C4Script Style Guidelines: Difference between revisions
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=== Control Structures === | === Control Structures === | ||
Control structures with a single statements are written without braces. You may add braces for readability. | Control structures with a single statements are written without braces. You may add braces for readability. Don't use shortcut operators instead of if. | ||
Statements are written in a new line. | Statements are written in a new line. |
Revision as of 14:14, 26 January 2010
Scripting policy
Style guideline for coding C4Script in OpenClonk. The development is based on exchange of scripts. Therefore it is necessary to define some styling rules, so that other developers can read your code more easily.
Indentation
Indent your code with tabs (ASCII 9). Use space (ASCII 32) for all other formatting.
public func foo() { bar(); if (1) { bar2(); } }
Braces
According to the poll in the forum:
Braces are on their own line, on the same level of indentation as the structure they belong to. You may add braces around single statements in if statements if the first block or an else block has them.
if (bar) { foo(); } else { foo2(); }
Spaces
Keywords followed by a space: if, while, for
Commas are followed by a space, function names not. ->, ->~, ++ and -- don't need spaces, other operators do. + and - don't need spaces either when used as algebraic signs, otherwise they do.
var foo = 0; foo++; if (foo && bar) { foo = foo + 1; }
Control Structures
Control structures with a single statements are written without braces. You may add braces for readability. Don't use shortcut operators instead of if.
Statements are written in a new line.
Comments
Please comment your script where it's necessary.
You may format your comments as you wish:
// single line comment // multiline // comment /* multiline comment 2 */ // Unnecessary comment: // Increase i by one i++; // Necessary comment: // This starts the whole effect, casts particles and stuff CreateObject(BAR1, 0,0, GetOwner())->foo();
Especially for German scripters: comment in English please!
IDs
The difference with CR is that OC allowes for IDs to have more than four characters. The main OC content will use the namespace Core_, so use this as prefix for all your objects which go into the main object pack for OC.
Objects.c4d/Libraries.c4d
ID's can now have more than four characters, so in the future use: Core_Library_.