Tower of Despair: Difference between revisions

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Tower of Despair is a tower with tons of rooms, each posing a riddle.
Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.
 
==Development==
The tower is open-source and is developed on [https://github.com/MDT-Maikel/OCTower GitHub].
 
 
==Creating a Room==
Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room. First you need a copy of the tower git repository which you can get from [https://github.com/MDT-Maikel/OCTower GitHub]. Place the repository in your /planet folder so that you can run scenarios easily.
 
Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command
  ./openclonk --editor OCTower.ocs/RoomTemplate.ocs
or similar on non-unix systems.
 
Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.

Revision as of 10:34, 19 September 2016

Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.

Development

The tower is open-source and is developed on GitHub.


Creating a Room

Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room. First you need a copy of the tower git repository which you can get from GitHub. Place the repository in your /planet folder so that you can run scenarios easily.

Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command

 ./openclonk --editor OCTower.ocs/RoomTemplate.ocs

or similar on non-unix systems.

Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.