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  • [09:48:13 PM] <Ape> How does the team play on race work? [09:50:18 PM] <Ape> Well it would be boring for the members of the team to wait for the others ...
    12 KB (1,840 words) - 16:35, 19 January 2010
  • 20:19:37-!- Ape [~ape@euirc-7fdc53a9.dhcp.inet.fi] has quit [Client exited] 20:19:37-!- Ape3000 [~ape@euirc-7fdc53a9.dhcp.inet.fi] has quit [Client exited] ...
    22 KB (3,504 words) - 19:43, 9 March 2010
  • 19:24:22< Ape> Make them JPEG and they will be small(?) 19:27:37< Ape> Matthi brought up an important issue. We have to make this game playable a ...
    51 KB (7,819 words) - 18:39, 19 January 2010
  • [19:50] <Ape> Does it have checkpoints already? [19:52] <Ape> Does it still have the problem that you can't hold movement buttons when u ...
    70 KB (10,797 words) - 12:05, 26 January 2010
  • 22:13:38-!- Ape [~ape@88.193.0.euirc-fdc0a58a] has quit [Client exited] ...
    23 KB (3,510 words) - 12:47, 18 February 2010
  • 19:19:40< Ape> We should support both analog sticks and those SNES crosses 19:21:00<!Newton> Ape: yes, thats my goal. SNES already works. Try it out. See here how to test i ...
    31 KB (4,779 words) - 23:03, 8 February 2010
  • Feb 01 19:14:00 <Ape> PeterW: /names #openclonk-dev and look for ! Feb 01 19:39:10 <Ape> We could call all of the rules ...
    82 KB (12,489 words) - 23:53, 1 February 2010