Kill Tracing: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts. | This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts. There is a test scenario which checks all kinds of kills and returns whether the correct killer has been found. This scenario can be found in the repository under Tests.ocf/KillTracing.ocs. The results of this scenario are summarized in the table below. In order to see what the test exactly does, you can run a test with LaunchTest(nr) where nr is the number indicated in the first columns. | ||
{| border="1" class="wikitable" | {| border="1" class="wikitable" | ||
|- | |- | ||
! # | |||
! Kill Description | ! Kill Description | ||
! Traced? | ! Traced? | ||
|- | |- | ||
| 1 | |||
| Object throw | | Object throw | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 2 | |||
| Lantern fire | | Lantern fire | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 3 | |||
| Cannon shot | | Cannon shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 4 | |||
| Wallkit asphyxiation | | Wallkit asphyxiation | ||
| <span style="color:#FF0000"> | | <span style="color:#FF0000">no</span> | ||
|- | |- | ||
| 5 | |||
| Sword strike | | Sword strike | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 6 | |||
| Club strike | | Club strike | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 7 | |||
| Axe strike | | Axe strike | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 8 | |||
| Firestone explosion (thrown) | | Firestone explosion (thrown) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 9 | |||
| Club object shot | | Club object shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 10 | |||
| Object moved by explosion | | Object moved by explosion | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 11 | |||
| Firestone material cascade | | Firestone material cascade | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 12 | |||
| Bow shot (arrow) | | Bow shot (arrow) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 13 | |||
| Bow shot (fire arrow) | | Bow shot (fire arrow) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 14 | |||
| Bow shot (bomb arrow) | | Bow shot (bomb arrow) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 15 | |||
| Musket shot | | Musket shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 16 | |||
| Javelin throw | | Javelin throw | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 17 | |||
| Grenade launcher shot | | Grenade launcher shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 18 | |||
| Iron bomb explosion (thrown) | | Iron bomb explosion (thrown) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 19 | |||
| Powder keg (shot by musket) | | Powder keg (shot by musket) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 20 | |||
| Dynamite explosion (thrown) | | Dynamite explosion (thrown) | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 21 | |||
| Incineration by burning clonk | | Incineration by burning clonk | ||
| <span style="color:#FF0000"> | | <span style="color:#FF0000">no</span> | ||
|- | |- | ||
| 22 | |||
| Lorry dump | | Lorry dump | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 23 | |||
| Lorry destruction | | Lorry destruction | ||
| <span style="color:# | | <span style="color:#FF0000">no</span> | ||
|- | |- | ||
| 24 | |||
| Catapult shot | | Catapult shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
| 25 | |||
| Moving lava | | Moving lava | ||
| <span style="color:#FF0000"> | | <span style="color:#FF0000">no</span> | ||
|- | |- | ||
| 26 | |||
| Moving acid | | Moving acid | ||
| <span style="color:#FF0000"> | | <span style="color:#FF0000">no</span> | ||
|- | |- | ||
| 27 | |||
| Windbag object shot | | Windbag object shot | ||
| <span style="color:#00CC00"> | | <span style="color:#00CC00">yes</span> | ||
|- | |- | ||
|} | |} |
Revision as of 14:50, 3 January 2016
This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts. There is a test scenario which checks all kinds of kills and returns whether the correct killer has been found. This scenario can be found in the repository under Tests.ocf/KillTracing.ocs. The results of this scenario are summarized in the table below. In order to see what the test exactly does, you can run a test with LaunchTest(nr) where nr is the number indicated in the first columns.
# | Kill Description | Traced? |
---|---|---|
1 | Object throw | yes |
2 | Lantern fire | yes |
3 | Cannon shot | yes |
4 | Wallkit asphyxiation | no |
5 | Sword strike | yes |
6 | Club strike | yes |
7 | Axe strike | yes |
8 | Firestone explosion (thrown) | yes |
9 | Club object shot | yes |
10 | Object moved by explosion | yes |
11 | Firestone material cascade | yes |
12 | Bow shot (arrow) | yes |
13 | Bow shot (fire arrow) | yes |
14 | Bow shot (bomb arrow) | yes |
15 | Musket shot | yes |
16 | Javelin throw | yes |
17 | Grenade launcher shot | yes |
18 | Iron bomb explosion (thrown) | yes |
19 | Powder keg (shot by musket) | yes |
20 | Dynamite explosion (thrown) | yes |
21 | Incineration by burning clonk | no |
22 | Lorry dump | yes |
23 | Lorry destruction | no |
24 | Catapult shot | yes |
25 | Moving lava | no |
26 | Moving acid | no |
27 | Windbag object shot | yes |