Artists Guide: Difference between revisions
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Revision as of 12:04, 26 May 2009
There are two main areas where we artists can contribute. We need 3D models and textures for the same and the landscape.
Textures
We use the CC-by licence for OpenClonk and ask you to license your contributions under the same license. As many textures in texture archives have licenses which are not compatible with CC-by, we will have to create many textures on our own. But don't worry, it's quite easy and there are some really good tutorials on how to create quality textures from photos:
How to create seamless textures
There are different methods how to create seamless textures, that's why you will find many tutorials who tell it differently. A rather good one is the tutorial on Game Artist: Create Tilable Textures. The basic procedure is to first find an eligible photo without any too noticeable inconsistencies at the border or changes in lightning / color and cut it. After that, press Ctrl+Shift+O (in GIMP) to displace the layer from the center. Now all you got to do is to make the seams go away, preferably with the clone brush.
For GIMP, there are two filters which can do this automatically: The plugin Texturize and the filter Resynthesise. Both work good with textures with small random patterns like gravel, plaster, sand or ground. However, they don't produce quite as convincing results for bigger regular patterns like (roofing) tiles, bricks, wickerwork, pavements etc.
How to create normal maps for textures
- From photograph to normal map, how to... - Excellent tutorial including tips how to photograph right
- Creating Normalmaps - Very practical but little background information
More tutorials on textures
.... => more
Texture archives
.... -> License issues, guidelines
Free / no Copyright / CC-BY
=> bla bla free != public domain
- National Biological Information Infrastructure - good for mineral textures, public domain
- LuGher Texture (3400+) - free to use in personal and commercial projects
- Accustudio (~1000) - free of any copyrights
- The Texture Barn (~500) - "Royalty-free textures for computer graphics, illustration, game design and everything else"
- Texturenwelt (400+) - mixed licenses: see single images
- Ben Cloward (~300) - free but author would like to be notified where it is used
- Free3dsTextures (~200) - mixed Creative Commons Licenses - Attribution license would be compatible
- Blender Texture Library (~200) - Creative Commons Attribution License 2.0
Mostly free with own license
The most and the biggest free texture archives offer the textures free for any purpose, but it is not allowed to redistribute them as a texture pack. So, in all cases, we need to print the license and copyright message with every redistribution. As this licenses for textures from these archives are incompatible with the CC-by license, we don't favour textures from these sources. However, we can still include them as long as we mention that these textures may not be freely redistributed by default. Before you contribute any textures of these archives, carefully read their terms and conditions as they all differ from one another:
- CG Textures (30000+)
- Image After (~10000)
- Mayang's Free Texture Library (3800+) - max. 30 textures may be used
- 2Textured (2700+) - "The textures may be used freely in commercial or personal works but reselling or redistributing of the textures on other texture sites is forbidden"
- textures.pedramk.com (~1000)
- Freetextures.org (~1000)
- Texturez (800+)
- Free Texture Site (600+)
- Back of Beyond (~500)
- Zen Textures (450+)
- Noctua Graphics (400+)
- Texture King (300+)
Modelling
=> collada for exchange, tutorials, tutorials and links for normal map baking, tools