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	<title>Tutorial: Map Script - Introduction - Revision history</title>
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	<updated>2026-05-24T23:36:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.openclonk.org/index.php?title=Tutorial:_Map_Script_-_Introduction&amp;diff=1465&amp;oldid=prev</id>
		<title>Maikel: Created page with &quot;Dynamic maps in OpenClonk are generated using &#039;&#039;Map Scripts&#039;&#039;. The &#039;&#039;Map Script&#039;&#039; provides the scenario designer with a powerful tool to create random, dynamic and most of all...&quot;</title>
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		<updated>2014-04-19T12:14:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Dynamic maps in OpenClonk are generated using &amp;#039;&amp;#039;Map Scripts&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;Map Script&amp;#039;&amp;#039; provides the scenario designer with a powerful tool to create random, dynamic and most of all...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Dynamic maps in OpenClonk are generated using &amp;#039;&amp;#039;Map Scripts&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;Map Script&amp;#039;&amp;#039; provides the scenario designer with a powerful tool to create random, dynamic and most of all interesting landscapes. Let&amp;#039;s first discuss the advantages of dynamic maps over static maps (those that are drawn using a Map.bmp file).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;Map Scripts&amp;#039;&amp;#039; maps are fully written in script and allow the developer full control over the map generation. &lt;br /&gt;
* With &amp;#039;&amp;#039;Map Scripts&amp;#039;&amp;#039; you can generate fully dynamic and random maps, which give scenarios certain replay value and challenge.&lt;br /&gt;
* Since &amp;#039;&amp;#039;Map Scripts&amp;#039;&amp;#039; are written in script, the designer can adjust the map generation depending on certain settings like difficulty and size.&lt;/div&gt;</summary>
		<author><name>Maikel</name></author>
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