Developers Guide
Probably the first thing you want to do is to check out the repository and compile your own binaries.
Build OpenClonk
Windows users can check out this tutorial: Building with Visual C++
Otherwise, here is how you can build OpenClonk in three easy steps:
- 1. Get the source code
- See Mercurial Guide
- 2. Install Build tools and libraries
- OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the FMOD SDK and the DirectX SDK. For windows, we provide prebuilt packages of libraries:
- 3. Compile the game
- Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.