FAQ: Difference between revisions
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=== Why do you start from scratch regarding the game content? === | === Why do you start from scratch regarding the game content? === | ||
OpenClonk will be a different game than the old Clonk series, it won't be a sequel in the fashion of previous Clonk development. Clonk Rage as the last shareware title will continue to exist alongside OpenClonk as this project does not aim to replace Clonk Rage by "making it better". After ''10 years'' of Clonk development, the game content stayed mainly about the same or was extended by add-ons. We will break now with that backward compatibility and the old game content to finally create something new. Actually, the doctrine to keep the backward compatibility was a barrier for a very long time which blocked lots of good changes. | |||
Of course it will still be Clonk. The game was about mining, about production lines and economy, fast and fiddly melees, known for flexibility in scenario design and whatnot. In this project, we aim to improve the ''real'' strengths of Clonk by abandoning the old game content - creating space for improving the gameplay, eliminating the 10-year-old game issues which we got all too used to, reconsider and plan production lines, ... all that stuff. | |||
''"You can't develop in a new direction without leaving the old ones. By just enhancing the game as it is, you will basically get the same game. You can never advance."'' - Clonkonaut | |||
While improving the game we don't want to artificially limit ourselves or our ideas by obligations like having to include the building "big castle". |
Revision as of 10:32, 14 May 2009
Why is this Page in English? Clonk is a German game!
Clonk has been a German shareware game and thus it's community has been mainly German. With the switch to the English language for the OpenClonk community, we intend to widen the community to an international level and make it possible for non-Germans to contribute to and participate in OpenClonk.
Of course, German, as well as other languages will continue to be supported in the game. Just the development of OpenClonk will be in English.
Why do you start from scratch regarding the game content?
OpenClonk will be a different game than the old Clonk series, it won't be a sequel in the fashion of previous Clonk development. Clonk Rage as the last shareware title will continue to exist alongside OpenClonk as this project does not aim to replace Clonk Rage by "making it better". After 10 years of Clonk development, the game content stayed mainly about the same or was extended by add-ons. We will break now with that backward compatibility and the old game content to finally create something new. Actually, the doctrine to keep the backward compatibility was a barrier for a very long time which blocked lots of good changes.
Of course it will still be Clonk. The game was about mining, about production lines and economy, fast and fiddly melees, known for flexibility in scenario design and whatnot. In this project, we aim to improve the real strengths of Clonk by abandoning the old game content - creating space for improving the gameplay, eliminating the 10-year-old game issues which we got all too used to, reconsider and plan production lines, ... all that stuff. "You can't develop in a new direction without leaving the old ones. By just enhancing the game as it is, you will basically get the same game. You can never advance." - Clonkonaut While improving the game we don't want to artificially limit ourselves or our ideas by obligations like having to include the building "big castle".