Modelling Workflow

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In this article, I explain our workflow of creating a model for open clonk at the example of the lorry originally created by Mimmo.

1. Every good modelling process starts with a sketch or some other image as a pattern. For the lorry, Mimmo used a picture from wikimedia commons.

2. ...low poly model...

3. -> delete invisible polygons

4. -> good uv unwrap; zones which are directly visible are more important -> can be bigger in the tex;

5. -> be kind to the texture artist and *beschriften* a uv-map template; the rest of the work can be made by 2d artist(s).

6. -> if needed, on the basis of the low-poly model, a high-poly model (& normal map) can be created.

7. -> later but independent of uv-map, geometry etc -> animations