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	<id>https://wiki.openclonk.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Randrian</id>
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	<updated>2026-04-29T00:05:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1870</id>
		<title>Export Clonk</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1870"/>
		<updated>2018-05-13T09:04:54Z</updated>

		<summary type="html">&lt;p&gt;Randrian: /* The rig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Export a new Clonk =&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Install Blender&lt;br /&gt;
* Download and unzip the [http://www.renderclonks.de/files/new_clonk.zip Clonk file]&lt;br /&gt;
* Open the clonk.blend file&lt;br /&gt;
* Click on &amp;quot;Reload trusted&amp;quot; to &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Install Blender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clonk has been modeled in Blender, so you also need Blender to export a new Clonk. Blender is an open source software, so you can just install it from their homepage: https://www.blender.org/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download the Clonk file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get the Clonk file from http://www.renderclonks.de/files/new_clonk.zip. Download it and unzip it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open the clonk.blend file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The clonk.blend file is the file that contains the Clonk model and has already all needed scripts installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start the script&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, you have to click the &amp;quot;Reload trusted&amp;quot; button. The file is configured to startup the exporter&#039;s interface script directly on the start, but as Blender wants to protect its users from starting scripts they are not aware about, you have to tell Blender, that you trust the script.&lt;br /&gt;
&lt;br /&gt;
[[File:ReloadTrusted.png]]&lt;br /&gt;
&lt;br /&gt;
== Structure of the Blender File ==&lt;br /&gt;
&lt;br /&gt;
The Blender file has different layers that contain different parts of the setup.&lt;br /&gt;
&lt;br /&gt;
[[File:ClonkLayers.png]]&lt;br /&gt;
&lt;br /&gt;
Each of the layers can be selected by clicking on the button. When holding SHIFT while clicking, multiple layers can be selected at the same time.&lt;br /&gt;
&lt;br /&gt;
The layers contain:&lt;br /&gt;
&lt;br /&gt;
1. the adventurer clonk mesh&lt;br /&gt;
&lt;br /&gt;
2. the steampunk clonk mesh&lt;br /&gt;
&lt;br /&gt;
3. the alchemist clonk mesh&lt;br /&gt;
&lt;br /&gt;
4. the farmer clonk mesh&lt;br /&gt;
&lt;br /&gt;
10. some helper meshes (do not edit)&lt;br /&gt;
&lt;br /&gt;
second row:&lt;br /&gt;
&lt;br /&gt;
11. the CONTROL_body armature to control the clonk&lt;br /&gt;
&lt;br /&gt;
13. some helper tools (shovel, pickaxe, etc.)&lt;br /&gt;
&lt;br /&gt;
15. more helper tools (boompack, shield, etc.)&lt;br /&gt;
&lt;br /&gt;
16. the Armature armature that is directly connected with the clonk&lt;br /&gt;
&lt;br /&gt;
17.-20. helper stuff (do not edit)&lt;br /&gt;
&lt;br /&gt;
== The rig ==&lt;br /&gt;
&lt;br /&gt;
[[File:PartsOfClonkRig.png]]&lt;br /&gt;
&lt;br /&gt;
The clonk has a rig, that is a bit more complex than a direct rig, where just one armature deforms one mesh.&lt;br /&gt;
&lt;br /&gt;
The clonk&#039; mesh, e.g. the mesh &amp;quot;clonk&amp;quot; (layer 1, see image left), is controlled by the armature &amp;quot;Armature&amp;quot; (layer 16, see image middle). This is also the armature that gets exported. All vertex groups of the clonk link to this armature.&lt;br /&gt;
&lt;br /&gt;
This armature is in turn controlled by the armature &amp;quot;CONTROL_body&amp;quot; (layer 11, see image right). This armature has targets for e.g. the feet and when the feet is moved, the bones upper_leg, lower_leg and foot of the clonk are moved so that the foot is as close to this target as possible.&lt;br /&gt;
&lt;br /&gt;
While the process of &amp;quot;forcing&amp;quot; the foot to this position may be ambiguous, there is an additional bone &amp;quot;knee&amp;quot; that specifies, in which direction the knee is bend while forcing the foot to the position of the target. The arms work by the same principle.&lt;br /&gt;
&lt;br /&gt;
The fingers of the hand work a bit differently, here the scaling of the finger bones of CONTROL_body defines how bend the fingers are. To make a fist, scale all the finger helper bones to its lowest value, to make a straight hand, scale them to their largest value.&lt;br /&gt;
&lt;br /&gt;
The eyes work by providing a target where the eyeballs of the clonk are facing.&lt;br /&gt;
&lt;br /&gt;
For all these bones, the keyframes should be specified for the &amp;quot;CONTROL_body&amp;quot; armature and not for the &amp;quot;Armature&amp;quot; armature!&lt;br /&gt;
&lt;br /&gt;
Some bones are excluded from this procedure: the eyelids, the mouth and various tool positions, which start with &amp;quot;pos_*&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=File:PartsOfClonkRig.png&amp;diff=1869</id>
		<title>File:PartsOfClonkRig.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=File:PartsOfClonkRig.png&amp;diff=1869"/>
		<updated>2018-05-13T09:03:39Z</updated>

