Tower of Despair

Revision as of 11:24, 19 September 2016 by Maikel (talk | contribs) (→‎Development)

Tower of Despair is a tower with tons of rooms, each posing a riddle of various difficulty.

Development

The tower is open-source and is developed using GitHub repository.

Creating a Room

Creating a room is very easy using the build-in editor mode of OpenClonk. Here you will be guided through the basic steps of making a room.

Cloning the Tower Repository

First you need a copy of the tower git repository which you can get from GitHub. Place the repository in your /planet folder so that you can run scenarios easily.

Editing & Saving

Now you start the room template scenario called RoomTemplate.ocs with the openclonk editor mode. Run the command

 ./openclonk --editor OCTower.ocs/RoomTemplate.ocs

or similar on non-unix systems.

Once you have started this scenario in editor mode, the first thing to do is to place a room entrance and room exit into the almost empty map (this is the typical look for a room). Do this and directly save the scenario under a new name of the form Room*.ocs. From then on you can save the progress easily using Ctrl + S and save to this new location. Your room is now in principle playable with the given entrance and exit.


Room Properties