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	<title>IRCMeeting/20100410 - Revision history</title>
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		<title>Clonk-Karl: Add log for meeting on Apr 10</title>
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		<updated>2010-04-27T19:24:05Z</updated>

		<summary type="html">&lt;p&gt;Add log for meeting on Apr 10&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
* Newly introduced GetAverageTextureColor might desync for 16/32bit color depth; still keep 16bit mode as an option to save VRAM&lt;br /&gt;
* Melee/MicroMelee confusion: Rename MicroMelee to LastManStanding&lt;br /&gt;
* Backpack requires creating object at mouse/gamepad cursor GUI coordinates&lt;br /&gt;
* Control names not synchronized; just assume QWERTY/WASD for tutorial for now&lt;br /&gt;
&lt;br /&gt;
== Full Log ==&lt;br /&gt;
&amp;lt;pre&amp;gt;17:57:40&amp;lt;!Newton&amp;gt; alright&lt;br /&gt;
17:57:52-Newton:#openclonk-dev- meeting, now!&lt;br /&gt;
17:57:57-!- Loriel changed the topic of #openclonk-dev to: The OpenClonk development channel | Meeting, now!&lt;br /&gt;
17:58:02-!- mode/#openclonk-dev [-o Loriel] by Loriel&lt;br /&gt;
17:58:04&amp;lt;!Newton&amp;gt; ^^&lt;br /&gt;
17:58:06&amp;lt;!Mimmo_O&amp;gt; omgomg&lt;br /&gt;
17:58:09&amp;lt;!Mimmo_O&amp;gt; ye&lt;br /&gt;
17:58:17&amp;lt;!Newton&amp;gt; ok, who is taking notes?&lt;br /&gt;
17:58:27&amp;lt;!Mimmo_O&amp;gt; what topics are going to occur?&lt;br /&gt;
17:58:55&amp;lt;!Newton&amp;gt; ...ok whatever I&amp;#039;ll take the notes&lt;br /&gt;
17:59:03&amp;lt;!Newton&amp;gt; we still have the topics from last time&lt;br /&gt;
17:59:24&amp;lt; Loriel&amp;gt; I do not think I did anything since the last meeting, except for leaking memory when people slice arrays :(&lt;br /&gt;
17:59:51&amp;lt;!Newton&amp;gt; no need for a &amp;quot;:(&amp;quot; ^^&lt;br /&gt;
18:00:03&amp;lt;!Newton&amp;gt; so, any more topics we should talk about?&lt;br /&gt;
18:00:18&amp;lt;!Mimmo_O&amp;gt; nope&lt;br /&gt;
18:00:21&amp;lt;!Mimmo_O&amp;gt; okay, meeting is over!&lt;br /&gt;
18:00:35&amp;lt;!ck&amp;gt; can we throw out 16 bit color depth?&lt;br /&gt;
18:00:36&amp;lt;!Newton&amp;gt; well maybe something pops up during the meeting.&lt;br /&gt;
18:00:56&amp;lt; JCaesar&amp;gt; Mimmo_O: Short on time?&lt;br /&gt;
18:00:58&amp;lt;!Newton&amp;gt; ?@16bit&lt;br /&gt;
18:01:18&amp;lt;!Mimmo_O&amp;gt; nah&lt;br /&gt;
18:01:20&amp;lt;!Newton&amp;gt; why should we throw it out if it is already there&lt;br /&gt;
18:01:20&amp;lt;!ck&amp;gt; are there still people using it?&lt;br /&gt;
18:01:41&amp;lt; JCaesar&amp;gt; Is there a reason to throw it out?&lt;br /&gt;
18:01:43&amp;lt;!ck&amp;gt; It might cause desyncs in GetAverageTextureColor()&lt;br /&gt;
18:02:23&amp;lt;!Newton&amp;gt; I sometimes use 16bit on games which otherwise don&amp;#039;t run so fast. But I don&amp;#039;t actually know if it really helps in terms of speed&lt;br /&gt;
18:02:31&amp;lt;!ck&amp;gt; Just to feel safe about it. I figure it might not be required anymore.&lt;br /&gt;
18:02:35-!- Gurkenglas__ [~Gurkengla@euirc-1139e4ac.pools.arcor-ip.net] has joined #openclonk-dev&lt;br /&gt;
18:02:41&amp;lt;!Newton&amp;gt; I guess you are right&lt;br /&gt;
18:03:00&amp;lt; Loriel&amp;gt; Would it not be easier to just make GetAverageTextureColor downscale everything to 16bit before averaging?&lt;br /&gt;
18:03:11-!- Gurkenglas__ [~Gurkengla@euirc-1139e4ac.pools.arcor-ip.net] has left #openclonk-dev []&lt;br /&gt;
18:03:23&amp;lt; JCaesar&amp;gt; Funny. I can&amp;#039;t see any difference between 16 and 32 bit mode ingame.&lt;br /&gt;
18:03:35&amp;lt;!ck&amp;gt; Loriel: Well, in my eyes removing 16bit colordepth would be easier than that :)&lt;br /&gt;
18:03:45&amp;lt; Loriel&amp;gt; I guess&lt;br /&gt;
18:04:12&amp;lt;!ck&amp;gt; it would need to downscale the same way textures are downscaled when they are loaded... would just be one more thing that could go wrong&lt;br /&gt;
18:04:32&amp;lt;!Newton&amp;gt; I guess if there is no one screaming right now, it&amp;#039;s all the same&lt;br /&gt;
18:04:33&amp;lt;!ck&amp;gt; OTOH if used only for things that are not sync-relevant (such as particle colors) it doesn&amp;#039;t matter anyhow&lt;br /&gt;
18:05:01&amp;lt;!ck&amp;gt; However in an ideal it would be impossible to cause a desync via script&lt;br /&gt;
18:05:04&amp;lt;!ck&amp;gt; +world&lt;br /&gt;
18:05:13&amp;lt;!Newton&amp;gt; btw, the color is saved per texture per material?&lt;br /&gt;
18:05:29&amp;lt;!ck&amp;gt; hm?&lt;br /&gt;
18:06:02&amp;lt;!Newton&amp;gt; ok forget it - per texture&lt;br /&gt;
18:06:09&amp;lt;!ck&amp;gt; not sure what you mean&lt;br /&gt;
18:06:17&amp;lt;!ck&amp;gt; Each texture computes an average color when it is loaded&lt;br /&gt;
18:06:19-!- BlackMage [~BlackMage@euirc-17fef1da.dip0.t-ipconnect.de] has quit [Ping timeout]&lt;br /&gt;
18:06:23&amp;lt;!Newton&amp;gt; ok&lt;br /&gt;
18:06:54&amp;lt;!Newton&amp;gt; then lets switch to the topic of last meeting&lt;br /&gt;
18:06:55&amp;lt;!Newton&amp;gt; 2. Set the concrete frame of which objects must be included into the release; set a frame for a feature-stop&lt;br /&gt;
18:07:13&amp;lt;!Newton&amp;gt; we already started this, here is the link: http://forum.openclonk.org/topic_show.pl?pid=8347#pid8347&lt;br /&gt;
18:07:51&amp;lt;!Mimmo_O&amp;gt; we need some cool melees.&lt;br /&gt;