		<summary type="html">&lt;p&gt;Randrian: The three different parts of the Clonk&amp;#039;s rig.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The three different parts of the Clonk&#039;s rig.&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1868</id>
		<title>Export Clonk</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1868"/>
		<updated>2018-05-13T08:53:49Z</updated>

		<summary type="html">&lt;p&gt;Randrian: A decription on how to export new clonks or animations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Export a new Clonk =&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Install Blender&lt;br /&gt;
* Download and unzip the [http://www.renderclonks.de/files/new_clonk.zip Clonk file]&lt;br /&gt;
* Open the clonk.blend file&lt;br /&gt;
* Click on &amp;quot;Reload trusted&amp;quot; to &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Install Blender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clonk has been modeled in Blender, so you also need Blender to export a new Clonk. Blender is an open source software, so you can just install it from their homepage: https://www.blender.org/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download the Clonk file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get the Clonk file from http://www.renderclonks.de/files/new_clonk.zip. Download it and unzip it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open the clonk.blend file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The clonk.blend file is the file that contains the Clonk model and has already all needed scripts installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start the script&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, you have to click the &amp;quot;Reload trusted&amp;quot; button. The file is configured to startup the exporter&#039;s interface script directly on the start, but as Blender wants to protect its users from starting scripts they are not aware about, you have to tell Blender, that you trust the script.&lt;br /&gt;
&lt;br /&gt;
[[File:ReloadTrusted.png]]&lt;br /&gt;
&lt;br /&gt;
== Structure of the Blender File ==&lt;br /&gt;
&lt;br /&gt;
The Blender file has different layers that contain different parts of the setup.&lt;br /&gt;
&lt;br /&gt;
[[File:ClonkLayers.png]]&lt;br /&gt;
&lt;br /&gt;
Each of the layers can be selected by clicking on the button. When holding SHIFT while clicking, multiple layers can be selected at the same time.&lt;br /&gt;
&lt;br /&gt;
The layers contain:&lt;br /&gt;
&lt;br /&gt;
1. the adventurer clonk mesh&lt;br /&gt;
&lt;br /&gt;
2. the steampunk clonk mesh&lt;br /&gt;
&lt;br /&gt;
3. the alchemist clonk mesh&lt;br /&gt;
&lt;br /&gt;
4. the farmer clonk mesh&lt;br /&gt;
&lt;br /&gt;
10. some helper meshes (do not edit)&lt;br /&gt;
&lt;br /&gt;
second row:&lt;br /&gt;
&lt;br /&gt;
11. the CONTROL_body armature to control the clonk&lt;br /&gt;
&lt;br /&gt;
13. some helper tools (shovel, pickaxe, etc.)&lt;br /&gt;
&lt;br /&gt;
15. more helper tools (boompack, shield, etc.)&lt;br /&gt;
&lt;br /&gt;
16. the Armature armature that is directly connected with the clonk&lt;br /&gt;
&lt;br /&gt;
17.-20. helper stuff (do not edit)&lt;br /&gt;
&lt;br /&gt;
== The rig ==&lt;br /&gt;
&lt;br /&gt;
The clonk has a rig, that is a bit more complex than a direct rig, where just one armature deforms one mesh.&lt;br /&gt;
&lt;br /&gt;
The clonk&#039; mesh, e.g. the mesh &amp;quot;clonk&amp;quot; (layer 1), is controlled by the armature &amp;quot;Armature&amp;quot; (layer 16). This is also the armature that gets exported. All vertex groups of the clonk link to this armature.&lt;br /&gt;
&lt;br /&gt;
This armature is in turn controlled by the armature &amp;quot;CONTROL_body&amp;quot; (layer 11). This armature has targets for e.g. the feet and when the feet is moved, the bones upper_leg, lower_leg and foot of the clonk are moved so that the foot is as close to this target as possible.&lt;br /&gt;
&lt;br /&gt;
While the process of &amp;quot;forcing&amp;quot; the foot to this position may be ambiguous, there is an additional bone &amp;quot;knee&amp;quot; that specifies, in which direction the knee is bend while forcing the foot to the position of the target. The arms work by the same principle.&lt;br /&gt;
&lt;br /&gt;
The fingers of the hand work a bit differently, here the scaling of the finger bones of CONTROL_body defines how bend the fingers are. To make a fist, scale all the finger helper bones to its lowest value, to make a straight hand, scale them to their largest value.&lt;br /&gt;
&lt;br /&gt;
The eyes work by providing a target where the eyeballs of the clonk are facing.&lt;br /&gt;
&lt;br /&gt;
For all these bones, the keyframes should be specified for the &amp;quot;CONTROL_body&amp;quot; armature and not for the &amp;quot;Armature&amp;quot; armature!&lt;br /&gt;
&lt;br /&gt;
Some bones are excluded from this procedure: the eyelids, the mouth and various tool positions, which start with &amp;quot;pos_*&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1867</id>
		<title>Export Clonk</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1867"/>
		<updated>2018-05-13T08:43:35Z</updated>

