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	<title>IRCMeeting/20100215 - Revision history</title>
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		<id>https://wiki.openclonk.org/index.php?title=IRCMeeting/20100215&amp;diff=324&amp;oldid=prev</id>
		<title>Clonk-Karl: Log+Summary from Monday&#039;s meeting</title>
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		<updated>2010-02-18T12:47:20Z</updated>

		<summary type="html">&lt;p&gt;Log+Summary from Monday&amp;#039;s meeting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
* Tested Asmageddon&amp;#039;s [http://forum.openclonk.org/topic_show.pl?tid=316 races], Sven committed to [http://hg.openclonk.org/openclonk/rev/0111f584c7ad hg]&lt;br /&gt;
* [http://bugs.openclonk.org/view.php?id=117 #117] prevents reliable network games&lt;br /&gt;
* Would be good to have an AUTHORS file with all contributors, also to show/scroll them in a credits screen ingame&lt;br /&gt;
** Not sure whether it can be reliably generated from hg, so better manage it manually for now&lt;br /&gt;
* Please use descriptive log messages for hg commits&lt;br /&gt;
&lt;br /&gt;
== Full Log ==&lt;br /&gt;
&amp;lt;pre&amp;gt;18:47:05-!- ck [~ck@euirc-6004e67d.versanet.de] has joined #openclonk-dev&lt;br /&gt;
18:47:05-!- Irssi: #openclonk-dev: Total of 24 nicks [0 ops, 0 halfops, 1 voices, 23 normal]&lt;br /&gt;
18:47:05-!- mode/#openclonk-dev [+ao ck ck] by ChanServ&lt;br /&gt;
18:47:38-!- Irssi: Join to #openclonk-dev was synced in 33 secs&lt;br /&gt;
18:49:16&amp;lt;!Mimmo_O&amp;gt; ok, ill come a bit later to the meeting. ill join you in about 30 minutes.&lt;br /&gt;
18:49:20-!- Mimmo_O [~mimmoisgr@euirc-e72742e4.dip0.t-ipconnect.de] has quit [Quit: ]&lt;br /&gt;
18:50:10-!- PeterW [~peter@euirc-2bba5d9c.superkabel.de] has quit [Client exited]&lt;br /&gt;
19:01:35-!- Sven2 [_ve_2@goldwipf.de] has joined #openclonk-dev&lt;br /&gt;
19:01:38-!- mode/#openclonk-dev [+ao Sven2 Sven2] by ChanServ&lt;br /&gt;
19:02:34&amp;lt;!Sven2&amp;gt; Hey&lt;br /&gt;
19:03:21&amp;lt;!Sven2&amp;gt; No dev meeting today? :(&lt;br /&gt;
19:03:39&amp;lt;!Maikel&amp;gt; Not if there is noone else coming&lt;br /&gt;
19:03:55 * ck is there&lt;br /&gt;
19:05:51-!- Zapper [~zapper@zap.euirc.net] has joined #openclonk-dev&lt;br /&gt;
19:05:54-!- mode/#openclonk-dev [+ao Zapper Zapper] by ChanServ&lt;br /&gt;
19:06:53&amp;lt;!Sven2&amp;gt; Well, since we got a few people here...&lt;br /&gt;
19:07:11&amp;lt;!Sven2&amp;gt; got a few points. First: What do you think about Asmageddon&amp;#039;s races? Shall I just commit them into the parkour folder?&lt;br /&gt;
19:07:17&amp;lt;!Zapper&amp;gt; Anything going on already? :)&lt;br /&gt;
19:07:23&amp;lt;!Zapper&amp;gt; I have to admit I didnt test them yet&lt;br /&gt;
19:07:34&amp;lt;!Zapper&amp;gt; I have some problems with the developers mode&lt;br /&gt;
19:07:36&amp;lt;!Maikel&amp;gt; I&amp;#039;ll have a look now, how many are there?&lt;br /&gt;
19:07:47&amp;lt;!Sven2&amp;gt; It&amp;#039;s dynamic map races, pretty much like your Cavern&lt;br /&gt;
19:07:54-!- PeterW [~PeterW@euirc-2bba5d9c.superkabel.de] has joined #openclonk-dev&lt;br /&gt;
19:07:57-!- mode/#openclonk-dev [+ao PeterW PeterW] by ChanServ&lt;br /&gt;
19:08:24-!- clonkine [~clonkine@euirc-38dc869e.dynamic.qsc.de] has joined #openclonk-dev&lt;br /&gt;
19:08:35&amp;lt;!Sven2&amp;gt; I think it&amp;#039;s four of them&lt;br /&gt;
19:08:41&amp;lt;!Zapper&amp;gt; mh&lt;br /&gt;
19:08:41&amp;lt;!Maikel&amp;gt; We don&amp;#039;t want numerous scenarios, or?&lt;br /&gt;
19:08:41&amp;lt;!Sven2&amp;gt; Maybe have a game? :)&lt;br /&gt;
19:08:50&amp;lt;!Zapper&amp;gt; ok&lt;br /&gt;
19:08:50&amp;lt;!Maikel&amp;gt; ok&lt;br /&gt;
19:08:55&amp;lt;!Sven2&amp;gt; I don&amp;#039;t know. We don&amp;#039;t really have that much content :P&lt;br /&gt;
19:09:42&amp;lt;!ck&amp;gt; well we can still throw them out later if they don&amp;#039;t meet rising quality standards and nobody cares about them&lt;br /&gt;
19:09:47&amp;lt;!Sven2&amp;gt; Game open&lt;br /&gt;
19:10:07&amp;lt;!Sven2&amp;gt; Yes, I think the same&lt;br /&gt;
19:10:11&amp;lt;!Zapper&amp;gt; uh, my content differs&lt;br /&gt;
19:10:14&amp;lt;!Maikel&amp;gt; I suggest we put in the best 2&lt;br /&gt;
19:10:16 * ck compiles&lt;br /&gt;
19:10:24-!- Newton [~quassel@euirc-8e0e2f7e.adsl.alicedsl.de] has joined #openclonk-dev&lt;br /&gt;
19:10:27-!- mode/#openclonk-dev [+ao Newton Newton] by ChanServ&lt;br /&gt;
19:10:47&amp;lt;!Newton&amp;gt; hi&lt;br /&gt;