18:08:01&amp;lt;!Newton&amp;gt; it seems we just stopped on the (collectible) objects&lt;br /&gt;
18:08:05&amp;lt;!Isilkor&amp;gt; 18:05 &amp;lt; Loriel&amp;gt; Would it not be easier to just make GetAverageTextureColor downscale everything to 16bit before averaging?  &amp;lt;- can&amp;#039;t we load textures in 32 bit, then calculate the average, then downsample if we really need to keep 16 bit color depth?&lt;br /&gt;
18:08:15&amp;lt;!Mimmo_O&amp;gt; melees are always popular&lt;br /&gt;
18:08:35&amp;lt; JCaesar&amp;gt; I guess there will be enough trash melees...&lt;br /&gt;
18:08:47&amp;lt;!Newton&amp;gt; without a base or anything, it will be more like a deathmeath or like a last man standing&lt;br /&gt;
18:08:50&amp;lt; JCaesar&amp;gt; (to statisfy normal players.)&lt;br /&gt;
18:09:17&amp;lt;!ck&amp;gt; The CTF we played yesterday(?) was quite fun. Would require some more polish though&lt;br /&gt;
18:09:28&amp;lt;!Newton&amp;gt; CTF?&lt;br /&gt;
18:09:33&amp;lt;!Newton&amp;gt; from whom?&lt;br /&gt;
18:09:39&amp;lt;!Mimmo_O&amp;gt; kaiwolf&lt;br /&gt;
18:09:54&amp;lt;!Mimmo_O&amp;gt; he made an instant-kill bow and a fast-reusable JOW&lt;br /&gt;
18:10:02&amp;lt;!Newton&amp;gt; hm&lt;br /&gt;
18:10:11&amp;lt;!Newton&amp;gt; instagib again&lt;br /&gt;
18:10:12&amp;lt;!Mimmo_O&amp;gt; it actually was quite funny&lt;br /&gt;
18:10:21&amp;lt;!Mimmo_O&amp;gt; but... i dont like insta that much&lt;br /&gt;
18:10:53&amp;lt;!Sven2&amp;gt; ck: I&amp;#039;m against removing 16 bit&lt;br /&gt;
18:10:58&amp;lt;!Mimmo_O&amp;gt; i think if we had x- and fire-arrows, bowmelee would be much more variable&lt;br /&gt;
18:11:21&amp;lt; Loriel&amp;gt; I do not want fancy arrows that make regular arrows redundant :&amp;lt;&lt;br /&gt;
18:11:21&amp;lt;!Newton&amp;gt; anyway, lets get back to the objects / object systems before we get to scenarios&lt;br /&gt;
18:11:23&amp;lt;!Mimmo_O&amp;gt; and maybe we also get different ammo for the musket: as MM has: poisionous and spreadshot&lt;br /&gt;
18:11:45&amp;lt;!Newton&amp;gt; poisionous lead shots... aha&lt;br /&gt;
18:11:50&amp;lt;!Sven2&amp;gt; It&amp;#039;s deep down in the engine where it doesn&amp;#039;t matter much, imo, and it can *really* help if you run out of texture mem&lt;br /&gt;
18:12:26&amp;lt;!Newton&amp;gt; well till the fire is reworked, fire arrows can&amp;#039;t be reimplemented&lt;br /&gt;
18:12:26&amp;lt;!Sven2&amp;gt; Which is actually not so unlikely for a game like Clonk, that kinda lives of having a million different objects to play with&lt;br /&gt;
18:12:33&amp;lt;!ck&amp;gt; Sven2: OK.&lt;br /&gt;
18:12:38&amp;lt; JCaesar&amp;gt; What if that average value wouldn&amp;#039;t be downscaled, but computed with 32 bit textures?&lt;br /&gt;
18:12:50&amp;lt;!Sven2&amp;gt; TextureAverageColor is a rather lame excuse :P&lt;br /&gt;
18:12:54&amp;lt;!Mimmo_O&amp;gt; we need goals: parcour, melee (maybe lms, dm and so on), sttlement?&lt;br /&gt;
18:13:26&amp;lt;!Newton&amp;gt; hrm&lt;br /&gt;
18:13:38&amp;lt; JCaesar&amp;gt; Getting settlement points seemed always a bit lame to me. Could anyone imagine a more intelligent settlement goal?&lt;br /&gt;
18:13:46&amp;lt;!ck&amp;gt; Well it was not meant to be an excuse but rather a kind of trigger ;)&lt;br /&gt;
18:14:06&amp;lt;!Mimmo_O&amp;gt; JCaesar: i also think so&lt;br /&gt;
18:14:13&amp;lt;!ck&amp;gt; JCaesar: Would require some code rearrangements I guess&lt;br /&gt;
18:14:20&amp;lt;!Newton&amp;gt; Mimmo: Then why are you mentioning it?&lt;br /&gt;
18:14:21&amp;lt;!Mimmo_O&amp;gt; the goal should be so build with system, not just as much as possible&lt;br /&gt;
18:14:27&amp;lt; Loriel&amp;gt; JCaesar: Building a special object/building that requires lots of resources?&lt;br /&gt;
18:14:33&amp;lt;!Mimmo_O&amp;gt; i mentioned it with a &amp;quot;?&amp;quot;&lt;br /&gt;
18:14:35&amp;lt;!ck&amp;gt; uhm, didn&amp;#039;t we agree on doing settlement after that release?&lt;br /&gt;
18:14:44&amp;lt;!Mimmo_O&amp;gt; i dont know.&lt;br /&gt;
18:14:57&amp;lt;!Newton&amp;gt; JCaesar, Mimmo: We are taling about goals for the first release now btw, you noticed that right?&lt;br /&gt;
18:15:01&amp;lt;!Newton&amp;gt; +k&lt;br /&gt;
18:15:07&amp;lt;!Mimmo_O&amp;gt; yeh.&lt;br /&gt;
18:15:17&amp;lt;!Mimmo_O&amp;gt; then we need melee and parcour of course&lt;br /&gt;
18:15:45&amp;lt;!Newton&amp;gt; we don&amp;#039;t want to brainstorm here but to set a frame for what has to be in the release and what then has to be finished till then&lt;br /&gt;
18:15:53&amp;lt; JCaesar&amp;gt; par_k_our. &lt;br /&gt;
18:15:58&amp;lt;!Mimmo_O&amp;gt; ahje&lt;br /&gt;
18:16:20&amp;lt;!Newton&amp;gt; btw, what should I note down on the 16bit topic now?&lt;br /&gt;
18:16:59&amp;lt;!ck&amp;gt; Newton: Keeping it out of the reasons Sven mentioned&lt;br /&gt;
18:17:29&amp;lt;!Guenther&amp;gt; The real reason to remove 16 bit is that it is mostly untested&lt;br /&gt;
18:17:42&amp;lt;!Guenther&amp;gt; I&amp;#039;m not even sure if the option does anything for OpenGL&lt;br /&gt;
18:17:43&amp;lt;!ck&amp;gt; If used carefully that&amp;#039;s no problem for the texture average color (as currently implemented)&lt;br /&gt;
18:17:44&amp;lt;!Newton&amp;gt; keeping it out = removing it?&lt;br /&gt;
18:18:02&amp;lt;!ck&amp;gt; er, -out&lt;br /&gt;
18:18:05&amp;lt;!ck&amp;gt; eh&lt;br /&gt;
18:18:06&amp;lt;!ck&amp;gt; +out&lt;br /&gt;