		<summary type="html">&lt;p&gt;Randrian: /* Export a new Clonk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Export a new Clonk =&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Install Blender&lt;br /&gt;
* Download and unzip the [http://www.renderclonks.de/files/new_clonk.zip Clonk file]&lt;br /&gt;
* Open the clonk.blend file&lt;br /&gt;
* Click on &amp;quot;Reload trusted&amp;quot; to &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Install Blender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clonk has been modeled in Blender, so you also need Blender to export a new Clonk. Blender is an open source software, so you can just install it from their homepage: https://www.blender.org/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download the Clonk file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get the Clonk file from http://www.renderclonks.de/files/new_clonk.zip. Download it and unzip it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open the clonk.blend file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The clonk.blend file is the file that contains the Clonk model and has already all needed scripts installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start the script&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, you have to click the &amp;quot;Reload trusted&amp;quot; button. The file is configured to startup the exporter&#039;s interface script directly on the start, but as Blender wants to protect its users from starting scripts they are not aware about, you have to tell Blender, that you trust the script.&lt;br /&gt;
&lt;br /&gt;
[[File:ReloadTrusted.png]]&lt;br /&gt;
&lt;br /&gt;
== Structure of the Blender File ==&lt;br /&gt;
&lt;br /&gt;
The Blender file has different layers that contain different parts of the setup.&lt;br /&gt;
&lt;br /&gt;
[[File:ClonkLayers.png]]&lt;br /&gt;
&lt;br /&gt;
Each of the layers can be selected by clicking on the button. When holding SHIFT while clicking, multiple layers can be selected at the same time.&lt;br /&gt;
&lt;br /&gt;
The layers contain:&lt;br /&gt;
&lt;br /&gt;
1. the adventurer clonk mesh&lt;br /&gt;
&lt;br /&gt;
2. the steampunk clonk mesh&lt;br /&gt;
&lt;br /&gt;
3. the alchemist clonk mesh&lt;br /&gt;
&lt;br /&gt;
4. the farmer clonk mesh&lt;br /&gt;
&lt;br /&gt;
10. some helper meshes (do not edit)&lt;br /&gt;
&lt;br /&gt;
second row:&lt;br /&gt;
&lt;br /&gt;
11. the CONTROL_body armature to control the clonk&lt;br /&gt;
&lt;br /&gt;
13. some helper tools (shovel, pickaxe, etc.)&lt;br /&gt;
&lt;br /&gt;
15. more helper tools (boompack, shield, etc.)&lt;br /&gt;
&lt;br /&gt;
16. the Armature armature that is directly connected with the clonk&lt;br /&gt;
&lt;br /&gt;
17.-20. helper stuff (do not edit)&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=File:ClonkLayers.png&amp;diff=1866</id>
		<title>File:ClonkLayers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=File:ClonkLayers.png&amp;diff=1866"/>
		<updated>2018-05-13T08:35:27Z</updated>

		<summary type="html">&lt;p&gt;Randrian: The layer setup of the clonk.blend file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The layer setup of the clonk.blend file.&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1865</id>
		<title>Export Clonk</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=Export_Clonk&amp;diff=1865"/>
		<updated>2018-05-13T08:29:58Z</updated>

