Missing sounds: Difference between revisions
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* The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player) | * The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player) | ||
== | == Environemental sounds == | ||
* Forest: Tree leaves | * Forest: Tree leaves, birds, cicadas | ||
* Night sounds: Howling wolves at midnight/full moon | |||
* Ocean: Sea waves, seagulls | |||
* Underwater: Bubbles, fish sonar echoes | |||
* Caves: Dripping water | |||
== Event sounds == | |||
* Construction site: Hammering, sawing, ... | * Construction site: Hammering, sawing, ... | ||
* Large explosion sound | |||
* Item construction sounds for tools workshop, chemical lab [boiling.ogg?], inventor's lab | |||
* Destruction sounds for collapsing buildings |
Revision as of 21:25, 7 August 2014
The acoustic parts of our game are pretty shabby. Here are some ideas for sound polishing:
Objects
- The music controller object should also do sounds (forest/village/underwater/etc. ambience) (Better performance if sound search is done per player)
Environemental sounds
- Forest: Tree leaves, birds, cicadas
- Night sounds: Howling wolves at midnight/full moon
- Ocean: Sea waves, seagulls
- Underwater: Bubbles, fish sonar echoes
- Caves: Dripping water
Event sounds
- Construction site: Hammering, sawing, ...
- Large explosion sound
- Item construction sounds for tools workshop, chemical lab [boiling.ogg?], inventor's lab
- Destruction sounds for collapsing buildings