Tower of Despair: Difference between revisions
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Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty. | Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty. | ||
==Development== | === Development === | ||
The tower is open-source and is developed on [https://github.com/MDT-Maikel/OCTower GitHub]. | The tower is open-source and is developed on [https://github.com/MDT-Maikel/OCTower GitHub]. | ||
==Creating a Room== | === Creating a Room === | ||
Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room | Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room. | ||
==== Cloning the Tower Repository ==== | |||
First you need a copy of the tower git repository which you can get from [https://github.com/MDT-Maikel/OCTower GitHub]. Place the repository in your /planet folder so that you can run scenarios easily. | |||
==== Editing & Saving ==== | |||
Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command | Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command | ||
./openclonk --editor OCTower.ocs/RoomTemplate.ocs | ./openclonk --editor OCTower.ocs/RoomTemplate.ocs | ||
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Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit. | Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit. | ||
==== Room Properties ==== |
Revision as of 11:16, 19 September 2016
Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.
Development
The tower is open-source and is developed on GitHub.
Creating a Room
Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room.
Cloning the Tower Repository
First you need a copy of the tower git repository which you can get from GitHub. Place the repository in your /planet folder so that you can run scenarios easily.
Editing & Saving
Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command
./openclonk --editor OCTower.ocs/RoomTemplate.ocs
or similar on non-unix systems.
Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.