code documentation]&lt;br /&gt;
&lt;br /&gt;
[Graphic and sound development]&lt;br /&gt;
&lt;br /&gt;
[Scripting documentation]&lt;/div&gt;</summary>
		<author><name>Mastrolindo</name></author>
	</entry>
</feed>