Missing sounds: Difference between revisions

Sven2 (talk | contribs)
Sven2 (talk | contribs)
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* The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player)
* The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player)


== Sounds ==
== Environemental sounds ==
* Forest: Tree leaves
* Forest: Tree leaves, birds, cicadas
* Night sounds: Howling wolves at midnight/full moon
* Ocean: Sea waves, seagulls
* Underwater: Bubbles, fish sonar echoes
* Caves: Dripping water
 
== Event sounds ==
* Construction site: Hammering, sawing, ...
* Construction site: Hammering, sawing, ...
* Large explosion sound
* Item construction sounds for tools workshop, chemical lab [boiling.ogg?], inventor's lab
* Destruction sounds for collapsing buildings

Revision as of 21:25, 7 August 2014

The acoustic parts of our game are pretty shabby. Here are some ideas for sound polishing:

Objects

  • The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player)

Environemental sounds

  • Forest: Tree leaves, birds, cicadas
  • Night sounds: Howling wolves at midnight/full moon
  • Ocean: Sea waves, seagulls
  • Underwater: Bubbles, fish sonar echoes
  • Caves: Dripping water

Event sounds

  • Construction site: Hammering, sawing, ...
  • Large explosion sound
  • Item construction sounds for tools workshop, chemical lab [boiling.ogg?], inventor's lab
  • Destruction sounds for collapsing buildings