Developers Guide

Revision as of 00:06, 1 March 2010 by Newton (talk | contribs)

Probably the first thing you want to do is to check out the repository and compile your own binaries. This article explains this and how you commit changes to our repository.

Build OpenClonk

Windows users can check out this tutorial: Building with Visual C++

Otherwise, here is how you can build OpenClonk in three easy steps:

1. Get the source code
See Mercurial Guide
2. Install Build tools and libraries
OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the FMOD SDK and the DirectX SDK. For windows, we provide prebuilt packages of libraries:
3. Compile the game
Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.