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  • If you come from CR scripting, you might want to jump directly to [[#Proplists]]. The next part of this tutorial about callbacks and timers is [[Script: Callbacks and Timers|'''here''']]. ...
    2 KB (381 words) - 10:55, 25 August 2013
  • ...loped further since 1998. Now, it feels pretty much like a typical C-style scripting language. If you know other programming languages, you will have no problem * [[Tutorial: Scenario Creation]] ...
    2 KB (390 words) - 17:18, 5 July 2021
  • [[Category:Scripting Tutorial]] This page assumes that you know the basics about scripting.<br /> ...
    6 KB (1,069 words) - 23:01, 20 January 2013
  • This is a follow-up tutorial, so all knowledge and progress from the [[Tutorial: Scenario Creation|'''previous guide''']] is required.<br> In the last tutorial, you learned how to create a basic scenario with a map and how to add objec ...
    12 KB (2,096 words) - 14:59, 2 September 2013
  • * Sven2: Started to work on Tutorial. Will continue this week. ** Difficult to explain current inventory system in tutorial, followup discussion [http://forum.openclonk.org/topic_show.pl?tid=339 in t ...
    70 KB (10,797 words) - 12:05, 26 January 2010
  • ...layed right now and experienced players could be offered a way to turn off tutorial or basic messages. ...as never really finished is that script GUIs are very variable and open in scripting. This makes it hard to come up with a good way of controlling them without ...
    22 KB (3,815 words) - 07:43, 24 September 2019