19:10:48&amp;lt;!Zapper&amp;gt; oh, 4 changesets&lt;br /&gt;
19:10:54&amp;lt;!Zapper&amp;gt; so, how do I shelve changes again? &amp;lt;.&amp;lt;&lt;br /&gt;
19:10:59&amp;lt;!Sven2&amp;gt; Maikel joined. Seems to work&lt;br /&gt;
19:11:09&amp;lt;!Maikel&amp;gt; hi&lt;br /&gt;
19:11:27&amp;lt;!Sven2&amp;gt; Remember to not have a win32text *decode* hook in Windows. It will check out files in CRLF so your working copy would differ&lt;br /&gt;
19:11:40&amp;lt;!Sven2&amp;gt; Maikel+CK in&lt;br /&gt;
19:11:52&amp;lt;!Zapper&amp;gt; &amp;lt;.&amp;lt;&lt;br /&gt;
19:12:10&amp;lt;!Sven2&amp;gt; Anyway, while we&amp;#039;re waiting&lt;br /&gt;
19:12:21&amp;lt;!Sven2&amp;gt; I wonder how we solve the attribution&lt;br /&gt;
19:12:41&amp;lt;!Sven2&amp;gt; We&amp;#039;ve got a HG change log, but that will become unreadable after a while&lt;br /&gt;
19:13:03&amp;lt;!Sven2&amp;gt; I think we really need a central place to put credits&lt;br /&gt;
19:13:28&amp;lt;!ck&amp;gt; Can&amp;#039;t this be extracted automatically from hg, at least to some extent?&lt;br /&gt;
19:13:48&amp;lt;!ck&amp;gt; There is also a planet/AUTHORS file&lt;br /&gt;
19:13:50&amp;lt;!Sven2&amp;gt; We won&amp;#039;t have trouble writing up all the common contributors using HG. But there will be some people who have contributed just a single sound?&lt;br /&gt;
19:13:50&amp;lt;!Zapper&amp;gt; Sven2, you are using the current tip-version?&lt;br /&gt;
19:13:52&amp;lt;!ck&amp;gt; Not sure how up-to-date it is&lt;br /&gt;
19:14:03&amp;lt;!Sven2&amp;gt; AUTHORS sounds fine&lt;br /&gt;
19:14:21&amp;lt;!Newton&amp;gt; in most new scripts, the first few lines are a short description of the object and its author&lt;br /&gt;
19:14:59&amp;lt;!Sven2&amp;gt; I would prefer to have a central AUTHORS file, which can be used to do a credits screen/credits roll later on&lt;br /&gt;
19:16:12&amp;lt;!Zapper&amp;gt; i&amp;#039;m in the game now&lt;br /&gt;
19:16:14&amp;lt;!Sven2&amp;gt; I mean, if I commit e.g. Asmageddons races, it would be a commit done by me mentioning him in the commit notice. Noone will remember that when we do write up the credits&lt;br /&gt;
19:16:15&amp;lt;!Zapper&amp;gt; shelved my changes&lt;br /&gt;
19:16:21&amp;lt;!Zapper&amp;gt; onto my desktop :/&lt;br /&gt;
19:16:38&amp;lt;!ck&amp;gt; Sven2: No, you&amp;#039;d create a commit with Asmageddon as the author&lt;br /&gt;
19:16:44&amp;lt;!Sven2&amp;gt; Some items such as scenarios have an Author.txt. But other stuff like graphics files dont&lt;br /&gt;
19:17:14&amp;lt;!ck&amp;gt; Not sure how to do that in Tortoise, on the command line it&amp;#039;s just a argument to hg commit&lt;br /&gt;
19:17:16&amp;lt;!Zapper&amp;gt; are we going to keep the author.txt in the scenarios?&lt;br /&gt;
19:17:50&amp;lt;!Sven2&amp;gt; I just think it would be much easier to have an authors file than collect it by hand from two hundred sources&lt;br /&gt;
19:18:01&amp;lt;!Zapper&amp;gt; five are int he lobby now!&lt;br /&gt;
19:18:08&amp;lt;!Zapper&amp;gt; one author file for the project, yes&lt;br /&gt;
19:18:08&amp;lt;!Sven2&amp;gt; OK, I&amp;#039;m starting!&lt;br /&gt;
19:18:20&amp;lt;!Zapper&amp;gt; but not one author file for every scenario that tries to keep track of changes&lt;br /&gt;
19:18:31&amp;lt;!Zapper&amp;gt; oh, I am loading objects.c4d? :o&lt;br /&gt;
19:18:36&amp;lt;!Zapper&amp;gt; 90%&lt;br /&gt;
19:18:47&amp;lt;!Sven2&amp;gt; You guys are loading forever. Hope you arent using debug engines? :(&lt;br /&gt;
19:18:51&amp;lt;!Newton&amp;gt; in the resources repos we keep track of all the authors&lt;br /&gt;
19:18:56&amp;lt;!Newton&amp;gt; in a central file&lt;br /&gt;
19:19:00&amp;lt;!Zapper&amp;gt; imo sven is not uptodate!&lt;br /&gt;
19:19:06&amp;lt;!Maikel&amp;gt; 97%&lt;br /&gt;
19:19:13 * ck joined without loading anything&lt;br /&gt;
19:19:19&amp;lt;!ck&amp;gt; crash :(&lt;br /&gt;
19:19:33&amp;lt;!ck&amp;gt; C4Player::UpdateView again&lt;br /&gt;
19:19:44&amp;lt;!ck&amp;gt; Should have started in debugger :(&lt;br /&gt;
19:19:54-!- Balu [~Balu@euirc-8c27799d.pools.arcor-ip.net] has joined #openclonk-dev&lt;br /&gt;
19:20:18&amp;lt;!Newton&amp;gt; what are you playing?&lt;br /&gt;
19:20:29&amp;lt;!ck&amp;gt; One of Asmageddon&amp;#039;s Races&lt;br /&gt;
19:20:48&amp;lt;!ck&amp;gt; the original question was whether to commit them or not :)&lt;br /&gt;
19:30:46&amp;lt;!Isilkor&amp;gt; Zapper: hg shelve? ;)&lt;br /&gt;