18:18:13&amp;lt;!Newton&amp;gt; what now&lt;br /&gt;
18:18:30&amp;lt; Loriel&amp;gt; -out+for&lt;br /&gt;
18:18:30&amp;lt;!ck&amp;gt; You can replace &amp;quot;out of&amp;quot; with &amp;quot;because of&amp;quot; if you want&lt;br /&gt;
18:18:31&amp;lt;!ck&amp;gt; :)&lt;br /&gt;
18:18:38&amp;lt;!Newton&amp;gt; ok&lt;br /&gt;
18:19:26&amp;lt;!Newton&amp;gt; good, lets NOW get to the topic of setting a precise frame for the release. I&amp;#039;ll just begin with a short summary of what we said last time:&lt;br /&gt;
18:19:39-!- Icewing [~Icewing@euirc-40adb408.pool.mediaWays.net] has joined #openclonk-dev&lt;br /&gt;
18:19:43&amp;lt;!Newton&amp;gt; Following inventory objects must be working until the release: &lt;br /&gt;
18:19:44&amp;lt;!Newton&amp;gt;     + bow, musket, javelin, !club, !shield, !sword, shovel,&lt;br /&gt;
18:19:44&amp;lt;!Newton&amp;gt;     + !ropeladder, !pickaxe, !grappler, dynamite box, dynamite, boompack, jar of winds,&lt;br /&gt;
18:19:44&amp;lt;!Newton&amp;gt;     + materials: rock, gold, ice, snow, loam, firestone&lt;br /&gt;
18:19:54&amp;lt;!Guenther&amp;gt; Reducing the 16 bit option to _only_ affect textures might be a nice simplification&lt;br /&gt;
18:19:59&amp;lt;!Newton&amp;gt; of which the ones marked with ! are unfinished&lt;br /&gt;
18:20:49&amp;lt;!Newton&amp;gt; as optional were mentioned:&lt;br /&gt;
18:20:59&amp;lt;!Newton&amp;gt;     + cannon / catapult / gatling gun&lt;br /&gt;
18:20:59&amp;lt;!Newton&amp;gt;     + decoration like trees, moss, grass, rocks and ruins, cave paintings... ;-)&lt;br /&gt;
18:20:59&amp;lt;!Newton&amp;gt;     + floating balloon, war-hammer&lt;br /&gt;
18:21:23&amp;lt;!Newton&amp;gt; oh, I didn&amp;#039; mention the pickaxe, did I?&lt;br /&gt;
18:21:40&amp;lt;!ck&amp;gt; you did in the second line&lt;br /&gt;
18:21:44-!- Zapper [~zapper@zap.euirc.net] has joined #openclonk-dev&lt;br /&gt;
18:21:46-!- mode/#openclonk-dev [+ao Zapper Zapper] by ChanServ&lt;br /&gt;
18:21:46&amp;lt;!Newton&amp;gt; ah, there&lt;br /&gt;
18:22:21&amp;lt;!Newton&amp;gt; ok, so thats where we stopped. Bloody hell, it took me 24mins to get to that point&lt;br /&gt;
18:22:48&amp;lt;!Newton&amp;gt; mimmo just mentioned parkour goal and melee goal right now&lt;br /&gt;
18:22:57&amp;lt;!Mimmo_O&amp;gt; yeh&lt;br /&gt;
18:22:59&amp;lt;!Newton&amp;gt; are they not working yet btw?&lt;br /&gt;
18:23:04&amp;lt;!ck&amp;gt; parkour goal is done, no?&lt;br /&gt;
18:23:43&amp;lt;!Newton&amp;gt; thought so too. To give the checkpoints a better graphic is not so important for the release&lt;br /&gt;
18:23:53&amp;lt;!Newton&amp;gt; and melee?&lt;br /&gt;
18:24:18&amp;lt;!Mimmo_O&amp;gt; didnt maikel made on?&lt;br /&gt;
18:24:21&amp;lt;!Mimmo_O&amp;gt; one&lt;br /&gt;
18:24:26&amp;lt;!Newton&amp;gt; yes, he is not here&lt;br /&gt;
18:24:28&amp;lt;!Zapper&amp;gt; I still have the king of the hill goal liying around. Without a proper landscape&lt;br /&gt;
18:24:38&amp;lt;!ck&amp;gt; I&amp;#039;m also confused by there being both Melee and MicroMelee btw&lt;br /&gt;
18:24:48&amp;lt;!Newton&amp;gt; wat is micromelee?&lt;br /&gt;
18:25:27&amp;lt;!ck&amp;gt; I&amp;#039;m not exactly sure but we currently have Goals.c4d/Melee.c4d and Rules.c4d/MicroMelee.c4d&lt;br /&gt;
18:26:06&amp;lt;!Newton&amp;gt; Melee.c4d looks like the old melee rule from CR - if all others are dead, you won&lt;br /&gt;
18:26:07&amp;lt;!Zapper&amp;gt; I still think a goal should only end the game while a rule should do the logic (like the scoreboard/respawns). But I am alone there I guess :(&lt;br /&gt;
18:26:34&amp;lt;!Newton&amp;gt; you &amp;quot;still&amp;quot; think?&lt;br /&gt;
18:26:46&amp;lt;!ck&amp;gt; Zapper: So that&amp;#039;s the reason there are Melee and MicroMelee currently?&lt;br /&gt;
18:26:56&amp;lt;!Newton&amp;gt; Did you ever mention that or start a discussion about it in the forum?&lt;br /&gt;
18:26:58&amp;lt;!Zapper&amp;gt; I mentioned it once I think, Newton&lt;br /&gt;
18:27:03&amp;lt;!Zapper&amp;gt; ck, i have no idea&lt;br /&gt;
18:27:06&amp;lt;!Zapper&amp;gt; I did not make them&lt;br /&gt;
18:27:30&amp;lt;!Newton&amp;gt; during a meeting?@mention&lt;br /&gt;
18:27:44&amp;lt;!Zapper&amp;gt; Could even have been on the CM. I know I talked about it once and was alone with that&lt;br /&gt;
18:28:58&amp;lt;!Newton&amp;gt; hmm, micromelee is basically a relaunch script&lt;br /&gt;
18:29:36&amp;lt;!Newton&amp;gt; so you can have the melee rule but the clonks respawn X times before they &amp;quot;finally&amp;quot; die&lt;br /&gt;
18:29:38&amp;lt;!Zapper&amp;gt;  &amp;lt;Zapper&amp;gt; I still think a goal should only end the game while a rule should do the logic (like the scoreboard/respawns). But I am alone there I guess :( &amp;lt;- the koth goal does a lot of return Goal_Melee-&amp;gt;IsFulfilled(); for example and adds just a bit of logic&lt;br /&gt;
18:29:55&amp;lt;!Newton&amp;gt; micromelee rule + melee goal = deathmatch&lt;br /&gt;
18:30:06&amp;lt;!ck&amp;gt; So maybe micromelee should be renamed?&lt;br /&gt;
18:30:25&amp;lt;!Newton&amp;gt; yeah&lt;br /&gt;
18:31:03&amp;lt;!ck&amp;gt; maybe call it DeathMatch&lt;br /&gt;
18:31:20&amp;lt;!Newton&amp;gt; I am noting down that we at least need parkour and melee as &amp;quot;general&amp;quot; goals plus the micromele rule renamed into relaunches rule or something&lt;br /&gt;
