Base Melees
This article covers the BaseMelees scenario folder for OpenClonk. Base melees are scenarios in which players or teams battle each other and try to destroy enemy bases. This type of scenario combines the game play elements of settlement and combat and is therefore considered a different from regular melees. Usually base melees start with a short phase of building up a settlement to produce weaponry and improve defensive strongholds. In contrast to regular settlement scenarios this is sped up by allowing team leaders to create a small start up settlement. Then teams usually deploy aggressive strategies to weaken opponents and their bases, in order to oppress their production. The game ends for a team when all base buildings are lost. This goal is called domination and a team has won when all enemy bases are destroyed.
Medals
All the base melees in the BaseMelees folder have the medal rule activated, which means that players can achieve medals for original or courageous actions.
Scenarios
The folder contains different scenarios based in different landscapes and suited for various team sizes. A list of the scenarios is provided here.
Scenario | Nr. Teams | Description |
---|---|---|
Cliff Fight | 2 | Two teams have their bases on opposing cliffs, where in between there is a large body of water, providing an initial obstacle for attacks. |
Skylands | 4 | Teams have a base on large sky islands with various smaller islands around for mining resources or expanding the base. |
Labyrinth | 4 | A underground labyrinth constructed out of small caves and narrow paths. Teams have bases in larger caves and may find wealth in a large central gem reserve. |
Development
Development of the BaseMelees scenario folder is done on GitHub. You can browse the source there, report bugs, or submit patches and contribute.