C4Script Style Guidelines

Revision as of 00:43, 6 March 2010 by Newton (talk | contribs) (#strict2)

Since many people are involved in the project, it is necessary to define some styling guidelines so that other developers can read your code more easily. Please adhere to this example if you edit or add new scripts:

Example

/*--
	Object title
	Author: Author(s)

	Description, including implementation details that might be interesting for other scripters
--*/

 local some_variable;

// Explanation of what the function does
public func DoSomething()
{
	var foo = 1;
	// implementation commentars
	if (foo == DIR_Left)
	{
		some_variable++;
		CreateObject(:Goal_Melee);
	}

	if (foo && some_variable)
		foo = foo + 1;

	return foo;
}

In words

Naming conventions:

  • generally, use meaningful identifiers which are self explanatory: e.g. weapon_strength rather than iStr
  • don't use hungarian notation, preferably use lowercase_separated_by_underscores
  • use CamelCase() for functions
  • use PREFIX_Identifier for static constants

Indents, braces and spaces:

  • indent code with one tab
  • use the braces on own lines on the same indent level as the control structure / function declaration
  • {...} braces are not required for single line statements but can be added if it improves readability
  • use spaces between operators like +, -, *, /, &&, || etc.

Comments:

  • especially for library objects or objects with an interface used by other objects, write an introductory comment including title, author(s) and a description
  • please comment your script where it is necessary for other scripters to understand what you've done

Naming prefixes for IDs:

  • for libraries, icons and GUI elements: Library_*, Icon_*, GUI_*
  • for goals, rules and environment objects: Goal_*, Rule_*, Environment_*
  • for spells: Magic_
  • subobjects of other objects should prefix their parent object name. e.g. Shovel_Dust
  • prefixes for scenario-local objects and addon-packs

Misc:

  • For C4Script veterans: You don't need to write #strict 2 at the start of each script. All scripts are considered to be in strict 2 style