18:31:28&amp;lt;!Newton&amp;gt; well its just a relauncher&lt;br /&gt;
18:31:40&amp;lt;!Newton&amp;gt; could be used for any other scenarios i guess&lt;br /&gt;
18:31:43&amp;lt;!Newton&amp;gt; *read*&lt;br /&gt;
18:31:45&amp;lt;!ck&amp;gt; OK&lt;br /&gt;
18:31:57&amp;lt;!Newton&amp;gt; 	// Create melee goal if there isn&amp;#039;t any.&lt;br /&gt;
18:31:58&amp;lt;!Newton&amp;gt; 	if (!ObjectCount(Find_ID(Goal_Melee)))&lt;br /&gt;
18:31:58&amp;lt;!Newton&amp;gt; 		CreateObject(Goal_Melee, 0, 0, NO_OWNER);&lt;br /&gt;
18:32:00&amp;lt;!Newton&amp;gt; hm well...&lt;br /&gt;
18:32:30&amp;lt;!ck&amp;gt; Let&amp;#039;s just bring the issue up in the forums and see what Maikel says, I don&amp;#039;t think we need to decide upon a name now&lt;br /&gt;
18:32:37&amp;lt;!Newton&amp;gt; ok&lt;br /&gt;
18:32:41&amp;lt; JCaesar&amp;gt; Isn&amp;#039;t MicroMelee last man standing?&lt;br /&gt;
18:32:44&amp;lt;!Sven2&amp;gt; The relaunch rule would need a setting of how many relaunches it offers&lt;br /&gt;
18:32:59&amp;lt;!ck&amp;gt; It also seems to do Weapon selection on start/relaunch&lt;br /&gt;
18:33:06&amp;lt;!Newton&amp;gt; it is defineable in scenario script&lt;br /&gt;
18:33:11&amp;lt;!Sven2&amp;gt; Unfortunately, Goal/Rule object settings (e.g. as lobby options) don&amp;#039;t exist yet&lt;br /&gt;
18:33:32&amp;lt;!Sven2&amp;gt; It would be good if that setting were attached to the rule object somehow&lt;br /&gt;
18:33:51&amp;lt;!Newton&amp;gt; hm? no@weapon selection&lt;br /&gt;
18:34:26&amp;lt;!ck&amp;gt; Newton: Then what dose func WeaponMenu() in MicroMelee.c4d/Relaunch.c4d?&lt;br /&gt;
18:34:50&amp;lt;!Newton&amp;gt; mh, i didnt look at relaunch.c4d yet&lt;br /&gt;
18:34:56&amp;lt;!Newton&amp;gt; assumed that its just a respawner container&lt;br /&gt;
18:36:13&amp;lt;!Newton&amp;gt; I don&amp;#039;t really like the overall structure of how he did it but I can&amp;#039;t really say how else I would have done it&lt;br /&gt;
18:36:51&amp;lt;!Newton&amp;gt; ...probably as a goal that inherits from melee&lt;br /&gt;
18:37:06&amp;lt;!Newton&amp;gt; anyway, we will bring it up on the forum I guess since he is not here anyway&lt;br /&gt;
18:37:12-!- Maikel [~Maikel@euirc-eea871a7.direct-adsl.nl] has joined #openclonk-dev&lt;br /&gt;
18:37:14-!- mode/#openclonk-dev [+ao Maikel Maikel] by ChanServ&lt;br /&gt;
18:37:21&amp;lt;!ck&amp;gt; Haha, he is :P&lt;br /&gt;
18:37:22&amp;lt;!Newton&amp;gt; wenn man vom Teufel spricht&lt;br /&gt;
18:37:38&amp;lt;!Maikel&amp;gt; english pls&lt;br /&gt;
18:37:39&amp;lt;!Newton&amp;gt; Maikel, let me dump the last ten minutes of this meeting on you&lt;br /&gt;
18:38:02&amp;lt;!Maikel&amp;gt; yeah I couldn&amp;#039;t make it earlier, had a tennis game&lt;br /&gt;
18:39:59&amp;lt; JCaesar&amp;gt; Newton: that&amp;#039;s the way I did it. @goal that inherits from melee. But Maikel was a little faster with his. ;)&lt;br /&gt;
18:40:06&amp;lt;!Newton&amp;gt; while Maikel reads the log - what about the backpack&lt;br /&gt;
18:40:11&amp;lt;!Newton&amp;gt; I mean, it is already working but there are at least two bigger things about it that are unfinished. Question is if to finish these is required for the release in any case&lt;br /&gt;
18:40:13&amp;lt;!Newton&amp;gt; those are:&lt;br /&gt;
18:41:06&amp;lt;!Maikel&amp;gt; I am done. Since we didn&amp;#039;t decide on the whole rule/goal structure I just implemented something&lt;br /&gt;
18:41:09&amp;lt;!Newton&amp;gt; 1. display the ring menu as a hud object. Requires engine changes regarding C4D_Gui, parallaxity, transferring mouse position on each button click (or on click of certain buttons) and stuff plus handling of it in the Clonkcontrol code&lt;br /&gt;
18:42:01&amp;lt;!Newton&amp;gt; 2. display the contents of the backpack always on the hud grouped around a big backpack icon on the lower left corner&lt;br /&gt;
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18:42:59&amp;lt; JCaesar&amp;gt; 2. disturbing, imho.&lt;br /&gt;
18:43:04&amp;lt;!Newton&amp;gt; both are not really necessary for the functioning of the backpack but would improve it greatly&lt;br /&gt;
18:43:18&amp;lt;!ck&amp;gt; Whether we need it depends on the scenarios we are gonna ship&lt;br /&gt;
18:43:20&amp;lt;!Sven2&amp;gt; What&amp;#039;s the problem with the display?&lt;br /&gt;
18:43:31&amp;lt;!Newton&amp;gt; Sven2: 1 or 2?&lt;br /&gt;
18:43:41&amp;lt;!Sven2&amp;gt; 2nd&lt;br /&gt;
18:43:54&amp;lt;!Newton&amp;gt; its not a problem, its just not implemented yet&lt;br /&gt;
18:44:20&amp;lt;!Sven2&amp;gt; 1st won&amp;#039;t be hard to implement. C4D_GUI changes are all in the bugtracker?&lt;br /&gt;
18:44:39&amp;lt;!Newton&amp;gt; I&amp;#039;ll see to it. most are I think but they are not connected&lt;br /&gt;
18:45:02&amp;lt;!Sven2&amp;gt; I think I know what you mean. It&amp;#039;s the possibility to have an object in GUI but at game coordinates&lt;br /&gt;
18:45:05&amp;lt; JCaesar&amp;gt; I had two alternate suggestions: Add something that behaves like paralax, but paralax to the mouse or tell the engine that a script is sync-inrelevant, and enable a bunch of functions there, eg getting where the mouse is.&lt;br /&gt;
18:45:59&amp;lt;!Sven2&amp;gt; Main problem with &amp;quot;GUI but at game coordinates&amp;quot; is: If it&amp;#039;s at game coordinates, it has to be in game zoom&lt;br /&gt;
18:46:38&amp;lt;!Newton&amp;gt; hmm no, gui coordinates are enough&lt;br /&gt;
