Tutorial: Scenario Creation: Difference between revisions

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Created page with " ==Components== ===Scenario.txt=== ===Script=== ===Landscape=== The landscape - also called map - is a fundamental part of any scenario. After you have finished the concept …"
 
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* Static maps where a drawn landscape is stored in a Map.bmp file, where each pixel represents MapZoom pixels ingame. Check out this [[Tutorial: Dawing A Map|'''tutorial''']] if you want to learn how to draw and save static landscapes.
* Static maps where a drawn landscape is stored in a Map.bmp file, where each pixel represents MapZoom pixels ingame. Check out this [[Tutorial: Dawing A Map|'''tutorial''']] if you want to learn how to draw and save static landscapes.
* Generated maps using a Landscape.txt file where you can create dynamic landscapes using complex algorithms. A lengthy tutorial about the map generator can be found [[Tutorial: Map Generator - The Basics|'''here''']].
* Generated maps using a Landscape.txt file where you can create dynamic landscapes using complex algorithms. A lengthy tutorial about the map generator can be found [[Tutorial: Map Generator - The Basics|'''here''']].
The choice for either a static map or a generated dynamic map depends on the scenario design, adventures rather use static maps opposed to settlement rounds.

Revision as of 18:25, 20 January 2011


Components

Scenario.txt

Script

Landscape

The landscape - also called map - is a fundamental part of any scenario. After you have finished the concept for your scenario and created the necessary files, creating a landscape is probably your first priority. In OpenClonk there are three ways to create a landscape, these are:

  • Dynamic maps using Scenario.txt, which has the drawback of only having stretched and scaled sinusoidal landscapes. This is an obsolete feature and should rather not be used to create landscapes as they are boring.
  • Static maps where a drawn landscape is stored in a Map.bmp file, where each pixel represents MapZoom pixels ingame. Check out this tutorial if you want to learn how to draw and save static landscapes.
  • Generated maps using a Landscape.txt file where you can create dynamic landscapes using complex algorithms. A lengthy tutorial about the map generator can be found here.

The choice for either a static map or a generated dynamic map depends on the scenario design, adventures rather use static maps opposed to settlement rounds.