Developers Guide: Difference between revisions

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== Build OpenClonk ==
* [[Build OpenClonk]]
 
Windows users can check out this tutorial: [[Building_with_Windows|Building with Visual C++]]
 
Otherwise, here is how you can build OpenClonk in three easy steps:
 
: '''1. Get the source code'''
: See [[Mercurial Guide]]
: '''2. Install Build tools and libraries'''
: OpenClonk has a couple of dependencies on other libraries. Please refer to the Readme.*.txt in the freshly checked out source tree. You need to download and install the [http://www.fmod.org/index.php/release/version/fmodapi375win.zip FMOD SDK] and the [http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang=en DirectX SDK]. For windows, we provide prebuilt packages of libraries:
:* [http://www.openclonk.org/openclonk-deps-vc90.zip for Microsoft C++ users]
:* [http://www.openclonk.org/mingwlibs2.zip for GNU Compiler Collection users]
: '''3. Compile the game'''
: Again, the Readme.*.txt has the details, as this step is highly platform dependent. But it's also comparatively uncomplicated: If you installed everything that's listed, and it doesn't build, you found a bug.
 
== Miscellaneous Links ==
* [[Mercurial Guide]]
* [[Mercurial Guide]]
* [[Style Guidelines]]
* [[Style Guidelines]]
* [[Source code structure]]
* [[Source code structure]]

Revision as of 20:10, 4 September 2010