19:31:12&amp;lt;!Isilkor&amp;gt; alternatively, hg qnew -f things-i-changed.patch &amp;amp;&amp;amp; hg qpop &amp;amp;&amp;amp; hg update &amp;amp;&amp;amp; hg qpush&lt;br /&gt;
19:32:45&amp;lt;!Zapper&amp;gt; was alex playing with us? :o&lt;br /&gt;
19:32:47&amp;lt;!Maikel&amp;gt; You did respawn in a stuck location?&lt;br /&gt;
19:32:50&amp;lt;!Sven2&amp;gt; No&lt;br /&gt;
19:32:56&amp;lt;!Zapper&amp;gt; how could he win then!&lt;br /&gt;
19:32:57&amp;lt;!Maikel&amp;gt; that was alteredarmor&lt;br /&gt;
19:33:05&amp;lt;!Sven2&amp;gt; He was in and disconnected&lt;br /&gt;
19:33:10&amp;lt;!Zapper&amp;gt; he had 100%&lt;br /&gt;
19:33:20&amp;lt;!Sven2&amp;gt; The % display is broken I think&lt;br /&gt;
19:33:42&amp;lt;!Sven2&amp;gt; Anyway, how does it determine the arrow for the next checkpoint if they are not ordered? Is it the closest one?&lt;br /&gt;
19:33:54&amp;lt;!Maikel&amp;gt; in the scoreboard, it&amp;#039;s some sort of distance, to the next CP, but it is obsolete with arrows&lt;br /&gt;
19:33:58&amp;lt;!Maikel&amp;gt; yes closest&lt;br /&gt;
19:34:07&amp;lt;!Sven2&amp;gt; For this kind of race it would make sense if it were the lowest&lt;br /&gt;
19:34:39&amp;lt;!Maikel&amp;gt; Can be realized :)&lt;br /&gt;
19:34:50&amp;lt;!Sven2&amp;gt; And people should start randomly either with dynamite or loam in this race&lt;br /&gt;
19:34:58&amp;lt;!Sven2&amp;gt; So you can blast yourself out of being stuck on a checkpoint&lt;br /&gt;
19:35:15&amp;lt;!Sven2&amp;gt; Anyway. Gotta find out how to commit as Asmageddon&lt;br /&gt;
19:35:20&amp;lt;!Maikel&amp;gt; The checkpoint can also clear the area&lt;br /&gt;
19:35:28&amp;lt;!ck&amp;gt; should maybe also use gradient sky only&lt;br /&gt;
19:36:03&amp;lt;!ck&amp;gt; as the sky bitmap does not wrap around vertically&lt;br /&gt;
19:37:59-!- Luchs is now known as luchs&lt;br /&gt;
19:38:40&amp;lt; JCaesar&amp;gt; Sven2: Just change your name?&lt;br /&gt;
19:39:32&amp;lt;!Sven2&amp;gt; Well, which races shall I take?&lt;br /&gt;
19:39:35&amp;lt;!Sven2&amp;gt; All?&lt;br /&gt;
19:40:18&amp;lt;!Maikel&amp;gt; let me look at the others&lt;br /&gt;
19:43:05&amp;lt;!Sven2&amp;gt; JCaesar: Probably the easiest way to do it, yes&lt;br /&gt;
19:43:25&amp;lt;!Zapper&amp;gt; How you you start a game in the developers mode again? dragging it onto the engine doesnt work&lt;br /&gt;
19:43:33&amp;lt;!Zapper&amp;gt; I think my developers mode is broken :(&lt;br /&gt;
19:43:51&amp;lt;!Maikel&amp;gt; cmd.exe&lt;br /&gt;
19:44:09&amp;lt;!Zapper&amp;gt; http://pastebin.com/d272865cd&lt;br /&gt;
19:44:43&amp;lt;!Maikel&amp;gt; planet\ Clonk.exe Scen.c4s&lt;br /&gt;
19:45:06&amp;lt;!Zapper&amp;gt; I did that. Doesnt work&lt;br /&gt;
19:45:24&amp;lt; JCaesar&amp;gt; Did you compile without it?&lt;br /&gt;
19:45:26&amp;lt;!Sven2&amp;gt; Looks like your resources are broken&lt;br /&gt;
19:45:56&amp;lt;!Sven2&amp;gt; Developer mode uses some resources compiled into the executable iirc&lt;br /&gt;
19:46:49&amp;lt;!Zapper&amp;gt; So, what could cmake have done wrong? :o&lt;br /&gt;
19:47:54-!- Mimmo_O [~mimmoisgr@euirc-e72742e4.dip0.t-ipconnect.de] has joined #openclonk-dev&lt;br /&gt;
19:47:58-!- mode/#openclonk-dev [+ao Mimmo_O Mimmo_O] by ChanServ&lt;br /&gt;
19:48:17&amp;lt;!Mimmo_O&amp;gt; im there, im here.&lt;br /&gt;
19:48:42&amp;lt;!Mimmo_O&amp;gt; anything important happened?&lt;br /&gt;
19:49:01&amp;lt;!Maikel&amp;gt; The design of those other three can definitely be improved, but well that can be done later, so you can commit them all&lt;br /&gt;
19:50:47&amp;lt;!Sven2&amp;gt; OK, thanks&lt;br /&gt;
19:51:02&amp;lt;!Sven2&amp;gt; I&amp;#039;ll just give them some more distinct titles&lt;br /&gt;
19:52:11&amp;lt;!Sven2&amp;gt; Hm. They should have a better icon&lt;br /&gt;
19:55:00-!- Balu [~Balu@euirc-8c27799d.pools.arcor-ip.net] has quit [Quit: Tjoar, bin dann mal weg und so...]&lt;br /&gt;
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19:55:50&amp;lt;+occ&amp;gt; Asmageddon * 0111f584c7ad planet/Parkour.c4f (42 files in 5 dirs): Some new dynamic parkour landscapes&lt;br /&gt;
19:56:08&amp;lt;!Sven2&amp;gt; Anyway, last thing on my list: What do you think about loam bridging during SCALE and HANGLE?&lt;br /&gt;
19:56:29&amp;lt;!Sven2&amp;gt; And also other actions during scale and hangle?&lt;br /&gt;
19:57:00&amp;lt;!Newton&amp;gt; during hangle?&lt;br /&gt;
19:57:16&amp;lt;!Maikel&amp;gt; I like the idea in general, but I think some constraints are needed&lt;br /&gt;
19:57:52&amp;lt;!Maikel&amp;gt; A more agile clonk is always good, but there must still be some challenges in getting through a landscape.&lt;br /&gt;