		<summary type="html">&lt;p&gt;Randrian: Created page with &amp;quot;= Export a new Clonk =  == Preparation ==  * Install Blender * Download and unzip the [http://www.renderclonks.de/files/new_clonk.zip Clonk file] * Open the clonk.blend file *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Export a new Clonk =&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Install Blender&lt;br /&gt;
* Download and unzip the [http://www.renderclonks.de/files/new_clonk.zip Clonk file]&lt;br /&gt;
* Open the clonk.blend file&lt;br /&gt;
* Click on &amp;quot;Reload trusted&amp;quot; to &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Install Blender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clonk has been modeled in Blender, so you also need Blender to export a new Clonk. Blender is an open source software, so you can just install it from their homepage: https://www.blender.org/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download the Clonk file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get the Clonk file from http://www.renderclonks.de/files/new_clonk.zip. Download it and unzip it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open the clonk.blend file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The clonk.blend file is the file that contains the Clonk model and has already all needed scripts installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start the script&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First of all, you have to click the &amp;quot;Reload trusted&amp;quot; button. The file is configured to startup the exporter&#039;s interface script directly on the start, but as Blender wants to protect its users from starting scripts they are not aware about, you have to tell Blender, that you trust the script.&lt;br /&gt;
&lt;br /&gt;
[[File:ReloadTrusted.png]]&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=File:ReloadTrusted.png&amp;diff=1864</id>
		<title>File:ReloadTrusted.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=File:ReloadTrusted.png&amp;diff=1864"/>
		<updated>2018-05-13T08:28:54Z</updated>

		<summary type="html">&lt;p&gt;Randrian: The button to click, to load the scripts from the clonk.blend file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The button to click, to load the scripts from the clonk.blend file.&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=First_Model&amp;diff=1630</id>
		<title>First Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=First_Model&amp;diff=1630"/>
		<updated>2015-06-22T18:05:17Z</updated>

		<summary type="html">&lt;p&gt;Randrian: /* Installing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article will guide you through the process of setting everything up for creating and exporting models for OpenClonk.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Installing===&lt;br /&gt;
You need the following things to create a model for OpenClonk:&lt;br /&gt;
&lt;br /&gt;
*Blender&lt;br /&gt;
&lt;br /&gt;
*the BlenderOgreExporter&lt;br /&gt;
&lt;br /&gt;
*the OgreXmlConverter&lt;br /&gt;
&lt;br /&gt;
Blender can be downloaded from [http://www.blender.org www.blender.org]. The BlenderOgreExporter and the OgreXmlConverter can be downloaded here: [http://www.renderclonks.de/files/ClonkOgreExporter.zip ClonkOgreExporter.zip]&lt;br /&gt;
To install them extract the files from the zip file and copy them to:&lt;br /&gt;
&lt;br /&gt;
*Linux: ~/.config/blender/[version]/scripts/addons/&lt;br /&gt;
&lt;br /&gt;
*Windows: [blender directory]/[version]/scripts/addons/&lt;br /&gt;
&lt;br /&gt;
[version] should be the version of the installed Blender e.g. 2.71&lt;br /&gt;
&lt;br /&gt;
Then you still have to enable the addon:&lt;br /&gt;
&lt;br /&gt;
*Load up Blender, go to File&amp;gt;User Preferences&amp;gt;Addons&amp;gt;Import-Export and enable the &amp;quot;OGRE Clonk Exporter&amp;quot; addon. Then click on &amp;quot;Save User Settings&amp;quot;. You can also use the search box to look for an addon containing &amp;quot;Clonk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now you should have an entry in File&amp;gt;Export&amp;gt;Ogre3D Clonk (.scene and .mesh)&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
	<entry>
		<id>https://wiki.openclonk.org/index.php?title=First_Model&amp;diff=1629</id>
		<title>First Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.openclonk.org/index.php?title=First_Model&amp;diff=1629"/>
		<updated>2015-06-21T12:05:50Z</updated>

		<summary type="html">&lt;p&gt;Randrian: Created page with &amp;quot;This article will guide you through the process of setting everything up for creating and exporting models for OpenClonk.  __TOC__  ===Installing=== You need the following thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article will guide you through the process of setting everything up for creating and exporting models for OpenClonk.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Installing===&lt;br /&gt;
You need the following things to create a model for OpenClonk:&lt;br /&gt;
&lt;br /&gt;
- Blender&lt;br /&gt;
&lt;br /&gt;
- the BlenderOgreExporter&lt;br /&gt;
&lt;br /&gt;
- the OgreXmlConverter&lt;br /&gt;
&lt;br /&gt;
Blender can be downloaded from [http://www.blender.org www.blender.org]. The BlenderOgreExporter and the OgreXmlConverter can be downloaded here: [http://www.renderclonks.de/files/ClonkOgreExporter.zip ClonkOgreExporter.zip]&lt;br /&gt;
To install them extract the files from the zip file and copy them to:&lt;br /&gt;
&lt;br /&gt;
- Linux: ~/.config/blender/2.71/scripts/addons/&lt;br /&gt;
&lt;br /&gt;
- Windows: ........&lt;br /&gt;
&lt;br /&gt;
.............&lt;/div&gt;</summary>
		<author><name>Randrian</name></author>
	</entry>
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