Kill Tracing: Difference between revisions

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|-
|-
| Object throw
| Object throw
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Lantern fire
| Lantern fire
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Cannon shot
| Cannon shot
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Wallkit asphyxiation
| Wallkit asphyxiation
| false
| <span style="color:#FF0000">false</span>
|-
|-
| Sword strike
| Sword strike
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Club strike
| Club strike
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Axe strike
| Axe strike
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Firestone explosion (thrown)
| Firestone explosion (thrown)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Club shot
| Club shot
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Object moved by explosion
| Object moved by explosion
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Firestone material cascade
| Firestone material cascade
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Bow shot (arrow)
| Bow shot (arrow)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Bow shot (fire arrow)
| Bow shot (fire arrow)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Bow shot (bomb arrow)
| Bow shot (bomb arrow)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Musket shot
| Musket shot
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Javelin throw
| Javelin throw
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Grenade launcher shot
| Grenade launcher shot
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Iron bomb explosion (thrown)
| Iron bomb explosion (thrown)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Dynamite explosion (thrown)
| Dynamite explosion (thrown)
| true
| <span style="color:#00CC00">true</span>
|-
|-
| Powder keg (shot by musket)
| Powder keg (shot by musket)
| true
| <span style="color:#00CC00">true</span>
|-
|-
|}
|}

Revision as of 12:07, 3 January 2016

This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts.


Kill Description Traced?
Object throw true
Lantern fire true
Cannon shot true
Wallkit asphyxiation false
Sword strike true
Club strike true
Axe strike true
Firestone explosion (thrown) true
Club shot true
Object moved by explosion true
Firestone material cascade true
Bow shot (arrow) true
Bow shot (fire arrow) true
Bow shot (bomb arrow) true
Musket shot true
Javelin throw true
Grenade launcher shot true
Iron bomb explosion (thrown) true
Dynamite explosion (thrown) true
Powder keg (shot by musket) true