19:59:07&amp;lt;!Mimmo_O&amp;gt; i think scaling is ok, but hangling would be too much&lt;br /&gt;
20:00:11&amp;lt;!Sven2&amp;gt; The challenge is a good point. Right now, it&amp;#039;s really not very hard to get through most of the randomized cave maps if you do not need to blast&lt;br /&gt;
20:00:26&amp;lt;!Sven2&amp;gt; But I wonder if that&amp;#039;s really a bad thing&lt;br /&gt;
20:01:23&amp;lt;!Sven2&amp;gt; If we want challenges, we can go into the direction of &amp;quot;Deep Down&amp;quot; in CR, which would prolly still be pretty hard to play in OC&lt;br /&gt;
20:02:23&amp;lt;!Maikel&amp;gt; Yes indeed, but it has definitely become more easy in OC&lt;br /&gt;
20:02:56&amp;lt;+occ&amp;gt; newton * 352025a591ec planet (6 files in 2 dirs): colorful explosions &amp;amp; boomrace. I want to test this now - who is in?&lt;br /&gt;
20:03:11&amp;lt;!Sven2&amp;gt; OK&lt;br /&gt;
20:03:11&amp;lt;!Maikel&amp;gt; Maybe we should make such a scenario&lt;br /&gt;
20:03:15&amp;lt;!Mimmo_O&amp;gt; me is in&lt;br /&gt;
20:03:27&amp;lt;!Maikel&amp;gt; I am in.&lt;br /&gt;
20:03:32&amp;lt;!Newton&amp;gt; oki&lt;br /&gt;
20:03:38&amp;lt;!Newton&amp;gt; do i need to recompile?&lt;br /&gt;
20:03:40&amp;lt; anakonda&amp;gt; me too&lt;br /&gt;
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20:04:24&amp;lt;!Newton&amp;gt; open&lt;br /&gt;
20:04:26&amp;lt;!Sven2&amp;gt; Depends on when you last compiled? :P&lt;br /&gt;
20:04:39&amp;lt; anakonda&amp;gt; 1 h ago&lt;br /&gt;
20:04:44&amp;lt;!Sven2&amp;gt; Hm, can&amp;#039;t get in :(&lt;br /&gt;
20:04:47&amp;lt;!Sven2&amp;gt; Objects.c4d&lt;br /&gt;
20:04:52&amp;lt;!Newton&amp;gt; hm&lt;br /&gt;
20:04:53&amp;lt;!Mimmo_O&amp;gt; must be your fault!&lt;br /&gt;
20:04:55&amp;lt;!Sven2&amp;gt; Others can join?&lt;br /&gt;
20:04:59&amp;lt;!Mimmo_O&amp;gt; i can&lt;br /&gt;
20:05:00&amp;lt;!Newton&amp;gt; you updated?&lt;br /&gt;
20:05:13&amp;lt;!Newton&amp;gt; + removed all .origs, all empty folders?&lt;br /&gt;
20:05:13&amp;lt;!Sven2&amp;gt; Oh, you just committed&lt;br /&gt;
20:05:15&amp;lt;!Sven2&amp;gt; :D&lt;br /&gt;
20:05:18&amp;lt;!Newton&amp;gt; there should be two empty folders&lt;br /&gt;
20:07:32&amp;lt; Matthi&amp;gt; &amp;quot;[20:04] occ: newton * 352025a591ec planet (6 files in 2 dirs): colorful explosions &amp;amp; boomrace. I want to test this now - who is in?&amp;quot;  &amp;lt;- What the ...?&lt;br /&gt;
20:08:18&amp;lt;!Newton&amp;gt; hm mimmo laggt&lt;br /&gt;
20:09:05&amp;lt;!Isilkor&amp;gt; Okay, I want a policy what goes in the repos and what doesn&amp;#039;t about right now&lt;br /&gt;
20:09:18&amp;lt;!Isilkor&amp;gt; In: tested, working stuff&lt;br /&gt;
20:09:32&amp;lt;!Isilkor&amp;gt; Out: untested stuff people want to try out with their buddies&lt;br /&gt;
20:09:44&amp;lt;!Newton&amp;gt; its working&lt;br /&gt;
20:09:52&amp;lt;!Newton&amp;gt; i meant: playtest it now&lt;br /&gt;
20:09:57&amp;lt;!Isilkor&amp;gt; yes, I know&lt;br /&gt;
20:10:03&amp;lt;!Isilkor&amp;gt; point stands&lt;br /&gt;
20:10:56&amp;lt;!Isilkor&amp;gt; If you need to playtest it still, it isn&amp;#039;t tested&lt;br /&gt;
20:11:11&amp;lt;!Newton&amp;gt; ok after all it was you, mimmo&lt;br /&gt;
20:11:17&amp;lt;!Newton&amp;gt; sorry, that was a &amp;quot;test&amp;quot; ;-P&lt;br /&gt;
20:11:18&amp;lt;!Mimmo_O&amp;gt; :(&lt;br /&gt;
20:11:22&amp;lt;!Isilkor&amp;gt; also that commit message is crap&lt;br /&gt;
20:11:32&amp;lt;!Isilkor&amp;gt; first part is ok, second half isn&amp;#039;t&lt;br /&gt;
20:11:46&amp;lt;!Mimmo_O&amp;gt; darn&lt;br /&gt;
20:11:52&amp;lt;!Mimmo_O&amp;gt; it was the debugbuild&lt;br /&gt;
20:12:25&amp;lt;!Isilkor&amp;gt; Because occ isn&amp;#039;t here to play messenger&lt;br /&gt;
20:12:37&amp;lt;!Isilkor&amp;gt; it&amp;#039;s here to tell people that a new commit has been pushed&lt;br /&gt;
20:15:28&amp;lt;!Newton&amp;gt; so what do you think ;-)&lt;br /&gt;
20:15:47&amp;lt;!Newton&amp;gt; Isilkor: yeah well, but why take it so seriously?@commit msgs&lt;br /&gt;
20:16:02&amp;lt;!Sven2&amp;gt; Really cool race&lt;br /&gt;
20:16:05&amp;lt;!Mimmo_O&amp;gt; rehost it :(&lt;br /&gt;
20:16:08&amp;lt; Matthi&amp;gt; I agree with Isilkor here: &amp;gt;ou should keep in mind that the commit history is neither a _chat_ nor unimportant enough to leave commit messages empty&lt;br /&gt;
20:16:13&amp;lt;!Newton&amp;gt; who would because of that miss some very important changes?&lt;br /&gt;
