Kill Tracing
This page keeps track of which types of kills in OpenClonk are currently correctly traced by the engine and the object scripts. There is a test scenario which checks all kinds of kills and returns whether the correct killer has been found. This scenario can be found in the repository under Tests.ocf/KillTracing.ocs. The results of this scenario are summarized in the table below. In order to see what the test exactly does, you can run a test with LaunchTest(nr) where nr is the number indicated in the first column.
# | Kill Description | Traced? |
---|---|---|
1 | Object throw | yes |
2 | Lantern fire | yes |
3 | Cannon shot | yes |
4 | Wallkit asphyxiation | no |
5 | Sword strike | yes |
6 | Club strike | yes |
7 | Axe strike | yes |
8 | Firestone explosion (thrown) | yes |
9 | Club object shot | yes |
10 | Object moved by explosion | yes |
11 | Firestone material cascade | yes |
12 | Bow shot (arrow) | yes |
13 | Bow shot (fire arrow) | yes |
14 | Bow shot (bomb arrow) | yes |
15 | Musket shot | yes |
16 | Javelin throw | yes |
17 | Grenade launcher shot | yes |
18 | Iron bomb explosion (thrown) | yes |
19 | Powder keg (shot by musket) | yes |
20 | Dynamite explosion (thrown) | yes |
21 | Incineration by burning clonk | no |
22 | Lorry dump | yes |
23 | Lorry destruction | yes |
24 | Catapult shot | yes |
25 | Moving lava | no |
26 | Moving acid | no |
27 | Windbag object shot | yes |
28 | Balloon tumble out of map (hit rider) | yes |
29 | Balloon tumble out of map (hit balloon) | yes |
30 | Windbag shot out of map | no |
31 | Boompack hit | yes |
32 | Dynamite box (placed by other) | yes |
33 | Teleglove drop | yes |