18:46:50&amp;lt;!Sven2&amp;gt; Well, that should be easy to do&lt;br /&gt;
18:47:03&amp;lt;!Sven2&amp;gt; You mean the &amp;quot;opening menu at current mouse position&amp;quot;, right?&lt;br /&gt;
18:47:06&amp;lt;!Newton&amp;gt; if the ringmenu sticks to the screen, only gui coordinates are needed&lt;br /&gt;
18:47:28&amp;lt;!Newton&amp;gt; but I need to implement another AimGUI and gamepad aim for GUI coordinates I guess&lt;br /&gt;
18:47:51&amp;lt;!Newton&amp;gt; since the coordinates from Aim (GameMouse) are useless then - for that menu&lt;br /&gt;
18:48:11&amp;lt;!Sven2&amp;gt; IT would be possible to have an alternate control flag. Just like an option to transfer the current mouse pos along with a control, you could transfer the &amp;quot;current cursor (GetCursor()) pos in GUI coordinates&amp;quot;&lt;br /&gt;
18:48:13&amp;lt;!Newton&amp;gt; yes, opening at current GUI mouse position&lt;br /&gt;
18:48:35&amp;lt;!Sven2&amp;gt; That would enable you to open something in GUI coordinates around the cursor for gamepad&lt;br /&gt;
18:48:55&amp;lt;!Sven2&amp;gt; It could, in fact, use the same control mechanism&lt;br /&gt;
18:49:24&amp;lt;!Newton&amp;gt; oh right, didnt think of that yet. Indeed, for gamepad control the GUI coordinates of the current cursor need to be transferred instead of the GUI position of the mouse&lt;br /&gt;
18:49:35&amp;lt;!Sven2&amp;gt; Yes&lt;br /&gt;
18:49:47&amp;lt;!Sven2&amp;gt; Anyway, that should be possible&lt;br /&gt;
18:50:06&amp;lt;!Newton&amp;gt; I&amp;#039;d like to declare that feature as necessary for the release&lt;br /&gt;
18:50:38&amp;lt;!Newton&amp;gt; while the second one is not so important that the release should have to wait for it to be finished (the display of the backpacks contents in the lower left corner of the screen)&lt;br /&gt;
18:50:54&amp;lt;!Newton&amp;gt; OK?&lt;br /&gt;
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18:51:11&amp;lt;!Sven2&amp;gt; Yes, I agree it can be low priority&lt;br /&gt;
18:51:12&amp;lt;!Maikel&amp;gt; agreed&lt;br /&gt;
18:51:17&amp;lt;!Sven2&amp;gt; Although I think it&amp;#039;s really not much work to implement&lt;br /&gt;
18:51:31&amp;lt;!Sven2&amp;gt; But I guess that&amp;#039;s the case for most features, until you really start doing it ;)&lt;br /&gt;
18:51:57&amp;lt;!Newton&amp;gt; yeah, guess so too. But the graphic needs to be finished too then&lt;br /&gt;
18:52:07&amp;lt;!Newton&amp;gt; without the hud display, we don&amp;#039;t need a backpack graphic yet&lt;br /&gt;
18:52:47&amp;lt;!Sven2&amp;gt; Another minor thing: Does the tutorial need a goal object and goal graphics?&lt;br /&gt;
18:52:49&amp;lt;!Newton&amp;gt; oh mimmo, btw. Why is there always a black circle in the center of a ringmenu?&lt;br /&gt;
18:53:12&amp;lt;!Newton&amp;gt; yeah, why not@tutorial goal&lt;br /&gt;
18:53:16&amp;lt;!Newton&amp;gt; &amp;quot;follow the butterlfy!&amp;quot;&lt;br /&gt;
18:53:32&amp;lt;!Sven2&amp;gt; I never liked that idea :P&lt;br /&gt;
18:53:44&amp;lt;!Sven2&amp;gt; Just mentioned it because matthes was so fond of it&lt;br /&gt;
18:54:27&amp;lt;!Newton&amp;gt; what do you have against butterlfies??&lt;br /&gt;
18:55:01&amp;lt;!Newton&amp;gt; or are you talking about the general idea of having as the goal to follow $something&lt;br /&gt;
18:55:41&amp;lt;!Sven2&amp;gt; Following something...maybe. I don&amp;#039;t like butterflies&lt;br /&gt;
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18:56:18&amp;lt;!Newton&amp;gt; follow the fairy?&lt;br /&gt;
18:56:26&amp;lt;!Sven2&amp;gt; Their flying style is awkward. No elegance. Nothing like e.g. an eagle.&lt;br /&gt;
18:56:29&amp;lt; JCaesar&amp;gt; Aww. :(&lt;br /&gt;
18:56:41&amp;lt;!Sven2&amp;gt; Run away from the Newton :P&lt;br /&gt;
18:57:02&amp;lt; Maikel`&amp;gt; The follow a thing is not applicable to toturials where you control multiple clonks&lt;br /&gt;
18:57:15-!- Maikel [~Maikel@euirc-eea871a7.direct-adsl.nl] has quit [Ping timeout]&lt;br /&gt;
18:57:29&amp;lt;!Newton&amp;gt; I think Sven it talking about tutorial 1&lt;br /&gt;
18:58:14&amp;lt;!Newton&amp;gt; anyway, you are the boss about tutorial 1, if you have another idea do that instead&lt;br /&gt;
18:58:35&amp;lt;!Sven2&amp;gt; I guess that should be a hint I should finish it ;)&lt;br /&gt;
18:58:53&amp;lt; Maikel`&amp;gt; I can do toturial 2 btw.&lt;br /&gt;
18:58:53&amp;lt;!Newton&amp;gt; oh, its not finished yet? I assumed it was...&lt;br /&gt;
18:58:54&amp;lt;!Newton&amp;gt; :P&lt;br /&gt;
18:58:55&amp;lt;!Sven2&amp;gt; Right now, I&amp;#039;d just make it like &amp;quot;get out of that valley&amp;quot;&lt;br /&gt;
18:59:13&amp;lt;!Sven2&amp;gt; Not sure yet how you fell into it, because we have no blimps yet&lt;br /&gt;
19:00:19&amp;lt;!Newton&amp;gt; hmm, I think we have all objects that need to be finished?&lt;br /&gt;
19:00:35&amp;lt;!Sven2&amp;gt; Nothing was added to the list?&lt;br /&gt;
19:00:53&amp;lt;!Newton&amp;gt; I noted down the goals&lt;br /&gt;
19:01:00&amp;lt;!ck&amp;gt; except for the backpack stuff&lt;br /&gt;
19:01:02&amp;lt;!Sven2&amp;gt; The tutorial pointing jumping and rotating arrow is already on the list?&lt;br /&gt;
19:01:03&amp;lt;!Newton&amp;gt; (which seem to be finished)&lt;br /&gt;
19:01:08&amp;lt;!Newton&amp;gt; yes&lt;br /&gt;
19:01:35&amp;lt;!Sven2&amp;gt; The arrow is finished?&lt;br /&gt;
19:01:54&amp;lt;!Newton&amp;gt; no&lt;br /&gt;
