C4Script Documentation: Difference between revisions
Created page with '300px|thumb|right|One of the simpler scripts... :-) Like the previous Clonk titles, OpenClonk offers countless possibilites to create your own scenarios, ob…' |
m Protected "C4Script Documentation" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)) |
(No difference)
|
Revision as of 14:21, 24 September 2010
Like the previous Clonk titles, OpenClonk offers countless possibilites to create your own scenarios, objects and campaigns. Since Clonk 4, one of Clonk's most remarkable features has been it's extensibility. The complete content is scripted in C4Script, Clonk's own powerful scripting language, has been developed further since 1998. Now, it feels pretty much like a typical C-style scripting language. If you know other programming languages, you will have no problem to familarize yourself with C4Script and if you never programmed before, it can be a good introduction and practice to programming.
Everything about C4Script and the game data is documented in our C4Script Documentation.
You may want to download the latest game data first before you add or edit any game content. See the nightly builds page for the most current builds.
Further links
- Graphics - Render and texture 3D-models
- Sounds and music - Include sound effects and music into the game
- Game content - including creating objects, scenarios and campaigns with C4Script
- Mercurial Guide - How to use our repository