Screenshots: Difference between revisions

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| [[File:GemGrabbers.png|400px|thumb|Grab some gems]]
| [[File:GemGrabbers.png|400px|thumb|Grab some gems]]
| [[File:AcidGoldMine.png|355px|thumb|A especially hard settling scenario]]
| [[File:AcidGoldMine.png|355px|thumb|Acid Gold Mine - a especially hard settling scenario]]
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Revision as of 20:17, 23 November 2015

2015

Combat in Thunderous Skies
Building an elevator
Standoff in Dark Mine
Battle in Overcast
A base in Gemgrabbers
Blasting some gems
A race scenario
An underground base from Krakatoa's Krach

2014

Mission selection
Item overview
Massive explosion
Deep sea mining
Cave settlement
Settlement powering
Gem mining
Raid attack
Cannon transport
Iron peak

2013

Kill the king - a new mission
Mushrooms
Grab some gems
Acid Gold Mine - a especially hard settling scenario

2012

First OC Settlement
Control System 2012
Introducing Missions
Introducing a new power system
New scenario: Krakatoa
Early sky island scenario

September 2011

Editor on Linux

September 2010

Tutorial 3: Ranged Weapons

March 2010

The ringmenu prototype shows the contents of the clonk's backpack
Aiming the bow with the gamepad
The clonk learned to climb ladders

February 2010

Using the bow and the javelin
The boompack, a makeshift "jetpack"
...or perhaps just firework
Shooting and aiming with the musket

January 2010

Half-done new interface and free digging controls
Real time rendering of the clonk
First OC network game