20:16:14&amp;lt;!Sven2&amp;gt; It&amp;#039;s annoying that you often pick up rocks and stuff&lt;br /&gt;
20:17:05&amp;lt;!Sven2&amp;gt; I don&amp;#039;t mind commit messages. Why are you guys are so protective of the repository?&lt;br /&gt;
20:17:32&amp;lt;!Sven2&amp;gt; It&amp;#039;s a development tool not visible in the final product. Like a scrapboard.&lt;br /&gt;
20:17:43&amp;lt;!Newton&amp;gt; (reopen)&lt;br /&gt;
20:18:05&amp;lt; Matthi&amp;gt; I believe that development tool quality greatly influeces product quality&lt;br /&gt;
20:18:22&amp;lt;!Newton&amp;gt; I could overload the RejectCollect function of the clonk and add MaxContentsCount=2&lt;br /&gt;
20:18:39&amp;lt;!Newton&amp;gt; but after all, first of all its a funny little test - perhaps later I build it into a proper race&lt;br /&gt;
20:19:26&amp;lt;!Sven2&amp;gt; Newton: And allow nothing but rockets?&lt;br /&gt;
20:19:35&amp;lt;!Sven2&amp;gt; Loam can be useful; but I guess it would be a trade off&lt;br /&gt;
20:19:36&amp;lt;!Newton&amp;gt; you mean in earth?&lt;br /&gt;
20:19:46&amp;lt;!Sven2&amp;gt; Just dont allow collection&lt;br /&gt;
20:19:51&amp;lt;!Newton&amp;gt; ah right&lt;br /&gt;
20:19:58&amp;lt;!Sven2&amp;gt; Because it sucks when your inventory is blocked and you dont get rocket respawns&lt;br /&gt;
20:20:24&amp;lt;!Sven2&amp;gt; Well, go?&lt;br /&gt;
20:20:56&amp;lt;!Newton&amp;gt; Matthi: Sure, working with a good IDE will get you further when developing, thus the outcome of your development might be better. but whats your point? &lt;br /&gt;
20:21:44&amp;lt; Matthi&amp;gt; Point is: Just try remember that commit history has a purpose&lt;br /&gt;
20:23:20&amp;lt; Matthi&amp;gt; One not being supported with commit messages like &amp;quot;...&amp;quot; or chat messages&lt;br /&gt;
20:24:20&amp;lt;!Mimmo_O&amp;gt; 2:15.4 :D&lt;br /&gt;
20:24:32&amp;lt;!Mimmo_O&amp;gt; greate one&lt;br /&gt;
20:24:32&amp;lt;!Newton&amp;gt; ui&lt;br /&gt;
20:24:38&amp;lt;!Newton&amp;gt; Matthi: like comments have&lt;br /&gt;
20:24:40&amp;lt;!Mimmo_O&amp;gt; nice scenario&lt;br /&gt;
20:25:06&amp;lt;!Newton&amp;gt; how do you jump off the rocket?&lt;br /&gt;
20:25:13&amp;lt;!Mimmo_O&amp;gt; click again&lt;br /&gt;
20:25:14&amp;lt;!Sven2&amp;gt; Click again?&lt;br /&gt;
20:25:16&amp;lt;!Newton&amp;gt; -do +did&lt;br /&gt;
20:25:17&amp;lt;!Newton&amp;gt; ah ok&lt;br /&gt;
20:25:25&amp;lt;!Newton&amp;gt; because you can either jump&lt;br /&gt;
20:25:25&amp;lt;!Mimmo_O&amp;gt; can you somehow controll them..?&lt;br /&gt;
20:25:33&amp;lt;!Newton&amp;gt; or click again, or rightclick&lt;br /&gt;
20:25:48&amp;lt;!Newton&amp;gt; Mimmo: yes, little bit&lt;br /&gt;
20:25:55&amp;lt;!Newton&amp;gt; but htey are very träge&lt;br /&gt;
20:26:02&amp;lt;!Mimmo_O&amp;gt; i see&lt;br /&gt;
20:26:04&amp;lt;!Newton&amp;gt; with A and D&lt;br /&gt;
20:27:28&amp;lt;!Maikel&amp;gt; some realistic acceleration would be nice&lt;br /&gt;
20:27:47&amp;lt;!Newton&amp;gt; already tried that. It&amp;#039;s not so good&lt;br /&gt;
20:27:59&amp;lt;!Mimmo_O&amp;gt; a quick question&lt;br /&gt;
20:28:07&amp;lt;!Newton&amp;gt; actually it gets even slower&lt;br /&gt;
20:28:16&amp;lt;!Mimmo_O&amp;gt; when you downloaded the repos, what do you also need except from the clonk.exe and c4group?&lt;br /&gt;
20:28:36&amp;lt;!Newton&amp;gt; hm?&lt;br /&gt;
20:28:52&amp;lt;!Mimmo_O&amp;gt; *-downloade *+cloned&lt;br /&gt;
20:29:27&amp;lt;!Newton&amp;gt; I got the whole repository when i cloned it&lt;br /&gt;
20:29:32&amp;lt;!Mimmo_O&amp;gt; friend of mine is just cloning OC onto his rechner&lt;br /&gt;
20:29:39&amp;lt;!Mimmo_O&amp;gt; yes, but you need smoe special files to play&lt;br /&gt;
20:30:08&amp;lt;!Newton&amp;gt; System.c4g f.e.&lt;br /&gt;
20:30:41-!- luchs is now known as Luchs&lt;br /&gt;
20:30:52&amp;lt;!Newton&amp;gt; another time?@race&lt;br /&gt;
20:30:57&amp;lt;!Mimmo_O&amp;gt; sure&lt;br /&gt;
20:31:23&amp;lt;!Mimmo_O&amp;gt; my OC crashed for no reason&lt;br /&gt;
20:31:26&amp;lt;!Mimmo_O&amp;gt; oh&lt;br /&gt;
20:31:27&amp;lt;!Mimmo_O&amp;gt; antivir.&lt;br /&gt;
20:31:47&amp;lt;!Sven2&amp;gt; Could test one of Asmageddon&amp;#039;s instead?&lt;br /&gt;
20:32:18&amp;lt;!Maikel&amp;gt; In team modus preferably&lt;br /&gt;
20:32:39&amp;lt;!Maikel&amp;gt; So I can recognize some bugs, already found one&lt;br /&gt;
20:33:04&amp;lt;!Newton&amp;gt; ok&lt;br /&gt;
20:33:12&amp;lt;!Newton&amp;gt; who hosts?&lt;br /&gt;
20:33:23&amp;lt;!Sven2&amp;gt; Not too hard to find bugs ATM :P&lt;br /&gt;