19:02:04&amp;lt;!Newton&amp;gt; the goals seem to be finished&lt;br /&gt;
19:02:11&amp;lt;!Newton&amp;gt; ehm, another thing&lt;br /&gt;
19:02:19&amp;lt;!Newton&amp;gt; the chest should also work for the release I guess&lt;br /&gt;
19:02:28&amp;lt;!Newton&amp;gt; with a ringmenu&lt;br /&gt;
19:02:49&amp;lt;!Newton&amp;gt; thats something for me to do i guess. There were some problems with it&lt;br /&gt;
19:02:50&amp;lt; Maikel`&amp;gt; At least somehwat more reasonable than it does now&lt;br /&gt;
19:03:21&amp;lt;!Newton&amp;gt; I needed to write an interface for interactable objects anyway&lt;br /&gt;
19:03:29&amp;lt;!Sven2&amp;gt; Also, for the tutorial: I guess it should have alternate texts based on whether you play on keyboard or gamepad?&lt;br /&gt;
19:03:37&amp;lt;!Newton&amp;gt; (so that the clonk does not need to &amp;quot;grab&amp;quot; the chest but simply interacts with it on space)&lt;br /&gt;
19:03:42&amp;lt;!Sven2&amp;gt; I also need to fix the functionality to query assigned keys by script :(&lt;br /&gt;
19:03:57&amp;lt;!Newton&amp;gt; there is a function... wait&lt;br /&gt;
19:05:09&amp;lt;!Newton&amp;gt; global func PlayerHasVirtualCursor(int plr)&lt;br /&gt;
19:05:11&amp;lt;!Newton&amp;gt; yeah well&lt;br /&gt;
19:05:26&amp;lt;!Newton&amp;gt; thats the biggest difference between mouse and gamepad&lt;br /&gt;
19:06:21&amp;lt;!Newton&amp;gt; ok next&lt;br /&gt;
19:06:23&amp;lt;!Sven2&amp;gt; Well, I need to query key names e.g. for Dvorak vs normal key set&lt;br /&gt;
19:06:32&amp;lt;!Sven2&amp;gt; The functionality did exist in CR, but will need to be reimplemented for OC&lt;br /&gt;
19:06:39&amp;lt;!Newton&amp;gt; mhm&lt;br /&gt;
19:07:08&amp;lt;!Sven2&amp;gt; I&amp;#039;m kinda afraid of it, because the used control set isn&amp;#039;t even synchronized at the moment. Except by that one script callback.&lt;br /&gt;
19:07:28&amp;lt;!Sven2&amp;gt; ...which will probably have to be changed into a real packet instead of CID_Script then&lt;br /&gt;
19:07:46&amp;lt;!Newton&amp;gt; hm&lt;br /&gt;
19:08:12&amp;lt;!Newton&amp;gt; but i dont think that it must already be there for the release&lt;br /&gt;
19:08:17&amp;lt;!Sven2&amp;gt; I can&amp;#039;t just say &amp;quot;walk around on WASD&amp;quot; if it&amp;#039;s not true for that set :)&lt;br /&gt;
19:08:31&amp;lt;!Sven2&amp;gt; Well. You could argue it&amp;#039;s not needed because we can&amp;#039;t redefine controls at the moment&lt;br /&gt;
19:08:51&amp;lt;!Newton&amp;gt; i mean, there is basically only one mouse control set, DVORAK doesnt count. Because only someone who is experienced would change that anyway&lt;br /&gt;
19:09:07&amp;lt;!Sven2&amp;gt; I could assume Dvorak users will understand &amp;quot;walk on WASD&amp;quot; in any case&lt;br /&gt;
19:09:20&amp;lt;!Newton&amp;gt; thats what i mean&lt;br /&gt;
19:09:45&amp;lt;!Sven2&amp;gt; So maybe have that fix on the &amp;quot;not important&amp;quot; list. Still, it needs to be implemented at some point.&lt;br /&gt;
19:10:19&amp;lt;!Newton&amp;gt; ah, btw. what about this? http://forum.openclonk.org/topic_show.pl?tid=457&lt;br /&gt;
19:10:29&amp;lt;!Newton&amp;gt; for the release i mean&lt;br /&gt;
19:10:56&amp;lt;!Sven2&amp;gt; Well, it would be cool. But I don&amp;#039;t think I&amp;#039;ll have time for it.&lt;br /&gt;
19:11:06&amp;lt;!Newton&amp;gt; ok&lt;br /&gt;
19:11:22&amp;lt;!Newton&amp;gt; I posted the stuff about the ringmenu already here - http://forum.openclonk.org/topic_show.pl?tid=465&lt;br /&gt;
19:11:37&amp;lt;!Newton&amp;gt; so I don&amp;#039;t know if there is any info missing on what is needed&lt;br /&gt;
19:12:08&amp;lt;!Newton&amp;gt; I suggest that you simply add it by replying to it. Now that we talked about it&lt;br /&gt;
19:12:59&amp;lt;!Sven2&amp;gt; Will we keep the forum posting as a todo list?&lt;br /&gt;
19:13:11&amp;lt;!Sven2&amp;gt; i.e., shall we edit it to include the meeting points? Or will you do&amp;gt;?&lt;br /&gt;
19:13:54&amp;lt;!Newton&amp;gt; better you edit it, i don&amp;#039;t know whats missing&lt;br /&gt;
19:14:29&amp;lt;!Sven2&amp;gt; The arrow :P&lt;br /&gt;
19:14:47&amp;lt;!Newton&amp;gt; eh?&lt;br /&gt;
19:14:59&amp;lt;!Newton&amp;gt; the arrow is already mentioned&lt;br /&gt;
19:15:06&amp;lt;!Newton&amp;gt; but we are not done yet&lt;br /&gt;
19:15:17&amp;lt;!Newton&amp;gt; scenarios&lt;br /&gt;
19:15:57&amp;lt;!Newton&amp;gt; err say, are we just two left?&lt;br /&gt;
19:16:11&amp;lt; Maikel`&amp;gt; No I am there&lt;br /&gt;
19:16:41&amp;lt;!Newton&amp;gt; hmm well&lt;br /&gt;
19:16:45&amp;lt;!ck&amp;gt; me too&lt;br /&gt;
19:17:29&amp;lt;!Sven2&amp;gt;   + Tutorial needs to reflect selected control scheme. Might want to fix GetControlKeyName and properly sync actual, selected key set. For now, let&amp;#039;s just differentiate between Mouse+Keyb and Gamepad (HasVirtualCursor).&lt;br /&gt;
19:17:47&amp;lt; Maikel`&amp;gt; Did we agree on renaming micromelee to last man standing and making it a goal?&lt;br /&gt;
19:18:11&amp;lt; Maikel`&amp;gt; and separate it from the melee goal, which will be used in base melees?&lt;br /&gt;
19:18:15&amp;lt;!Newton&amp;gt; so, any picture of which scenarios should be part of the release? Other than GoTW, boomrace &amp;amp; cave &lt;br /&gt;
19:18:42&amp;lt;!Newton&amp;gt; not yet@maikel&lt;br /&gt;
19:18:44&amp;lt;!Newton&amp;gt; but we can do that now&lt;br /&gt;
