Clonk Controls
OpenClonk features all new controls and a new UI. Both have been and will be changed in the development process. This page serves to show the current controls and interaction methods as well as the finished and open discussions in this area.
Movement
In terms of movement the controls compared to older versions of Clonk have not changed much. The movement like walking left/right, jumping, scaling, hangling and swimming are still controlled by four keys. However we changed keyboard layout and these keys now are WASD. A new feature compared to the older versions is that clonks can change their direction while jumping as well, though not if tumbling.
Key | Action |
---|---|
A | walk/hangle/swim left |
D | walk/hangle/swim right |
W | scale/swim up, jump |
S | scale/swim down |
There also are a few small tricks the clonk can perform, a roll after jumping if either A/D is held while landing after a high jump. Also the clonk can do a wall jump if the player presses A/D while scaling upwards.
Crew
A player can have multiple clonks, but can only control one clonk at a time. Therefore there is the need to switch between crew members and also to show the available crew to the player. The crew is shown for each player in the HUD at the top left of the screen. It gives info about each clonks health and breath, the latter only being shown when underwater. Changes to a clonk's health like damage and healing are also displayed.
A crew member can be selected by clicking on the respective clonk in the HUD. Also the player can rotate between clonks using R and T or select a specific clonk using Ctrl + # Key.
Key | Action |
---|---|
R | cycle forward between crew |
T | cycle backward between crew |
Ctrl + # | select corresponding crew member |