20:33:37&amp;lt;!Maikel&amp;gt; in the parkour goal&lt;br /&gt;
20:33:38&amp;lt;!Sven2&amp;gt; Hosted the cave&lt;br /&gt;
20:33:48&amp;lt;!Sven2&amp;gt; The % display seems to be pretty meaningless&lt;br /&gt;
20:33:52&amp;lt;!Sven2&amp;gt; Maikel in!&lt;br /&gt;
20:33:59&amp;lt;!Maikel&amp;gt; Yes needs to be removed&lt;br /&gt;
20:34:15&amp;lt;!Maikel&amp;gt; Checkpoints and best time should be enough&lt;br /&gt;
20:34:16&amp;lt;!Mimmo_O&amp;gt; Mimmo in&lt;br /&gt;
20:34:26&amp;lt;!Sven2&amp;gt; Newton?&lt;br /&gt;
20:34:39&amp;lt;!Maikel&amp;gt; Are teams not possible?&lt;br /&gt;
20:35:23&amp;lt;!Sven2&amp;gt; Dont know&lt;br /&gt;
20:35:24&amp;lt;!Maikel&amp;gt; Btw: http://www.clonk.de/forum/en/topic_show.pl?tid=1654#pid17311&lt;br /&gt;
20:35:29&amp;lt;!Sven2&amp;gt; NEwton not coming? I&amp;#039;ll just start then&lt;br /&gt;
20:35:51&amp;lt;!Newton&amp;gt; wait&lt;br /&gt;
20:40:38-!- Gurkenglas [~Gurkengla@euirc-4c35b95f.pools.arcor-ip.net] has joined #openclonk-dev&lt;br /&gt;
20:45:19&amp;lt;!Mimmo_O&amp;gt; nooo&lt;br /&gt;
20:45:28&amp;lt;!Newton&amp;gt; everyone lost?&lt;br /&gt;
20:45:40&amp;lt;!Newton&amp;gt; well, its a race&lt;br /&gt;
20:45:41&amp;lt;!Maikel&amp;gt; That was a too close call&lt;br /&gt;
20:45:49&amp;lt;!Maikel&amp;gt; The end sucks&lt;br /&gt;
20:46:02&amp;lt;!Sven2&amp;gt; Yeah. That&amp;#039;s a generic problem with the races right now&lt;br /&gt;
20:46:22&amp;lt;!Maikel&amp;gt; Well digging towards the end is just too slow&lt;br /&gt;
20:46:23&amp;lt;!Sven2&amp;gt; If there is any cahllenge in building/blasting, there will be a strong rubber band effect&lt;br /&gt;
20:46:41&amp;lt;!Maikel&amp;gt; Well not if teams are allowed&lt;br /&gt;
20:46:41&amp;lt;!Newton&amp;gt; hm?&lt;br /&gt;
20:46:50&amp;lt;!Sven2&amp;gt; I guess that could work, yes&lt;br /&gt;
20:47:00&amp;lt;!Maikel&amp;gt; Then one can concentrate on defending a position&lt;br /&gt;
20:47:03&amp;lt;!Maikel&amp;gt; like you did&lt;br /&gt;
20:47:17&amp;lt;!Sven2&amp;gt; Ye. Would have been cool if we had been in a team :)&lt;br /&gt;
20:47:27&amp;lt;!Newton&amp;gt; well lets do it&lt;br /&gt;
20:47:39&amp;lt;!Maikel&amp;gt; Hm teams?&lt;br /&gt;
20:47:48&amp;lt;!Maikel&amp;gt; I don;t get the color problems&lt;br /&gt;
20:47:48&amp;lt;!Sven2&amp;gt; I don&amp;#039;t think the goal can do it&lt;br /&gt;
20:48:05&amp;lt;!Maikel&amp;gt; Just add teams.txt it should work&lt;br /&gt;
20:48:10&amp;lt;!Sven2&amp;gt; OK&lt;br /&gt;
20:48:15&amp;lt;!Sven2&amp;gt; Hm, just remove it&lt;br /&gt;
20:48:19&amp;lt;!Maikel&amp;gt; pinkeln&lt;br /&gt;
20:49:04&amp;lt;!Mimmo_O&amp;gt; another round?&lt;br /&gt;
20:49:11&amp;lt;!Sven2&amp;gt; Now hosting the sky islands with teams&lt;br /&gt;
20:49:43&amp;lt;!Sven2&amp;gt; Hm, no team selection&lt;br /&gt;
20:49:52&amp;lt;!Maikel&amp;gt; goal race?&lt;br /&gt;
20:50:35&amp;lt;!Sven2&amp;gt; Yes. But I wrote Teams.txt now&lt;br /&gt;
20:50:43&amp;lt;!Sven2&amp;gt; [Teams]&lt;br /&gt;
20:50:44&amp;lt;!Sven2&amp;gt; Active=true&lt;br /&gt;
20:50:44&amp;lt;!Sven2&amp;gt; Custom=false&lt;br /&gt;
20:50:44&amp;lt;!Sven2&amp;gt; AllowHostilityChange=true&lt;br /&gt;
20:50:44&amp;lt;!Sven2&amp;gt; AutoGenerateTeams=true&lt;br /&gt;
20:51:23&amp;lt;!Maikel&amp;gt; Does that somehow only work with melee?&lt;br /&gt;
20:51:39&amp;lt;!Newton&amp;gt; ?&lt;br /&gt;
20:51:50&amp;lt;!Sven2&amp;gt; Dont know. Tried again; no luck&lt;br /&gt;
20:51:53&amp;lt;!Sven2&amp;gt; It&amp;#039;s like it&amp;#039;s ignored&lt;br /&gt;
20:51:58&amp;lt;!Sven2&amp;gt; I copied Teams.txt from CoFuT now&lt;br /&gt;
20:52:20&amp;lt;!Maikel&amp;gt; Still failes?&lt;br /&gt;
20:54:59&amp;lt;!Mimmo_O&amp;gt; krasch \o/&lt;br /&gt;
20:58:44&amp;lt;!Sven2&amp;gt; That one&amp;#039;s not really good for team %)&lt;br /&gt;
20:58:45&amp;lt;!Newton&amp;gt; you are in a race&lt;br /&gt;
20:58:46&amp;lt; anakonda&amp;gt; I vs 3&lt;br /&gt;
20:58:51&amp;lt;!Newton&amp;gt; what a unhelpful message&lt;br /&gt;
20:59:06&amp;lt;!Newton&amp;gt; the scoreboard seems to be broken too&lt;br /&gt;
20:59:14&amp;lt;!Maikel&amp;gt; in what way?&lt;br /&gt;
20:59:23&amp;lt;!Sven2&amp;gt; Dont see a problem except the % display&lt;br /&gt;
20:59:37&amp;lt;!Maikel&amp;gt; I had no clue what to display under the goal in four/five wors&lt;br /&gt;
20:59:39&amp;lt;!Maikel&amp;gt; d&lt;br /&gt;
20:59:47&amp;lt;!Sven2&amp;gt; &amp;quot;You suck&amp;quot;&lt;br /&gt;
20:59:53&amp;lt;!Newton&amp;gt; it shows only the % to the next point?&lt;br /&gt;