19:18:59&amp;lt; Maikel`&amp;gt; I am in favour of that&lt;br /&gt;
19:19:32&amp;lt;!ck&amp;gt; I also agree&lt;br /&gt;
19:19:38&amp;lt; Maikel`&amp;gt; We will then have goals like: Melee, Last man standing, king of the hill, deathmatch and capture the flag, etc&lt;br /&gt;
19:20:10&amp;lt;!Newton&amp;gt; whats deathmatch?&lt;br /&gt;
19:20:20&amp;lt; Maikel`&amp;gt; kill 10 clonks to win&lt;br /&gt;
19:20:38&amp;lt;!Isilkor&amp;gt; does it work with teams?&lt;br /&gt;
19:20:49&amp;lt;!Newton&amp;gt; does it even exist yet?&lt;br /&gt;
19:20:53&amp;lt;!Isilkor&amp;gt; oh&lt;br /&gt;
19:21:20&amp;lt; Maikel`&amp;gt; I just guessed scenario designers want such goals.&lt;br /&gt;
19:21:32&amp;lt; Maikel`&amp;gt; But they should of course all work with teams.&lt;br /&gt;
19:22:47&amp;lt;!Newton&amp;gt; I never liked that Hazard drifted so much in that Deathmatch Arena style. It happened because we (only) provided these kind of rules, goals and scenarios. I don&amp;#039;t really want to see that happen with OC - I mean that the ppl only build arena-maps&lt;br /&gt;
19:23:11&amp;lt;!Newton&amp;gt; but on the other hand, since there is no settlement aspect yet, there is not soo much else one can do&lt;br /&gt;
19:23:50&amp;lt;!Sven2&amp;gt; Newton: There were also alien hunt scenarios. But only very basic ones&lt;br /&gt;
19:23:51&amp;lt;!Newton&amp;gt; I suggest that the goals for concrete scenarios which we want to include in the release get finished and the others can wait&lt;br /&gt;
19:24:29&amp;lt; Maikel`&amp;gt; But we can agree on making them all goals&lt;br /&gt;
19:24:32&amp;lt;!Sven2&amp;gt; What was up with that magic test scenario?&lt;br /&gt;
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19:25:11&amp;lt;!Sven2&amp;gt; By Mimmo I think. I kinda liked it.&lt;br /&gt;
19:25:19&amp;lt;!Newton&amp;gt; yeah, it was fun&lt;br /&gt;
19:25:29&amp;lt;!Isilkor&amp;gt; Newton: If the players like DM scenarios, why do you want to force them to play other things?&lt;br /&gt;
19:25:35&amp;lt;!Newton&amp;gt; but the magic inside that scenario should stay scenario-local&lt;br /&gt;
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19:25:57&amp;lt;!Mimmo_O&amp;gt; yes&lt;br /&gt;
19:26:00&amp;lt;!Isilkor&amp;gt; I mean, they wouldn&amp;#039;t play DM arenas if they hated them&lt;br /&gt;
19:26:02&amp;lt;!Sven2&amp;gt; Isilkor: TBH, I liked Alien hunt much more. Just noone built good scenarios for it&lt;br /&gt;
19:28:27&amp;lt;!Newton&amp;gt; Isilkor: its not so much forcing or not forcing. Community make the best out of what they get. If you offer them an arena-pack with adequate goals, they will make more arenas. Now imagine that we could have gone another way - e.g. include a settlement aspect or just offer another variety of scenarios - say - races, or more tactical action instead of the deathmatch-action&lt;br /&gt;
19:29:01&amp;lt;!Newton&amp;gt; or imagine boni left out the InstaGIB rule&lt;br /&gt;
19:29:58&amp;lt;!Newton&amp;gt; the &amp;quot;weapon spawn points&amp;quot; which are now used in almost ALL scenarios were not planned to be that prominent. Originally we wanted more something like a ArsoMorf-gameplay rather than a Quake4 gameplay&lt;br /&gt;
19:30:31&amp;lt;!Newton&amp;gt; anyway&lt;br /&gt;
19:31:22&amp;lt;!Newton&amp;gt; can we close the meeting by acknowledging that we at least pack maikels general melee with the chests and mimmos magic-scenario inside the release?&lt;br /&gt;
19:31:35&amp;lt;!Newton&amp;gt; oh, and best a scenario where the grappling hook comes into action&lt;br /&gt;
19:31:43&amp;lt;!Newton&amp;gt; its too much fun to not use it&lt;br /&gt;
19:31:59&amp;lt; Maikel`&amp;gt; No way that we implement that boring map&lt;br /&gt;
19:32:16&amp;lt;!Newton&amp;gt; you mean that general melee with the chests`?&lt;br /&gt;
19:32:20&amp;lt; Maikel`&amp;gt; I would like to make the seconde toturial explaining some tools&lt;br /&gt;
19:32:32&amp;lt; Maikel`&amp;gt; Yes&lt;br /&gt;
19:32:42&amp;lt; Maikel`&amp;gt; including the grappling bow&lt;br /&gt;
19:32:55&amp;lt;!Newton&amp;gt; yeah ok, i meant a standard melee where there are chests and stuff to get weapons from&lt;br /&gt;
19:33:17&amp;lt; Maikel`&amp;gt; The grappling bow is also used in the cavern I guess&lt;br /&gt;
19:33:24&amp;lt;!Newton&amp;gt; maikel: Look here http://forum.openclonk.org/topic_show.pl?pid=8347#pid8347&lt;br /&gt;
19:33:29&amp;lt;!Newton&amp;gt; under 1. Tutorials&lt;br /&gt;
19:33:35&amp;lt;!Newton&amp;gt; the second would include the grappling hook&lt;br /&gt;
19:33:51&amp;lt; Maikel`&amp;gt; Yes I know.&lt;br /&gt;
19:34:43&amp;lt;!Newton&amp;gt; you meant that you&amp;#039;ll do the 2nd tutorial?&lt;br /&gt;
19:35:05&amp;lt; Maikel`&amp;gt; Yes&lt;br /&gt;
19:35:11&amp;lt;!Newton&amp;gt; ok, noted&lt;br /&gt;
19:35:29&amp;lt; Maikel`&amp;gt; but I&amp;#039;d rather wait for Sven to implement the first so that I don&amp;#039;t have to do double work&lt;br /&gt;
19:35:37&amp;lt;!Newton&amp;gt; Mimmo, you gonna do the magical melee then?&lt;br /&gt;
19:35:45&amp;lt;!Mimmo_O&amp;gt; wut&lt;br /&gt;
19:36:03&amp;lt;!Mimmo_O&amp;gt; the magic scenario does no more exist&lt;br /&gt;
19:36:21&amp;lt;!Mimmo_O&amp;gt; but i surely can do another one&lt;br /&gt;
19:36:32&amp;lt;!Newton&amp;gt; what, you deleted it?&lt;br /&gt;
19:36:32&amp;lt;!Mimmo_O&amp;gt; i can remove the most of the code&lt;br /&gt;
