Kill Tracing: Difference between revisions
No edit summary |
No edit summary |
||
Line 66: | Line 66: | ||
| Powder keg (shot by musket) | | Powder keg (shot by musket) | ||
| <span style="color:#00CC00">true</span> | | <span style="color:#00CC00">true</span> | ||
|- | |||
| Incineration by burning clonk | |||
| <span style="color:#FF0000">false</span> | |||
|- | |- | ||
|} | |} |
Revision as of 12:28, 3 January 2016
This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts.
Kill Description | Traced? |
---|---|
Object throw | true |
Lantern fire | true |
Cannon shot | true |
Wallkit asphyxiation | false |
Sword strike | true |
Club strike | true |
Axe strike | true |
Firestone explosion (thrown) | true |
Club shot | true |
Object moved by explosion | true |
Firestone material cascade | true |
Bow shot (arrow) | true |
Bow shot (fire arrow) | true |
Bow shot (bomb arrow) | true |
Musket shot | true |
Javelin throw | true |
Grenade launcher shot | true |
Iron bomb explosion (thrown) | true |
Dynamite explosion (thrown) | true |
Powder keg (shot by musket) | true |
Incineration by burning clonk | false |