Tower of Despair: Difference between revisions

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Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.
Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.


==Development==
=== Development ===
The tower is open-source and is developed on [https://github.com/MDT-Maikel/OCTower GitHub].
The tower is open-source and is developed on [https://github.com/MDT-Maikel/OCTower GitHub].




==Creating a Room==
=== Creating a Room ===
Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room. First you need a copy of the tower git repository which you can get from [https://github.com/MDT-Maikel/OCTower GitHub]. Place the repository in your /planet folder so that you can run scenarios easily.
Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room.


==== Cloning the Tower Repository ====
First you need a copy of the tower git repository which you can get from [https://github.com/MDT-Maikel/OCTower GitHub]. Place the repository in your /planet folder so that you can run scenarios easily.
==== Editing & Saving ====
Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command
Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command
   ./openclonk --editor OCTower.ocs/RoomTemplate.ocs
   ./openclonk --editor OCTower.ocs/RoomTemplate.ocs
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Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.
Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.
==== Room Properties ====

Revision as of 11:16, 19 September 2016

Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.

Development

The tower is open-source and is developed on GitHub.


Creating a Room

Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room.

Cloning the Tower Repository

First you need a copy of the tower git repository which you can get from GitHub. Place the repository in your /planet folder so that you can run scenarios easily.

Editing & Saving

Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command

 ./openclonk --editor OCTower.ocs/RoomTemplate.ocs

or similar on non-unix systems.

Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.


Room Properties