C4Script Style Guidelines: Difference between revisions

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Revision as of 17:38, 28 February 2010

Since many people are involved in the project, it is necessary to define some styling guidelines so that other developers can read your code more easily. Please adhere to this example if you edit or add new scripts:

Example

/*--
	Object title
	Author: Author(s)

	Description, including implementation details that might be interesting for other scripters
--*/

 local some_variable;

// Explanation of what the function does
public func DoSomething()
{
	var foo = 1;
	// implementation commentars
	if (foo == DIR_Left)
	{
		some_variable++;
		CreateObject(:Goal_Melee);
	}

	if (foo && some_variable)
		foo = foo + 1;

	return foo;
}

In words

Naming conventions:

  • use lowercase_separated_by_underscores for variables, not hungarian notation
  • use CamelCase() for functions
  • use PREFIX_Identifier for static constants

Indents, braces and spaces:

  • indent code with one tab
  • use the braces on own lines on the same indent level as the control structure / function declaration
  • {...} braces are not required for single line statements but can be added if it improves readability
  • use spaces between operators like +, -, *, /, &&, || etc.

Comments:

  • especially for library objects or objects with an interface used by other objects, write an introductory comment including title, author(s) and a description
  • please comment your script where it is necessary for other scripters to understand what you've done

Naming prefixes for IDs:

  • for libraries and GUI elements: Library_*, GUI_*
  • for goals, rules and environment objects: Goal_*, Rule_*, Environment_*
  • for spells: Magic_
  • prefixes for scenario-local objects and addon-packs