19:36:35&amp;lt;!Mimmo_O&amp;gt; eh&lt;br /&gt;
19:36:36&amp;lt;!Mimmo_O&amp;gt; recall&lt;br /&gt;
19:36:38&amp;lt;!Mimmo_O&amp;gt; yes i delted it&lt;br /&gt;
19:36:48&amp;lt;!Newton&amp;gt; including all the spells?&lt;br /&gt;
19:36:53&amp;lt;!Mimmo_O&amp;gt; including all spells&lt;br /&gt;
19:37:00&amp;lt;!Newton&amp;gt; and the graphics&lt;br /&gt;
19:37:39&amp;lt;!Mimmo_O&amp;gt; including EVERYTHING&lt;br /&gt;
19:37:46&amp;lt;!Mimmo_O&amp;gt; except the koncept of the ringmenu&lt;br /&gt;
19:37:47&amp;lt;!Newton&amp;gt; oh shit, why would you do that?&lt;br /&gt;
19:37:51&amp;lt;!Mimmo_O&amp;gt; which i developed further&lt;br /&gt;
19:37:56&amp;lt;!Mimmo_O&amp;gt; maybe its still in the recycle bin&lt;br /&gt;
19:38:45&amp;lt;!Mimmo_O&amp;gt; seems it is gone&lt;br /&gt;
19:38:47&amp;lt;!Newton&amp;gt; anyway, I&amp;#039;ll write it all down later&lt;br /&gt;
19:39:06&amp;lt;!Mimmo_O&amp;gt; i though megic will not be implemented?&lt;br /&gt;
19:39:41&amp;lt;!Sven2&amp;gt;   + Maikel may do it once the first tutorial is done&lt;br /&gt;
19:40:00&amp;lt;!Mimmo_O&amp;gt; Newton&lt;br /&gt;
19:40:03&amp;lt;!Mimmo_O&amp;gt; i played it with you&lt;br /&gt;
19:40:08&amp;lt;!Mimmo_O&amp;gt; i bet you have it in your networks-folder&lt;br /&gt;
19:40:14&amp;lt; Maikel`&amp;gt; sven?&lt;br /&gt;
19:40:14&amp;lt;!Sven2&amp;gt; [19:35:50] &amp;lt;Maikel`&amp;gt; The grappling bow is also used in the cavern I guess&lt;br /&gt;
19:40:20&amp;lt;!Sven2&amp;gt; Won&amp;#039;t that make the Cavern too easy?&lt;br /&gt;
19:40:41&amp;lt; Maikel`&amp;gt; I haven&amp;#039;t beat your time with it :(&lt;br /&gt;
19:40:44&amp;lt; JCaesar&amp;gt; What will be in the tutorials?&lt;br /&gt;
19:41:07&amp;lt;!Newton&amp;gt; Mimmo: The &amp;quot;magic&amp;quot; in your scenario is not the magic that will be implemented later&lt;br /&gt;
19:41:11&amp;lt;!Newton&amp;gt; but still its fun&lt;br /&gt;
19:41:11&amp;lt;!Sven2&amp;gt; Mh, a lot has changed since then&lt;br /&gt;
19:41:12&amp;lt;!Sven2&amp;gt; You only have two object slots now&lt;br /&gt;
19:41:13&amp;lt;!Newton&amp;gt; that was the point&lt;br /&gt;
19:41:34&amp;lt;!Newton&amp;gt; Caeser: see forum&lt;br /&gt;
19:41:51&amp;lt;!Mimmo_O&amp;gt; the last change was&lt;br /&gt;
19:41:56&amp;lt; Maikel`&amp;gt; My second would  include: grapple, backpack, crew sel, dynamite and rope ladder.&lt;br /&gt;
19:41:57&amp;lt;!Mimmo_O&amp;gt; short time before the IDs changed&lt;br /&gt;
19:42:14&amp;lt;!Mimmo_O&amp;gt; but i can update it ofc&lt;br /&gt;
19:42:20&amp;lt;!Mimmo_O&amp;gt; just give it to me if someone has it&lt;br /&gt;
19:42:23&amp;lt;!Sven2&amp;gt; What&amp;#039;s with that scenario uploaded to CCAN?&lt;br /&gt;
19:42:27&amp;lt;!Sven2&amp;gt; Is it good? Can we use it?&lt;br /&gt;
19:42:32&amp;lt;!Mimmo_O&amp;gt; what?&lt;br /&gt;
19:42:35&amp;lt; Maikel`&amp;gt; &amp;lt;!Sven2&amp;gt;   + Maikel may do it once the first tutorial is done &amp;lt;- what do you mean with that?&lt;br /&gt;
19:42:42&amp;lt;!Sven2&amp;gt; I just added that to the forum posting&lt;br /&gt;
19:42:48&amp;lt;!Sven2&amp;gt; You said you could do Tut #2?&lt;br /&gt;
19:42:50&amp;lt; Maikel`&amp;gt; I like the concept of that CCAN-scen, but not the map&lt;br /&gt;
19:42:52&amp;lt; Maikel`&amp;gt; Yes&lt;br /&gt;
19:43:14&amp;lt;!Sven2&amp;gt; So, will Newton branch and sticky that posting?&lt;br /&gt;
19:44:33&amp;lt;!Newton&amp;gt; I&amp;#039;ll make a new one where I describe all the tasks that need to be done for the release in seperate posts so ppl can easily take up single tasks or take over the lead and ask for help on those single tasks&lt;br /&gt;
19:45:08&amp;lt;!Newton&amp;gt; but I&amp;#039;ll go play some billard first I think&lt;br /&gt;
19:45:18&amp;lt;!Newton&amp;gt; Ill do it when I come back&lt;br /&gt;
19:49:32&amp;lt; Maikel`&amp;gt; The ccan-thing is a ctf where you only have the bow, and can block with the jar of winds.&lt;br /&gt;
19:50:23&amp;lt;!Sven2&amp;gt; Btw, @Title screens&lt;br /&gt;
19:50:35&amp;lt;!Sven2&amp;gt; http://95.33.97.251:18070/Screenshot011.png&lt;br /&gt;
19:50:53&amp;lt;!Sven2&amp;gt; I think something like this could work&lt;br /&gt;
19:51:00&amp;lt;!Sven2&amp;gt; Maybe even without the blur. Just showing some interesting scenes&lt;br /&gt;
19:52:19&amp;lt;!Newton&amp;gt; [x] with blur + interesting scenes&lt;br /&gt;
19:52:41&amp;lt;!Sven2&amp;gt; We&amp;#039;d just need  to remember taking some shots while playing each scenario&lt;br /&gt;
19:53:29&amp;lt;!Sven2&amp;gt; It&amp;#039;s not as cool as some high res model renders, but a billion times better than blank gray screens.&lt;br /&gt;
19:53:31&amp;lt;!Sven2&amp;gt; Maybe I&amp;#039;ll just commit that one as a jpeg to get the idea rolling?&lt;br /&gt;
19:53:56&amp;lt;!Newton&amp;gt; I took a lot during a network game of that round&lt;br /&gt;
19:53:58&amp;lt;!Newton&amp;gt; lets see&lt;br /&gt;
19:54:26&amp;lt;!Sven2&amp;gt; I manually removed mouse cursor and arrow&lt;br /&gt;
19:54:38&amp;lt; Maikel`&amp;gt; We can also start a screenshot thread, we need them anyway for the development progress.&lt;br /&gt;
19:55:46&amp;lt;!Newton&amp;gt; good idea&lt;br /&gt;
19:55:52&amp;lt;!Newton&amp;gt; cya later&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clonk-Karl</name></author>
	</entry>
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