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Revision as of 21:08, 27 November 2015 by
Newton
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Contents
1
2015
2
2014
3
2013
4
2012
5
September 2011
6
September 2010
7
March 2010
8
February 2010
9
January 2010
2015
Combat in Thunderous Skies
Building an elevator
Standoff in Dark Mine
Battle in Overcast
A base in Gemgrabbers
Blasting some gems
A race scenario
An underground base from Krakatoa's Krach
more underground settling
2014
Mission selection
Item overview
Massive explosion
Cave settlement
Settlement powering
Gem mining
Raid attack
Deep sea mining
Cannon transport
Iron peak
2013
Kill the king - a new mission
Mushrooms
Grab some gems
Acid Gold Mine - a especially hard settling scenario
2012
First OC Settlement
New scenario: Krakatoa
Control System 2012
Early sky island scenario
Introducing Missions
Introducing a new power system
September 2011
Editor on Linux
September 2010
Tutorial 3: Ranged Weapons
March 2010
The ringmenu prototype shows the contents of the clonk's backpack
Aiming the bow with the gamepad
The clonk learned to climb ladders
February 2010
Using the bow and the javelin
The boompack, a makeshift "jetpack"
...or perhaps just firework
Shooting and aiming with the musket
January 2010
Half-done new interface and free digging controls
Real time rendering of the clonk
First OC network game
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