Release Steps
This page contains all steps to release a new version of OpenClonk and is meant for developers to check whether all steps have been considered.
Before Release
Steps to do before the release, and after the feature freeze.
- If releasing from a stable branch: make sure all relevant commits have been cherry-picked from master.
- Fix all bugs related to this release, which can be found in the bugtracker's roadmap.
- Go the release button and perform a dry release to create a release candidate.
- Test this release candidate with few simple tests: download, check installer content, run game, play game, play network game.
Release
If it is made sure that the current master branch or the current stable branch does not contain any bugs one can initiate the release procedure.
- (Update all Version.txt files in planet/ to the new version number and commit/push.)
- Update the Version.txt to the new version number and put the extra version in Version.txt to nothing [SET(C4VERSIONEXTRA FALSE)]. Commit/push.
- Then go to the release button and release from the correct branch.
Post Release
After the release has been uploaded do the following:
- Tag the released changeset with the vX.Y tag (leightweight: git tag vX.Y).
- Create a stable branch named stable-X for bugfix releases.
- Check if installers for all operating systems are existing (contact Mortimer for Mac).
- Basic tests: download, check installer content, run game, play game, play network game.
- Make announcements in our blog and in our forum.
- Update external game portals: [Game Jolt.
- Notify our Debian, Arch, FreeBSD and other package maintainers that a new version has been released.
- Notify an openclonk.org admin to mark this version as released in the bugtracker and add the next version to the roadmap.
- Update wikipedia article.
Optional
Optional steps:
- Update external websites: reddit/freegames, YouTube.
- Spread the word! More advertisement!