20:59:54&amp;lt;!Maikel&amp;gt; &amp;quot;Fucking open the scoreboard&amp;quot;&lt;br /&gt;
20:59:55&amp;lt;!Sven2&amp;gt; When you&amp;#039;re last ;)&lt;br /&gt;
21:00:27&amp;lt;!Maikel&amp;gt; Yes newton&lt;br /&gt;
21:00:34&amp;lt;!Newton&amp;gt; like before in Race.c4d: 56% (-4%) for example&lt;br /&gt;
21:00:50&amp;lt;!Maikel&amp;gt; -4%?&lt;br /&gt;
21:00:50&amp;lt;!Sven2&amp;gt; Methinks the check points are enough&lt;br /&gt;
21:00:59&amp;lt;!Newton&amp;gt; that info is not really helping since you dont know how many there are and which checkpoint is the next&lt;br /&gt;
21:01:00&amp;lt;!Maikel&amp;gt; With the arrow, me too&lt;br /&gt;
21:01:01&amp;lt;!Sven2&amp;gt; If we can keep the score board small, it won&amp;#039;t be in the way&lt;br /&gt;
21:01:19&amp;lt;!Sven2&amp;gt; The number of check points is in the scoreboard title?&lt;br /&gt;
21:01:24&amp;lt;!Maikel&amp;gt; yes&lt;br /&gt;
21:02:53&amp;lt;!Maikel&amp;gt; What&amp;#039;s up with the teams?&lt;br /&gt;
21:03:32&amp;lt;!Sven2&amp;gt; Dont know. My guess is Teams.txt is no longer loaded&lt;br /&gt;
21:04:07&amp;lt;!Maikel&amp;gt; I had it running 1,5 weeks ago in a local network game&lt;br /&gt;
21:04:17&amp;lt;!Sven2&amp;gt; Hm, ok&lt;br /&gt;
21:04:50&amp;lt;!Sven2&amp;gt; Weird. Works now.&lt;br /&gt;
21:05:01&amp;lt;!Sven2&amp;gt; Maybe I was starting from a different folder&lt;br /&gt;
21:05:17&amp;lt;!Maikel&amp;gt; Here too, but that&amp;#039;s my own fault I had it named Teams.txt.txt&lt;br /&gt;
21:05:43&amp;lt;!Maikel&amp;gt; wanna try teams, then join&lt;br /&gt;
21:05:50&amp;lt;!Sven2&amp;gt; ok&lt;br /&gt;
21:06:59&amp;lt;!Mimmo_O&amp;gt; great!&lt;br /&gt;
21:07:06&amp;lt;!Maikel&amp;gt; what happened?&lt;br /&gt;
21:08:23&amp;lt;!Mimmo_O&amp;gt; i got sync loss&lt;br /&gt;
21:08:27&amp;lt;!Mimmo_O&amp;gt; my landscape was also different&lt;br /&gt;
21:08:37&amp;lt;!Mimmo_O&amp;gt; and Phoenix has to leave now&lt;br /&gt;
21:09:06&amp;lt;!Maikel&amp;gt; Sven I had an error trying to kick in the same instance phnix left&lt;br /&gt;
21:09:19&amp;lt;!Maikel&amp;gt; rehost?&lt;br /&gt;
21:09:23&amp;lt;!Sven2&amp;gt; TT&lt;br /&gt;
21:09:23&amp;lt;!Sven2&amp;gt; ok&lt;br /&gt;
21:10:03&amp;lt;!Maikel&amp;gt; What&amp;#039;s the explanation for the missing colors?&lt;br /&gt;
21:10:50&amp;lt; JCaesar&amp;gt; Crash while loading.&lt;br /&gt;
21:14:09&amp;lt; JCaesar&amp;gt; Is the MS sourcecode available?&lt;br /&gt;
21:18:26&amp;lt;!Sven2&amp;gt; !!!&lt;br /&gt;
21:18:29&amp;lt;!Sven2&amp;gt; Imba teamwork&lt;br /&gt;
21:18:29&amp;lt;!Mimmo_O&amp;gt; 1vs2 is unfair :(&lt;br /&gt;
21:18:42&amp;lt;!Maikel&amp;gt; Yes, but I noticed some bugs&lt;br /&gt;
21:19:03&amp;lt;!Maikel&amp;gt; Only one teammember needs to go through a cp, and the arrow does not adapt to that&lt;br /&gt;
21:19:11&amp;lt;!Sven2&amp;gt; Oh&lt;br /&gt;
21:19:19&amp;lt;!Sven2&amp;gt; Wouldve been even easier if I had known that :D&lt;br /&gt;
21:19:26&amp;lt;!Maikel&amp;gt; And sven you already did finish cp8 before going through 9, or?&lt;br /&gt;
21:19:39&amp;lt;!Sven2&amp;gt; I missed 87 first&lt;br /&gt;
21:19:40&amp;lt;!Sven2&amp;gt; 8&lt;br /&gt;
21:19:48&amp;lt;!Maikel&amp;gt; ok, so that&amp;#039;s not a bug&lt;br /&gt;
21:19:53&amp;lt;!Sven2&amp;gt; Didnt realize it was there :)&lt;br /&gt;
21:20:10&amp;lt;!Mimmo_O&amp;gt; im takng a showa&lt;br /&gt;
21:20:26&amp;lt;!Maikel&amp;gt; Can you explain the color problems?&lt;br /&gt;
21:20:41&amp;lt;!Sven2&amp;gt; Yellow not being yellow in game?&lt;br /&gt;
21:20:55&amp;lt;!Maikel&amp;gt; well the cp particles are gone&lt;br /&gt;
21:21:06&amp;lt;!Maikel&amp;gt; or is that just local here&lt;br /&gt;
21:21:29&amp;lt;!Sven2&amp;gt; They&amp;#039;re gone for dark colors I think&lt;br /&gt;
21:21:42&amp;lt;!Sven2&amp;gt; They&amp;#039;re probably drawn additive&lt;br /&gt;
21:21:44&amp;lt;!Maikel&amp;gt; but why/how?&lt;br /&gt;
21:21:45&amp;lt;!Sven2&amp;gt; So black is invisible&lt;br /&gt;
21:23:21&amp;lt;!Maikel&amp;gt; Additive=0&lt;br /&gt;
21:24:45&amp;lt;!Maikel&amp;gt; So multiple winners -&amp;gt; all lose bug is removed&lt;br /&gt;
21:25:14&amp;lt;!Sven2&amp;gt; Hm @Additive&lt;br /&gt;
21:25:20&amp;lt;!Sven2&amp;gt; Would have to reproduce the bug then&lt;br /&gt;
21:25:22&amp;lt;!Sven2&amp;gt; It never happens for my player&lt;br /&gt;
21:26:06&amp;lt;!Maikel&amp;gt; The cp is displayed correctly at your pc?&lt;br /&gt;
21:27:47&amp;lt;!Sven2&amp;gt; If I race, yes&lt;br /&gt;
