Developers Guide

Revision as of 00:20, 1 March 2010 by Newton (talk | contribs)

Probably the first thing you want to do is to check out the repository and compile your own binaries.

Build OpenClonk

Windows users can check out this tutorial: Building with Visual C++

Otherwise, here is how you can build OpenClonk in three easy steps:

1. Get the source code
See Mercurial Guide
2. Install Build tools and libraries
OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the FMOD SDK and the DirectX SDK. For windows, we provide prebuilt packages of libraries:
3. Compile the game
Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.

Miscellaneous Links