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| == Build OpenClonk ==
| | * [[Build OpenClonk]] |
| | | * [[Git Workflow]] |
| Windows users can check out this tutorial: [[Building_with_Windows|Building with Visual C++]]
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| Otherwise, here is how you can build OpenClonk in three easy steps:
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| : '''1. Get the source code'''
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| : See [[Mercurial Guide]]
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| : '''2. Install Build tools and libraries'''
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| : OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the [http://www.fmod.org/index.php/release/version/fmodapi375win.zip FMOD SDK] and the [http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang=en DirectX SDK]. For windows, we provide prebuilt packages of libraries:
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| :* [http://www.openclonk.org/openclonk-deps-vc90.zip for Microsoft C++ users]
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| :* [http://www.openclonk.org/mingwlibs2.zip for GNU Compiler Collection users]
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| : '''3. Compile the game'''
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| : Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.
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| == Miscellaneous Links ==
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| * [[Mercurial Guide]] | |
| * [[Style Guidelines]] | | * [[Style Guidelines]] |
| * [[Source code structure]] | | * [[Source code structure]] |
| | * [[Sync losses]] |