Tutorial: Map Generator - Complete Landscapes: Difference between revisions

Maikel (talk | contribs)
Created page with "This is the last part of the tutorial, in which complete landscapes will be discussed. After having completed this tutorial you should be fully equipped to generate dynamic maps …"
 
Maikel (talk | contribs)
No edit summary
Line 1: Line 1:
This is the last part of the tutorial, in which complete landscapes will be discussed. After having completed this tutorial you should be fully equipped to generate dynamic maps yourself.
This is the last part of the tutorial, in which complete landscapes will be discussed. After having completed this tutorial you should be fully equipped to generate dynamic maps yourself. Creating a complete landscape requires much more effort than writing a few lines of map generator code. The two examples in this part show a strategy on how to tackle the problems involved when creating maps suitable for an actual scenario.
 
==Iron Peak==
 
Imagine we want to create a scenario where the player is required to extract all ore from the earth - also known as ore mine. As ore mine usually is a simple goal the landscape should provide the challenge, therefore we'd like to create a mountain peak. For some added difficulty we may add blizzards in script, therefore we imagine the peak at such an altitude that snow and ice appear naturally. So the first design decision we make is that both the top and bottom of the map are open and that the peak should cover about 2/3 of the bottom and should end somewhere just below the top.
 
 
==Volcano==
 
 
==Exercise: Be Creative!==
 
Now it's your turn to be creative, as your knowledge about the map generator is complete.
[TODO: Create new page where the reader can upload his creations, and invite him to do so]
 
==Summary==
 
Congratulations! Now you know everything about the map generator. So please enrich the community with many dynamically landscaped scenarios.  


[[Category:Map Generator Tutorials]]
[[Category:Map Generator Tutorials]]

Revision as of 13:02, 22 January 2011

This is the last part of the tutorial, in which complete landscapes will be discussed. After having completed this tutorial you should be fully equipped to generate dynamic maps yourself. Creating a complete landscape requires much more effort than writing a few lines of map generator code. The two examples in this part show a strategy on how to tackle the problems involved when creating maps suitable for an actual scenario.

Iron Peak

Imagine we want to create a scenario where the player is required to extract all ore from the earth - also known as ore mine. As ore mine usually is a simple goal the landscape should provide the challenge, therefore we'd like to create a mountain peak. For some added difficulty we may add blizzards in script, therefore we imagine the peak at such an altitude that snow and ice appear naturally. So the first design decision we make is that both the top and bottom of the map are open and that the peak should cover about 2/3 of the bottom and should end somewhere just below the top.


Volcano

Exercise: Be Creative!

Now it's your turn to be creative, as your knowledge about the map generator is complete. [TODO: Create new page where the reader can upload his creations, and invite him to do so]

Summary

Congratulations! Now you know everything about the map generator. So please enrich the community with many dynamically landscaped scenarios.