21:27:56&amp;lt;!Sven2&amp;gt; But in network, for some players the sections were just missing&lt;br /&gt;
21:28:09&amp;lt;!Maikel&amp;gt; yes that problem I have too&lt;br /&gt;
21:28:20&amp;lt;!Sven2&amp;gt; You&amp;#039;re using GetPlrColor btw?&lt;br /&gt;
21:28:32&amp;lt;!Maikel&amp;gt; yes, there is nothing else&lt;br /&gt;
21:28:34&amp;lt;!Sven2&amp;gt; That&amp;#039;s a weird way to do it. It&amp;#039;s using GetPlayerInfoCoreVal I think&lt;br /&gt;
21:28:48&amp;lt;!Maikel&amp;gt; Someone removed the engine function I gues&lt;br /&gt;
21:29:01&amp;lt;!Sven2&amp;gt; Cool&lt;br /&gt;
21:30:31&amp;lt;!Maikel&amp;gt; Nothing there in Script.cpp&lt;br /&gt;
21:30:47&amp;lt;!Sven2&amp;gt; Well, it should be the same I guess&lt;br /&gt;
21:31:29&amp;lt;!Sven2&amp;gt; It&amp;#039;s using GetPlayerVal. Just a very inefficient method for one of the most used functions&lt;br /&gt;
21:31:56&amp;lt;!Maikel&amp;gt; But it is network safe?&lt;br /&gt;
21:32:03&amp;lt;!Sven2&amp;gt; Yes, should be&lt;br /&gt;
21:35:15&amp;lt;!Maikel&amp;gt; Is the double throw wanted?&lt;br /&gt;
21:39:17&amp;lt;!Sven2&amp;gt; Don&amp;#039;t know. It bugs me quite often&lt;br /&gt;
21:39:33&amp;lt;!Maikel&amp;gt; Yes I can&amp;#039;t click that fast&lt;br /&gt;
21:39:48&amp;lt;!Maikel&amp;gt; *bug report&lt;br /&gt;
21:41:05-!- Mortimer [~Mortimer@euirc-230ffc0b.dip.t-dialin.net] has joined #openclonk-dev&lt;br /&gt;
21:55:15&amp;lt;+occ&amp;gt; newton * d9147cdad572 planet (5 files in 2 dirs): boomrace update&lt;br /&gt;
21:55:15&amp;lt;+occ&amp;gt; newton * c2ee8b1947f6 planet/Tests.c4f/boomrace.c4s/System.c4g (Boompack.c Clonk.c): boomrace update #2&lt;br /&gt;
21:55:55&amp;lt;!Mimmo_O&amp;gt; hostit Newton&lt;br /&gt;
21:56:30&amp;lt;!Newton&amp;gt; open&lt;br /&gt;
22:02:37&amp;lt;!Mimmo_O&amp;gt; noo&lt;br /&gt;
22:02:50&amp;lt;!Newton&amp;gt; yaaaay&lt;br /&gt;
22:02:55&amp;lt;!Newton&amp;gt; round open&lt;br /&gt;
22:08:49&amp;lt;!Mimmo_O&amp;gt; :)&lt;br /&gt;
22:09:00&amp;lt;!Newton&amp;gt; interesting&lt;br /&gt;
22:09:11&amp;lt;!Newton&amp;gt; my flatmate wanted to hold the mouse button&lt;br /&gt;
22:09:24&amp;lt;!Newton&amp;gt; to use the rocket, then let go to ... let go of the rocket&lt;br /&gt;
22:09:54&amp;lt;!Mimmo_O&amp;gt; this could also be an idea&lt;br /&gt;
22:10:00&amp;lt;!Mimmo_O&amp;gt; i think it would also be better&lt;br /&gt;
22:10:22&amp;lt;!Mimmo_O&amp;gt; if you want to leave the rocket but press to late&lt;br /&gt;
22:10:26&amp;lt;!Mimmo_O&amp;gt; you maybe use another object&lt;br /&gt;
22:13:38-!- Ape [~ape@88.193.0.euirc-fdc0a58a] has quit [Client exited]&lt;br /&gt;
22:31:47&amp;lt;!Newton&amp;gt; who wants to make (fireworks) rocket sounds with his microphone??? :)&lt;br /&gt;
22:51:55&amp;lt;!Mimmo_O&amp;gt; *tshoooo.... pfft.*&lt;br /&gt;
22:52:14&amp;lt; JCaesar&amp;gt; *tries*&lt;br /&gt;
22:53:01&amp;lt;!Mimmo_O&amp;gt; im off naw&lt;br /&gt;
22:53:04&amp;lt;!Mimmo_O&amp;gt; good naight&lt;br /&gt;
22:53:07-!- Mimmo_O [~mimmoisgr@euirc-e72742e4.dip0.t-ipconnect.de] has quit [Quit: ]&lt;br /&gt;
22:53:25&amp;lt; JCaesar&amp;gt; Nah, sound&amp;#039;s crappy.&lt;br /&gt;
22:55:25-!- Mortimer [~Mortimer@euirc-230ffc0b.dip.t-dialin.net] has quit [Quit: Mortimer]&lt;br /&gt;
23:00:53-!- Randrian [~randrian@der.richard.im.euirc.net] has joined #openclonk-dev&lt;br /&gt;
23:00:53-!- mode/#openclonk-dev [+ao Randrian Randrian] by ChanServ&lt;br /&gt;
23:01:46&amp;lt;!Randrian&amp;gt; hello, sorry, that I couldn&amp;#039;t attend the meeting, I was lerning for a test with a friend.&lt;br /&gt;
23:02:36&amp;lt;!Maikel&amp;gt; You didn&amp;#039;t miss anything, we started only with four people, and ended up playing some scenarios&lt;br /&gt;
23:03:23&amp;lt;!ck&amp;gt; Randrian: Can you live with that bone bug for a while?&lt;br /&gt;
23:03:41&amp;lt;!Newton&amp;gt; ck: I posted 4 new bugs for you :P&lt;br /&gt;
23:04:02&amp;lt;!ck&amp;gt; It&amp;#039;s unlikely that I get much done for the next two or three weeks&lt;br /&gt;
23:04:03&amp;lt;!Randrian&amp;gt; well, then we have to live with no good animation  for the boompack&lt;br /&gt;
23:04:19&amp;lt;!Randrian&amp;gt; and the dynamite box animations also look wierd then.&lt;br /&gt;
23:04:25&amp;lt;!ck&amp;gt; have to learn for an exam, and I&amp;#039;m also being paid to do some work on Gobby&lt;br /&gt;
23:04:49&amp;lt;!Randrian&amp;gt; yeah, I understand.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clonk-Karl</name></author>
	</entry>
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